Skyrim Special Edition

File information

Last updated

Original upload

Created by

OrneryOchreOcelotl

Uploaded by

OrneryOchreOcelotl

Virus scan

Some manually verified files

Tags for this mod

25 comments

  1. qw895913042
    qw895913042
    • member
    • 0 kudos
    Locked
    Sticky
    The skulls in the altar of Moragbar has lost material
    1. OrneryOchreOcelotl
      OrneryOchreOcelotl
      • premium
      • 64 kudos
      Let me know which CELL and I'll get it fixed.
    2. NiteFromWindhelm
      NiteFromWindhelm
      • premium
      • 42 kudos
      I believe he meant at the altar of Molag bal. The bones don't have textures on them. It's where you go to after watching over Jacob during the quest old regrets
    3. NiteFromWindhelm
      NiteFromWindhelm
      • premium
      • 42 kudos
      It appears to be every pile of bones has pieces with no texture. A quick fix shouldn't be hard as you can use the vanilla texture or if you have a custom texture for it already.
    4. OrneryOchreOcelotl
      OrneryOchreOcelotl
      • premium
      • 64 kudos
      The bones used were from Skeleton replacer HD, try using that and if it still bugs then I will recheck this. Currently rebuilding my SE at the moment.

      PS I forgot I had used it when making this :/
    5. NiteFromWindhelm
      NiteFromWindhelm
      • premium
      • 42 kudos
      your good, ill check out that fix and maybe make my own quick fix later.
    6. NiteFromWindhelm
      NiteFromWindhelm
      • premium
      • 42 kudos
      Quick side note:

      Your also going to need the Beast skeletons mod for this as well. Did a check in NifScope for that one. 

      In the meantime, I think you should put those down as a requirement until it gets fixed. 
    7. OrneryOchreOcelotl
      OrneryOchreOcelotl
      • premium
      • 64 kudos
      Thank you for this, I have updated the Requirements.
    8. NiteFromWindhelm
      NiteFromWindhelm
      • premium
      • 42 kudos
      I hate to bother you again, but I've discovered another problem. Not because of you but on hd skeletons end. If you don't have SMIM installed, the bones that are lying in holes don't have the background textured. To specify what object I'm talking about, it's in the 1st image on the mod page and more specifically the 96th image. I found this problem while doing the quest to get the horn in the main quest and found the solution in the bugs section of their mod since they don't list SMIM as a requirement even though it has that problem without it. Personally asking to download SMIM is a big ask if all you need is to have bonepiles to not look weird in your mod as well as their own.

      Sorry again if my bug reporting/fix sleuthing is bothering you.
    9. NiteFromWindhelm
      NiteFromWindhelm
      • premium
      • 42 kudos
      Just made a quick fix so people didn't have to download either skeleton mod and by extension, SMIM for another bug created by them. It's up here on the nexus.
    10. OrneryOchreOcelotl
      OrneryOchreOcelotl
      • premium
      • 64 kudos
      That sounds awesome! Thank you so much for this NiteFromWindhelm!
  2. belial394
    belial394
    • member
    • 0 kudos
    Awesome mod, are the skeleton requirements a hard requirement or will it just use vanilla skeleton models without those two mods?
    1. OrneryOchreOcelotl
      OrneryOchreOcelotl
      • premium
      • 64 kudos
      I'd say hard requirement, however, it's easier to use this NiteFromWindhelm
    2. belial394
      belial394
      • member
      • 0 kudos
      awesome! thank you!
  3. VishCookie
    VishCookie
    • premium
    • 0 kudos
    Will this cause a conflict with the texture packs presented on the Vigilant mod page? I generally download them all
  4. VishCookie
    VishCookie
    • premium
    • 0 kudos
    Can this work with Beast Skeletons Revised (Bitter Edition)?
    1. NiteFromWindhelm
      NiteFromWindhelm
      • premium
      • 42 kudos
      Those mods are for the textures for the bone piles to have complete textures. I got a fix for the bone piles so you don't need either skeleton mod.
  5. Rostorman
    Rostorman
    • member
    • 2 kudos
    And unfortunately I can't afford to download this mod so I'm playing a vampire
    1. DProfet
      DProfet
      • premium
      • 25 kudos
      ??
    2. OrneryOchreOcelotl
      OrneryOchreOcelotl
      • premium
      • 64 kudos
      Yeah Idk...
  6. deleted168259723
    deleted168259723
    • account closed
    • 1 kudos
    Tested it inside. It does look really good. I like it. It gives a darker feeling. 
    One of the features of Vigilant mod is some aspect of ''Spookines'' you feel.
    Coldharbour with Jygallags sphere changes it into a unique environment that has been affected by the Greymarch.
    The textures of this mod help preserve the spooky feel but without interrupting the atmosphere of the Greymarch affecting Coldharbour. 
    At the same time, if you end the Greymarch Coldharbour becomes very Spooky.
    So the textures help to enhance these unique atmospheric feelings.
    That is i am using TNT ENB and Obsidian Weathers so the Greymarch theme is well preserved and looks slightly brighter then in the pictures and mimics a Black Sun or Sun Eclipse whilst with the Greymarch gone it becomes Coldharbour with all its Darkness yet balanced visibility in exteriors.
  7. urbon
    urbon
    • premium
    • 782 kudos
    Beautiful!! Vigilant deserve more. Thank you so much!! :)
  8. HyperboreanFlame
    HyperboreanFlame
    • supporter
    • 18 kudos
    Impressive !
  9. ff7legend
    ff7legend
    • premium
    • 1,378 kudos
    Does this include Parallax?
    1. 1Mac
      1Mac
      • premium
      • 86 kudos
      The way to check is to look at the preview under the Files tab and see if there are any texture files that end in _p .

      tl;dr no