Skyrim Special Edition
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About this mod

An english translation of the amazing mod Ashihito Artificial Arm
Currently Support version 1.0 of the mod

Requirements
Permissions and credits

 Overview
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In this mod, you will be able to arm the hero and equip him with a prosthetic hand.

After the defeat events added in this mod, the hero will have to try to recover from the loss of his left arm and all his belongings.

If you lose your left arm, you will be restricted from equipping your left hand with any weapons, magic, shields, etc.
 You cannot equip two-handed weapons, bows, or crossbows
 You cannot use production facilities.
To overcome them, three quests are prepared.
 Swordsman route who aims to acquire a prosthetic hand to handle weapons and create something with better performance by blacksmithing
 Sorcerer route who tries to acquire an arm by summoning magic or necromancy
 Extra human route to grow arms with the power of vampires and werewolves
And this mod includes more than 20 different prosthetic arms, corresponding special weapons, spells, and one follower.

==========================================================Requirements==
 Ashihito Artificial Arm 
RaceCompatibility for Skyrim Special Edition
RaceMenu
(If you are not using RaceMenu, extract the NetImmerse Override script, meshes, and textures from RaceMenu)
Fuz Ro D-oh - Silent Voice
XP32 Maximum Skeleton Special Extended - XPMSSE

Usage
The following is translated directly from the page using Google-Chan
Spoiler:  
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 From the MCM that will be added after the mod is introduced, click "Activate Main Quest".
When you close the menu, a message appears and the defeat event is activated.


 If the hero runs out of health with the defeat event enabled, a dedicated event will be generated instead of dying only the first time.
The screen goes dark when the protagonist collapses, and after a while, he wakes up in the Quinares Cathedral in Whiterun, missing his left arm and belongings.

 Immediately after that, you will start talking to the characters added in this mod and three quests will be added, so you can choose the one you like and play or if you talk to them further, you can start a quest to add followers and get your luggage back.

 When it comes to becoming a ship, we switch the player to a dedicated race.
Since you manage your equipment on quests, you won't be able to equip anything on your left hand without a prosthetic hand. Two-handed weapons are also impossible.

  In addition, the creation workbench will be disabled.
There are several types of prosthetic hands Gauntlet-type prosthetic hands are suitable for physical attacks, and what can be equipped depends on the type.
(e.g., an iron prosthetic arm can't hold a weapon but can equip a shield, a steel arm can equip a two-handed weapon, a lightly armed prosthetic hand can handle a bow, etc.) You can check what can
be equipped in the in-game book.
To get it, buy it at a dedicated store, or progress through quests to get perks for crafting and create them on a dedicated workbench in the store.

 About Gimmick Weapons Gauntlet-type prosthetic arms can be equipped with weapons that are fixed directly to the arm.
There are three types of weapons: Daggers, Axes, and Maces. (The Preparation Dagger is only displayed when you hold the weapon) To get it,
buy it at a special store or make a vanilla weapon from a special workbench in the store.

  The cannon prosthetic hand cannot use gimmick weapons, but instead can fire with a cannon planted in the arm.
Use the Lesser Power, which is automatically added when equipped. (You need to equip a special shell instead of an arrow) (Cannonballs are classified as arrows, but they cannot be equipped at the same time as a normal bow) To get them, learn how to make a prosthetic hand, and then look into the cannon you're trying to build.

 As the name suggests, a summoning prosthetic hand is a prosthetic hand that is equipped by summoning magic. There are three types: fire, lightning, and ice, and fire and lightning can be equipped with magic, and the destruction magic of each attribute is enhanced.
The Ice Arm cannot be equipped with magic, but the Arm becomes a powerful sword with the Ice attribute, and the Ice Cloak is activated during battle.
To get it, create a spellbook and master spells on the Altar of Darkness in the cave added by this mod.

 The grafted arm is the arm of the dead processed by necromancy. Can be equipped with one-handed weapons and magic. The Grafter of the Dead can be equipped with a wand in addition to it, which enhances necromancy.
If you can create a supreme grafting arm, you will be able to handle it as freely as your left arm.
To get it, get an arm from a corpse with an arm-cutting knife and craft it on the Dark Ritual Table.

 The left arm of a werewolf can't be equipped with anything, but it has a powerful claw attack and blows enemies away with power attacks.
The left arm of the Vampire King will be able to use special vampire magic and necromancy.
Both can only be activated by power.
Each can be learned automatically by transforming into a beast form or vampire king.

