Not sure what is the issue, but level scaling - or enemy damage - is off. Should I really encounter lvl 50 dungeon bosses at lvl 26? I can't even run from them: Greater Sparks kills me in less than a second with 300 hp.
I noticed that draugrs are extremely hard to kill, to the point its not fun. I realized that Its because I didn't have leveled characters in scambled bugs on, so that may have been the problem. But after turning it on, nothing changes, they're still meat shields. Is it because i changed it mid palythrough? should I wait a in-game days for draugrs to reset?
Hi any place where can i find the older files where "fihing" wasnt a requirement ? "If there is such a file" i am still on v1.5.97 soo the fishing mod is a no go for me :/
Yess i know its a free update and yes i know i can upgrade than downgrade the game, and even thou i have Skyrim SE on GOG and Skyrim AE on steam i am not using them because bethesda loves to break my mod list and i am not taking that chance.
The final room in Dustman's Cairn feels impossible after getting through the rest of the dungeon without much trouble. It doesn't feel fair or balanced or even like a challenge, just out of reach. Pretty frustrating after making all of that progress to hit a hard block.
were they using fire spells and enchantments? I had same experience at the end of White Ridge Barrow and end part of another dungeon I don't remember. problem was those high level draugrs that use fire magics.I had max blade and blunt resistances(75%magic resist 75% fire resist).
after dying many times I used console command to kill the draugrs and then reanimated one of the high level draugrs and stayed back to watch how easily it killed Dukaan the dragon priest. every other draugr I faced in this mod were nicely balanced, difficult in a good way. I'm not sure what's with firey high level draugrs. maybe their fire spells don't respect resistances?
I'm having the same experience in Dustaman's Cairn. I also have similar experiences with this mod's added difficult draugr in general. The mod added draugr are so much harder than other monsters in general that I'd have to adjust difficulty to account just for these draugr. It makes me want to stop using the mod, as its disruptive instead of enjoyable. It doesn't fit in with the rest of Skyrim.
yeah im pretty sure in the logs its mentioned that artificer is now required for the simonrim plugin which I found odd but you can still use the older one i guess.
For some strange reason this gets flagged for a virus. For a few days I've got lot's of this in Nexus and always with 7z files. Is it possible to reupload this as a zip or rar?
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Yess i know its a free update and yes i know i can upgrade than downgrade the game, and even thou i have Skyrim SE on GOG and Skyrim AE on steam i am not using them because bethesda loves to break my mod list and i am not taking that chance.
I had same experience at the end of White Ridge Barrow and end part of another dungeon I don't remember. problem was those high level draugrs that use fire magics.I had max blade and blunt resistances(75%magic resist 75% fire resist).
after dying many times I used console command to kill the draugrs and then reanimated one of the high level draugrs and stayed back to watch how easily it killed Dukaan the dragon priest. every other draugr I faced in this mod were nicely balanced, difficult in a good way. I'm not sure what's with firey high level draugrs. maybe their fire spells don't respect resistances?