For my final mod of 2022, I am so proud to bring you this home. I spent at least 50 hours on it and I am so pleased with the result!
Please read the FAQ at the end of the mod page, and check the description carefully :)
GL - HF, and HAPPY NEW YEAR !! -- 6.3.2023 - Mod has been updated!! (1.0.5) Uploaded a fix for the armor workbench area crash - Thank you Captain-Ultima for fixing the mesh! Let me know how the update works for you!
13.4.2023 - Update to 1.0.6 - adds a disenchanter. In 1.0.7 I just added the crash fix and the disenchantment script. Let me know how the update to 1.0.7 is! Regarding the drinks basket: I can't get it to move no matter how much magic and shouts I sling at it. At this point I don't know what to do if it keeps misbehaving in your game. It has to be related to the position of the item being baked into your save game from earlier versions of the mod. The only thing I can recommend is emptying the house of all you stored there, saving the game, exiting, loading back in without the house in your game, making a new save without the mod installed and then installing 1.0.7.
Sobald die aktualisierte deutsche Übersetzung von Emmi hochgeladen ist, beachtet bitte folgendes: Emmi hat den Getränkekorb und die Barrenkiste repariert, die alle verrückt phisix'd sind, und sie hat einen Dateipfadfehler bei einem Container behoben. Außerdem hat sie benutzerdefinierte Aufbewahrungsmöglichkeiten für Waffen hinzugefügt - etwas, das sich viele Leute gewünscht hatten. Einen Waffenkorb. Lasst Emmi wissen, wie es für euch funktioniert! MACHT EINE SICHERUNG DER MOD UND DEM SPIELE SAVE BEVOR IHR AKTUALISIERT - Nur um sicher zu gehen, leert die Barren und Getränke Lagerungen!
I love this home mod! Eventually, during all of my play-throughs, this home always becomes practically my main! That being said, do you have any plans on making another home like this one but possibly a top hat that has multiple floors? ^-^
Hey! Sorry for bothering, im having the same issue, but the mirror also didnt work, the mod looks great tho, so i dont know what to do. (Sorry for the bad english, its my second language)
This happens all the time when you try to download mods from this site on a Chromium browser. It's always a false positive. Windows Defender/Chromium are dumb. Firefox will let you download these files without issue (but Windows Defender will delete them as soon as the download finishes). You can set an exception in Windows Defender for a specific folder so it doesn't delete the files (I tell it to ignore my mod folder). Just posting this here in case anyone else runs into this issue in the future (you probably will).
What a great little MOD 8-))... I hate getting somewhere carrying your crafting item et al only to find out at the last home you stayed to craft something, you left "X" in your storage container next to the forge. Thus when you find a weapon you want to "sharpen", it's across the map. But no problem now. ALL my crafting items are in the "Hat" (Which means I don't get burdened so more room for loot.) and I can just pop it on, and "hey presto", I'm crafting till the cows come home.
I'm not sure if someone already mentioned or not, but to keep the mannequin from unequipping armor, the "0PocketHome" cell needs the Encounter Zone to be set to NoResetZone.
The thing is though, I have no need for all the storage, and it can be a bit finnicky to access the crafting stations. I went into SSEEdit to see if I could remove the containers without removing the models, but no luck so far.
So I was wondering, is there some record I can delete or edit to make the containers inaccessible?
245 comments
Please read the FAQ at the end of the mod page, and check the description carefully :)
GL - HF, and HAPPY NEW YEAR !!
--
6.3.2023 - Mod has been updated!! (1.0.5)
Uploaded a fix for the armor workbench area crash - Thank you Captain-Ultima for fixing the mesh!
Let me know how the update works for you!
13.4.2023 - Update to 1.0.6 - adds a disenchanter.
In 1.0.7 I just added the crash fix and the disenchantment script. Let me know how the update to 1.0.7 is!
Regarding the drinks basket: I can't get it to move no matter how much magic and shouts I sling at it. At this point I don't know what to do if it keeps misbehaving in your game. It has to be related to the position of the item being baked into your save game from earlier versions of the mod. The only thing I can recommend is emptying the house of all you stored there, saving the game, exiting, loading back in without the house in your game, making a new save without the mod installed and then installing 1.0.7.
Emmi hat den Getränkekorb und die Barrenkiste repariert, die alle verrückt phisix'd sind, und sie hat einen Dateipfadfehler bei einem Container behoben.
Außerdem hat sie benutzerdefinierte Aufbewahrungsmöglichkeiten für Waffen hinzugefügt - etwas, das sich viele Leute gewünscht hatten. Einen Waffenkorb.
Lasst Emmi wissen, wie es für euch funktioniert!
MACHT EINE SICHERUNG DER MOD UND DEM SPIELE SAVE BEVOR IHR AKTUALISIERT - Nur um sicher zu gehen, leert die Barren und Getränke Lagerungen!
I hate getting somewhere carrying your crafting item et al only to find out at the last home you stayed to craft something, you left "X" in your storage container next to the forge. Thus when you find a weapon you want to "sharpen", it's across the map.
But no problem now. ALL my crafting items are in the "Hat" (Which means I don't get burdened so more room for loot.) and I can just pop it on, and "hey presto", I'm crafting till the cows come home.
The thing is though, I have no need for all the storage, and it can be a bit finnicky to access the crafting stations. I went into SSEEdit to see if I could remove the containers without removing the models, but no luck so far.
So I was wondering, is there some record I can delete or edit to make the containers inaccessible?