Skyrim Special Edition
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lilebonymace

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52 comments

  1. ICEJOCKO
    ICEJOCKO
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    Its working. Too bad im using "Lux via" which causes the bridge to be destroyed xddd. Idk why author did this https://i.imgur.com/sIWBqaa.jpg
    When installing this mod, make sure your save didnt load this location
  2. HeadDetective94
    HeadDetective94
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    Mod is working great for me, except for one issue. 

    Two of the bandits in the camp never turn hostile towards me. I've tried paying the toll, then walking where the bandit tells me not to. Everyone except these two specific bandits start attacking. Also happens if I straight up refuse to pay and the bandit signals for the others to attack. Only way to aggro them is to attack them directly, and even then they will stop if I put my weapons away.

    It's the same two bandits every time, the two closest to the levers that release the boulder traps.

    I am using the Requiem patch and it seems I have one other mod in my load order that is conflicting with these bandit NPCs, but I am letting this mod overwrite that mod.
    1. lilebonymace
      lilebonymace
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      This mod doesn't change how the bandits start attacking you. I mean, it just prevents this scenario from triggering when it shouldn't. But if you trigger it, everything happens as it does in vanilla, the code that makes bandits attack you is not changed. So it's either a confict in some record or script or just your mods causing this bug in vanilla.
    2. HeadDetective94
      HeadDetective94
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      I've been doing some testing and I still have this issue even when I run the game with only Requiem, this mod and it's Requiem patch activated. Could it possibly be because I am using an older pre-AE version of Requiem? (5.2.3)
  3. juzu1234
    juzu1234
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    Fantastic mod.
  4. cryptid0hunter
    cryptid0hunter
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    I was just looking to see if I was the only one having problems with this place. How lucky that I started with the Nexus and found out that it was a bug in the game. Thank you a hundredfold for this fix. This really should be included in the latest patch or at least in USSEP..
  5. Avokh32
    Avokh32
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    Thank you SO much for this!!! The Gorge area ALWAYS bothered me...

    Would it work if installing mid-game??
    1. lilebonymace
      lilebonymace
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      Idk
    2. Avokh32
      Avokh32
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      Ok, guess that I'll find out by myself lol

      Another thing though, have you ever noticed that bug where iron helmets seem to "disappear" from the heads of characters when they are looked at from a distance (character with iron helmet at close distance - all good, character with iron helmet from a distance - you see the character's hair clipping through its iron helmet)? If "yes", do you know of a fix for it?

      I'm asking because you made the "farm hat fix" too and you're a talented modder...

      Thanks again!
    3. lilebonymace
      lilebonymace
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      I have the same issue, actually i noticed it on other helmets too, as well as on various armor/clothing when i used an armor replacer and even some static objects such as smelter coal piles or icicles. Looks like the game simplifies the geometry as you increase the distance from objects. I don't think it can be fixed, or at least i don't know how. For iron helmet you can "fix" it by completely disabling hair when wearing that helmet
    4. Avokh32
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      Ok, thanks!!
  6. NikiRandom
    NikiRandom
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    Thousands of hours in Skyrim and I had no idea that there was meant to be an alternative to fighting my way through Robber's Gorge.

    However, it doesn't seem to do anything in my game ... whether walking or riding, the bandits just attack when I approach.

    Could be various factors - I've installed it midgame (although before reaching Robber's Gorge for the first time). I have OBIS and also several followers with their own horses added from NFF.

    I'll try it again on a new save sometime.
    1. lilebonymace
      lilebonymace
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      Idk if it works when installing midgame. May also be some conflict, you can test it disabling other mods
    2. NikiRandom
      NikiRandom
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      Thanks, yes I will on my next playthrough.
  7. Maderasnobile
    Maderasnobile
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    can you share your alternate convers camera preset pleasee..?
    1. lilebonymace
      lilebonymace
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      I use Alternate Conversation Camera Tweaks but it's basically the default preset with a few tweaks that don't affect how my screenshot looks, except for disabled letterbox
    2. Maderasnobile
      Maderasnobile
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      thank you! 
  8. linyuheng2000
    linyuheng2000
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    The fix work perfectly the first time I travel through here. I pay them money and they let me through. But now, after a few weeks in the game, the bandit will straight up attack me when I approach. Is this normal? Or something is wrong?
    1. linyuheng2000
      linyuheng2000
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      Ok I think the bandits here are not hostile to me but instead they're hostile to my horse, shadowmere. Without shadowmere they will ask for money again. Still not sure this is a bug or they're suppose to be hostile to my horse though. 
    2. lilebonymace
      lilebonymace
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      You've found another bug. Fixed in v1.1
    3. linyuheng2000
      linyuheng2000
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      Thanks for the update!
  9. sattyre
    sattyre
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    Thanks for this, and the open perms.  I plan on including this into the next USMP version.
    Just for the sake of others curiosity, I have always had the bandits forcegreet me, but only when coming from the Rorikstead side. but like you, I found the scenario was often compromised by outside influences.  I didn't realize that some people have never seen the forcegreet.
    1. lilebonymace
      lilebonymace
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      well i tested it on a vanilla profile and my full modlist and i was only able to trigger it correctly once. for that you need to enter the triggerbox at a very specific moment, just when the bandit ends the first package (drawing weapons and moving to the position). maybe some other mod fixed it for you (but definitely not USSEP)
    2. sattyre
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      You are certainly right about the scenario being compromised, and the fact that it has always triggered for me could simply be because I have always approached at exactly the correct angle.  (we do have a natural tendency to make the same decisions when approaching obstacles.   Especially when they are very small or irrelevant obsacles.  This is something I have noticed in the real world while out Hunting.)
      At any rate, my main reason for commenting was for courtesy.   Simply to inform you I planned on including the fix into USMP and to thank you for your fixes.
    3. giamel
      giamel
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      I've had it trigger for me in the early days as well, usually though I just start plinking them from many yards away not permitting for
      dialogue to be triggered. But I will grab both this and Ryn's since you turned me on to it. Now just waiting for the endorse timer to expire.
    4. sattyre
      sattyre
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      yeah, that is what I do as well.  I rarely bother talking to them and the river is shallow there, so you can pass them by easy enough.
    5. cmspence83
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      Just a heads-up for both of you: it will require a patch for OBIS. Just cracked it open in xEdit and there are definitely conflicts for all but the Bandit Boss. Thank you both for your work!
  10. ChiefInspectorBeandip
    ChiefInspectorBeandip
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    Thank you for the fixes, would you know if it's compatible with Lux Via? 
    1. lilebonymace
      lilebonymace
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      should be compatible