Skyrim Special Edition

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ChronoTrigger77

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ChronoTrigger77

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44 comments

  1. Strafe1337
    Strafe1337
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    Thanks for this.
  2. Fenvaro
    Fenvaro
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    If you do all the adaptations of armor, then you might pay attention to this one:
    https://www.nexusmods.com/skyrimspecialedition/mods/84280?tab=posts&BH=0
  3. saintjedi
    saintjedi
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    DELETED
  4. Admiral30
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    Skirt clips heavily with legs while moving. Is it something that can be fixed?
    1. ChronoTrigger77
      ChronoTrigger77
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      There is no clipping for me, so you'll have to be specific about your setup to see if something (physics, animation, or otherwise) might be creating the effect in combination with the armor.  As with all "bugs", they can only be addressed if they can be replicated.
    2. Admiral30
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      So it is walking animation then. I'm using Leviathan Animations II. In theory "sticking" the skirt to the legs would help, but I'm not highly knowledgeable about Outfit Studio and stuff.
    3. Admiral30
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      I definitely can say that these animations look quite manly for female characters, and I have been thinking about changing back to previous version. I will check if it's better then.
      Edit
      Still clipping. I guess I will have to live without that armor. Thumbs up for actually putting effort into that conversion, many people just do it in OS in 5 minutes (including me lol).
    4. ChronoTrigger77
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      Thanks- quality is my motivation!

      And yes, weight painting is a often a trade-off (and a huge time-suck), which is why most people would rather just copy bone weights in OS and live with deformation over clipping.
    5. ChronoTrigger77
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      Note: It appears that some posts have been deleted from this thread, so it no longer makes sense.

      The key takeaway is that Leviathan Animations II - Female Idle Walk And Run will cause clipping with the skirt on the CBBE/3BA Dwemer Armor.  I have noted it as incompatible.
    6. HalvarNuLz
      HalvarNuLz
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      Unfortunately, not only the second version, the first also.

      It's a shame, because I really love your version's look. But it's totally understandable that it couldn't be optimized for all the animation mods by just one person.
  5. dfdghnm
    dfdghnm
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    Hello, I was wondering if I could change the cubemapp path of this mod, similar to https://www.nexusmods.com/skyrimspecialedition/mods/81046?tab=files
    . I think I would know how to do this in nifskope, but how would I modify the bodyslide files to ensure that meshes generated have the correct cubemap path?
    1. ChronoTrigger77
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      Yes - I think this could be done easily.   You would want to edit the files in the Bodyslide source directory:
      CalienteTools\BodySlide\ShapeData\DwemerArmorSE

      There are 4 .nifs in there.

      By default, the 5th line in each texture set says something like:
      textures\cubemaps\ore_corun_e.dds

      You can change that to any other existing cubemap file, or a custom one if you have it.
      (repeat for each .nif)

      Good luck!

  6. BranchBranch
    BranchBranch
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    Thank you for your hard work!

    I was wondering if there was a way to prevent the armor from jiggling however?

    I was mostly looking for just bodyslides for this armor.
    1. ChronoTrigger77
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      If you are comfortable in Outfit Studio, you can safely remove the physics bones (breasts, belly, butt, front thighs, rear thighs, and rear calves) from the project and save, then regenerate in bodyslide.
    2. BranchBranch
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      Thanks it worked!

      Might I ask which bone to delete for the boots?
    3. ChronoTrigger77
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      The boots would have rear calf bones (left and right) to delete.  That should do it!
  7. deleted126058658
    deleted126058658
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    thank you for sharing
  8. xal150
    xal150
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    Hello, could you make the Forgotten City version? And thanks for the ones you have already uploaded
    1. ChronoTrigger77
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      Yes - this should be all set.  Find it under "Optional Files" for this mod.  Make sure to install Xtudo's file "Dwemer Armor - My patches and fixes by Xtudo SE - Vanilla Dwarven Armor replacer" first.

      I haven't installed "The Forgotten City", so I would be grateful if you would try my files and report back to confirm that they work (or not...).
    2. xal150
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      Works very nice. THANKS AND HAPPY NEW YEAR!!!
    3. ChronoTrigger77
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      Awesome - thank you!  You too! 
  9. Xtudo
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    Awesome job ChronoTrigger! Well done.
  10. syclonix
    syclonix
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    Hi ChronoTrigger, thank you so much for converting this awesome armor into CBBE! would you consider releasing a version for Xtudo's Vanilla Dwarven Armor replacer?
    1. TheRealUrusovite
      TheRealUrusovite
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      +1
    2. ChronoTrigger77
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      Do you have a link?
    3. syclonix
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      Certainly. Sorry about forgetting the link. Here's a direct link to download: https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=343911&nmm=1&game_id=1704

      The file is called "Dwemer Armor - My patches and fixes by Xtudo SE - Vanilla Dwarven Armor replacer" at the bottom of the page:
      https://www.nexusmods.com/skyrimspecialedition/mods/81046?tab=files
    4. ChronoTrigger77
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      Okay - working on the vanilla replacer.  The current issue I have is that I use Improved closefaced helmets and the Dwemer Helmet from this set isn't compatible because the modified AA record for the Dwarven Helmet covers hair and ears instead of head (but the Dwemer helmet is set to head only).  Looking for a workaround.  Most likely I will just have to post the Vanilla Replacer with the incompatibility noted... 
    5. ChronoTrigger77
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      Update - found a workaround.  Vanilla Replacer is available and should now be working with or without "Improved closefaced helmets".
    6. syclonix
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      That's so wonderful, thank you very much for adding the vanilla replacers CT :) Happy New Year to you!