I don't normally upload patches, but it was bugging me that there was not a single lux patch for ICOW that fixes the annoying flickering and walls popping up from nowhere. Unofficial Lux Patches provides a patch for ICOW but it does not address any of the issues mentioned above. Lux 5.0 - ICOW 6.2 patch is a minor mod that fixes two lux meshes blocking doors and chests, it's a great simple mod, but it does not fix any of the lighting issues caused by lux.(this fix is included in my mod already) So I've taken it upon myself to hop into creation kit and manually remove all of the conflicting light sources and bugs! (+ minor patching in xedit). Currently my mod prioritizes light sources placed from ICOW, I might change this in the future as light sources from lux can provide better aesthetics. Please let me know if you find any inconsistencies or if there's something I've missed. side note ,there are some ITM records, you can clean them manually but honestly they cause no harm. It might be best keeping them as they are.
Hi, I'm having some issues with occlusion planes in the arcaneum stairwell. Whenever I look into the main area from the stairwell, things start to disappear. Looking into the stairwell from the central area seems fine and I know the patch is working because the shadows are no longer flickering. https://imgur.com/a/Y7WArXQ
You my man are goddamn god. I was searching for a patch for this for ages, fml. THANK YOU.. One minor issue with candles in one of the bed rooms not emitting light but i can live with that.
Heya! Love your work! Could you also make a Lux patch for the new Shadetree Lodge creation?
I absolutely love the home and have been using it as my main housing as it fits my woodelf character perfectly and it would be amazing to have Lux's beautiful lighting in there too.
My god, this needs to be mentioned somewhere on ICOW's page. This is a literally a necessity if you use it with Lux.
I did have to delete some walls using the console in the archmage's quarters because they were still flickering (duplicated) but other than those few, the lighting is fixed for the most part.
Hello! Absolutely love this patch! I was just wondering if this mod should be cleaned or not as when I ran it through xEdit QAC it detected 4824 ITMs and removed 3655 of them, leaving 1169 records. Just want to ask as I'm not sure if I should re-install and not clean the mod or keep moving forward with my installation.
55 comments
So I've taken it upon myself to hop into creation kit and manually remove all of the conflicting light sources and bugs! (+ minor patching in xedit). Currently my mod prioritizes light sources placed from ICOW, I might change this in the future as light sources from lux can provide better aesthetics. Please let me know if you find any inconsistencies or if there's something I've missed.
side note ,there are some ITM records, you can clean them manually but honestly they cause no harm. It might be best keeping them as they are.
NVM I read sticky.
I absolutely love the home and have been using it as my main housing as it fits my woodelf character perfectly and it would be amazing to have Lux's beautiful lighting in there too.
I did have to delete some walls using the console in the archmage's quarters because they were still flickering (duplicated) but other than those few, the lighting is fixed for the most part.
You are a legend.