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48 comments

  1. Slvrfox420
    Slvrfox420
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    How would I get this to auto cast the Bound Weapons from the Inquisition Mod that adds the Sun bound versions in the restoration tree?
    1. seller036
      seller036
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      there's a .ini file that you can edit to add the spells from the Inquisition Mod
  2. onderon5
    onderon5
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    I cant seem to get this mod to work. I'm running Eldergleam so it already has the lastest KID and dynamic animation castin NG installed so I thought it would just be an easy install. after installing the mod and booting up the game, I equip the bound sword spell in my hands and unshealth it and nothing happens. I still have to manually cast the bound weapon. Any suggestions?
  3. Oakenshielb
    Oakenshielb
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    i didn't knew i needed it
  4. langbj76
    langbj76
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    Can you blacklist spells? If I have Unbounded Storms, Flames or Frost equipped it autocasts them constantly. I see why that happens, but need a way to turn it off :)

    Edit: I figured out how to do it. If anyone else needs it, edit your AutoBoundWeapon_KID.ini file to read:
    Keyword = 0x0010D501~Skyrim.esm|Spell|*Bound,-ccBGSSSE014_UnboundedStorms,-ccBGSSSE014_UnboundedFreeze,-ccBGSSSE014_UnboundedFlames
    1. Miori
      Miori
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      So can we use this mod to autocast other spells as well? Just add names to the .ini, right? Would be really useful for applying buffs very fast

      upd. Yes it works! Now I'm using this mod with ?Xyn's Elemental Orbs to instantly summon an elemental shield in my left hand
    2. SusannaMaki
      SusannaMaki
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      Any chance you'd let us see what you put in the .ini to accomplish that? I'm trying to figure out how to automate buffs with this (mage armor for starters) while keeping the main benefit of auto summoning bound weapons.
    3. wademurphy
      wademurphy
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      Would you be willing to help me out with this? I'm trying to add the Flame Bow from the Vigilant mod but I'm not having any luck. I looked up the item ID in xedit zzzCHFlamebow"Flame Bow"[SPEL121258B0] and have tried adding it a few different ways but without any luck. 
    4. rsmharper
      rsmharper
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      I've been using this config for autocasting armour spells (only triggers for player when drawing with a 1H sword or spell equipped):

      # Armour up on 1H sword draw
      [[event]]
      AnimationEvent = "WeaponDraw"
      ExclusiveGroup = "PlayerSpellswordArmour"
      HasActorFormID = "Skyrim.esm|20"
      HasWeaponType = "OneHandSword"
      SpellFormIDs = ["Skyrim.esm|0xCDB70","Skyrim.esm|0x5AD5E","Skyrim.esm|0x51B16","Skyrim.esm|0x5AD5D","Skyrim.esm|0x5AD5C"]
      CastOnlyKnownSpell = true
      CastOnlyFirstSpell = true
      DualCasting = true

      # Armour up on spell draw
      [[event]]
      AnimationEvent = "WeaponDraw"
      ExclusiveGroup = "PlayerSpellswordArmour"
      HasActorFormID = "Skyrim.esm|20"
      HasWeaponType = "Spell"
      SpellFormIDs = ["Skyrim.esm|0xCDB70","Skyrim.esm|0x5AD5E","Skyrim.esm|0x51B16","Skyrim.esm|0x5AD5D","Skyrim.esm|0x5AD5C"]
      CastOnlyKnownSpell = true
      CastOnlyFirstSpell = true
      DualCasting = true

      Please refer to Dynamic Animation Casting - NG description for more details, this mod simply uses DAC functionality to auto cast bound weapons:
      https://www.nexusmods.com/skyrimspecialedition/mods/73293
    5. wademurphy
      wademurphy
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      I figured it out. I just copied the line of code in the .ini, dropped down and pasted it on a second line, and changed the ""Bound" to the spell I wanted to auto cast and it works. I've added the Flame Bow from the Vigilant mod and the Power Bow from another mod and they both are working so far. 