 Other features include the Spriggan's left arm and gun arm, which are forcibly equipped with special spells, and the Dwarf Sphere's arm, which can fire arrows with Lesser Power.

 Followers: As you progress
through the quest, a female follower named Estina will appear in Windhelm's Candlehearthole.
If she only has a one-handed weapon, she will wear a dagger on her left arm and fight in a dual-wielding style when fighting.
(Her dagger is the main characterUnlike , it is reproduced with the magic effect of the special equipment, so if you change the weapon for the prosthetic hand or left hand, the prepared dagger will not be displayed)



Notes and known issues
The following is translated directly from the page using Google-Chan
Spoiler:  
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 In this mod, you will change the hero to a dedicated race in quests.
We only have races that correspond to the vanilla race, so it won't work well with races added in other mods.
Also, any modifications made to the vanilla race or vampire race will not be reflected in the Vanilla race.

The Armed Race uses a skeleton with additional nodes based on XPMSSE. Therefore, it does not support other XPMSSE modified skeletons or body shapes and equipment based on them.
(At worst, it may look bad or CTD)

All prosthetic arms were created on the premise that only the protagonist would use them. If you give it to another NPC, it won't work in the same way as the hero. Therefore, it is not recommended to give it to NPCs.
In addition, even the protagonist cannot equip a prosthetic arm when he has an arm.

The prosthetic hand occupies the number 58 of the equipment slot. Cannot be used in conjunction with other equipment covered by the slot.

Due to the defeat event, it probably doesn't work well with other defeat mods (such as Death Alternative - Your Money or Your Life). Please try to introduce it after the event of this mod is over.

When a defeat event occurs, you will be forced to move from place to place, so if you make it happen in a place that you can never return to (Thalmor Embassy, Sobungarde, etc.), the quest may be clogged.

This mod removes the left arm by minimizing the node size of the skeleton in the script. Therefore, if you equip the upper arm with a weighted gauntlet, only the upper arm part will remain without disappearing.
Also, when loading a game, the prosthetic arm may look huge before the script runs for a moment.

In this mod, the script runs when loading save data, changing races, equipping something, removing it, pulling out the sword, delivering the sword, and changing the viewpoint.
When there are many scripts running at the same time, the processing may be slow.
Also, when you change equipment on the menu screen, the actual processing is performed when the menu is closed. Items that cannot be equipped will be removed at this time.

If you notice something is wrong, try repositioning your weapon, reequipping, saving and loading, or disabling and re-enabling the Equipment Management quest from the MCM.
(Please note that if it is disabled, the functions of this mod will hardly work) On rare occasions,

magic is shot from the elbow. (Due to interference with XPMSSE.) Please try the above method to fix it)

If you want to redo the character makeup on the console, etc., the behavior will be strange if you remain a ship race.
Please switch MCM races back to vanilla races before making up your character. If you switch again, you will become a ship race.

The firing motion of the cannon prosthesis may not work well in rare cases.

The Supreme Scient uses NetImmerse Override's texture override feature, but it can't be scripted very complex and interferes with similar features such as RaceMenu and SlaveTats.

In rare cases, when magic is used with a prosthetic hand, magic is fired from the elbow. In that case, Save & Load seems to be effective.

For vampires and werewolves, magic is added at the end to consume blood power (park points for vampire kings and werewolves) to fully restore the arm.
At the beginning of the quest, the script has increased the number of Park Points you can earn by one, so you shouldn't run out of it even if you spend one on it.
The prosthetic hand is made according to the vanilla body type for men and CBBE Curvy (outfit) for women (as long as there is no interference with other mods).

I made it so that it does not clip with armor sleeves of the same material,
but it may look strange in terms of mods and body shapes. If you are interested, please try to fix it with OutfitStudio etc.
(A BodySlide file for women will also be distributed as an option, so please try that as well)

A corpse that has cut off the arm with an arm knife cannot be revived by necromancy. It is set to die immediately even if resuscitated.
This is to disguise the fact that NPCs couldn't fight without using their left hand. Thank you for your understanding.

Since the arms are united, some motions may look strange. Thank you for your understanding.


=Credits=
Ashihito - Creator
Sswaye & Google - Translators
===Brought to you by google Translate===