      Example: (top line is the original line of code)

      Keyword = 0x0010D501~Skyrim.esm|Spell|*Bound
      Keyword = 0x0010D501~Skyrim.esm|Spell|*Power
      Keyword = 0x0010D501~Skyrim.esm|Spell|*Flame Bow
    6. mycathasasword
      mycathasasword
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      You could do this with Oakskin or Stoneskin or something if you put it in the .ini file, that would be pretty cool 😃
    7. PhxFuryKnight
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      Vokriinator Choice Cuts (Odin/Apocalypse/Ordinator/Vokrii) has a perk called Occato's Preparation that auto-casts your strongest mage armor spell for free whenever you enter combat, has a perk that increases dmg of destruction spells by 25% while wearing only robes, another perk that gives more armor when concentrating or charging spells, and then it has a slew of staff-only perks in the Enchanting tree. 10/10, highly recommend. @mycathasasword
    8. Erionzilla555
      Erionzilla555
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      But this does that without scripts. :D
    9. LadyAlekto
      LadyAlekto
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      This should be pinned or included in the mod itself, thank you
    10. AMGarkin
      AMGarkin
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      You can filter spells using school (19 = Conjuration), cast type (1 = Fire and Forget) and/or delivery type (0 = Self). There should be no more false detection.

      This is content of my ini file:
      Keyword = 0x0010D501~Skyrim.esm|Spell|*Bound|19,CT(1),D(0)
  5. ftwranger
    ftwranger
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    what an underrated gem. worked perfectly with mysticism.
  6. Crookshanks88
    Crookshanks88
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    Hi. This mod is working but i have an issue and i'll try to explain as best as i can (Sorry im not a native english speaker). Bound weapons spells unequips after switching to a weapon. Like, i equip bound dagger to right hand and a flame spell on the left hand and it works. But then switch to a bow, unequip bow and then the flame spell is the only spell still equipped but not the bound spell. im kinda new to modding so i may have done something wrong. Appreciate the help. :)
    1. skyobedaja
      skyobedaja
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      same here
  7. asterxaio
    asterxaio
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    Do these work with perks from mods like vokriinator black?
  8. PhxFuryKnight
    PhxFuryKnight
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    If you use Necrotic and Auto Bound Weapon, download the Keyword Patch Collection, select the auto bound weapon KID, then add these lines to it:


    ; Darenii's Necrotic [Necrotic.esp]
    Keyword = WeapTypeBoundArrow|Spell|NEC_NecroticBattleaxe,NEC_NecroticBow,NEC_NecroticDagger,NEC_NecroticGreatsword,NEC_NecroticShield,NEC_NecroticSword,NEC_NecroticWarAxe,NEC_NecroticWarHammer|CT(1),D(0)

    Now Necrotic's bound weaponry should use the automatic casting feature :)
    1. zigen1111
      zigen1111
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      Hi there, perfect timing! Will also be using this alongside Necrotic. Do I just copy/paste what you wrote? Not too familiar with setting up KID lines. Cheers!
  9. hoangdai94
    hoangdai94
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    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖 
  10. Earnweald
    Earnweald
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    A great mod concept, just like your Elden Catalyst. Unfortunately I can't get this one to work, with all the bound weapon mods I have installed. I still have to take time summoning the weapon, it doesn't auto-summon.

    How can I find a mod's keyword to add it in the .ini ? I want to try adding them as you said and test out, but I don't know how to find mods' keywords.

    Edit: it now works right out of the box with any bound weapon, even custom ones. I didn't have to modify anything.
    1. Erionzilla555
      Erionzilla555
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      If you are having trouble getting this mod to work, a simpler solution might be to use Smartcast. 
      https://www.nexusmods.com/skyrimspecialedition/mods/84336

      Smartcast is the OG autocast mod, a little more complicated setting up the spell rings but overall easier and more usable, but the catch is it uses Papyrus instead of being an engine-level SKSE plugin.  This version is the "updated" Smartcast released last year, it works better than the old version, but still be mindful of your scripting load.

      By the way you can use this code in your TOML file to "instacast" this is how I am doing instacast with all non-channel spells:


      # # Instant cast spells (no charge time) 
      [[event]]
      AnimationEvent = "BeginCastLeft"
      HasActorFormID = "Skyrim.esm|20"
      SpellFormIDs = ["@OFFHAND"]
      HasWeaponType = "Spell"
      IgnoreConcentrationSpell = true
      CastOnlyFirstSpell = true
      ReplaceCastingSpell = true
      [[event]]
      AnimationEvent = "BeginCastRight"
      HasActorFormID = "Skyrim.esm|20"
      SpellFormIDs = ["@FOREHAND"]
      HasWeaponType = "Spell"
      IgnoreConcentrationSpell = true
      CastOnlyFirstSpell = true
      ReplaceCastingSpell = true
    2. Earnweald
      Earnweald
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      I've tried "Smartcast" before and I wasn't satisfied. I also already use "The Wizard Warrior" for bindable spells, more than 2 years I run with it now.

      But this mod works well since I edited my message to let people know. I don't remember what i did that time but oh well...🤷🏾‍♂️

      Thanks for the suggestion though. Other people will definitely find your steps useful if they're in trouble.