Briefly looked into it. My mod does not touch the actual plume. Only retex the LOD meshes (vanilla & DynDOLOD). So, I am confident that it will be compatible.
Paint, Gimp? Just looked funny opening the .dds file and seeing you used a brush with 100% colour and 0% opacity to paint on the texture, it made me giggle, no offense meant ;)
Removing your colour and creating a new layer with lava took me like 1 minute. It might be better to find an image of Google instead of the vanilla lava cubemap, but I thought I'd keep it in line with vanilla Skyrim.
How are you trying to achieve the glow btw? Maybe I can try my hand at that with Photoshop.
The LOD textures normally are very simple without alpha/opacity (DXT1). Also, because it is LOD, it can never be seen up-close, especially in this case. The volcano can never be reached, so not neccesary for elaborate work. Your nice lava texture only looks like a soft orange blur in-game. No details can be noticed.
On my setup, the 100% colour gave the best visual result when the mountain is viewed from Solstheim. Maybe when using the Skyrim Map, the LOD is more visible (especially with DynDOLOD).
I use Paint.net.
The glow needs to be in the btr meshes. I have already made the _g textures needed. (for v2)
It uses the DynDOLOD 3 underside mesh, which is using a vanilla texture. I previously had ver 2.9x in the game, and apparently never removed the xLODgen textures, so it was what I used for this. (vanilla is 256x256, this is 512x512 ~ probably overkill)
I love the little touches, and never noticed the section of the mesh you recolored was already there. Nice
Now you need to add ENB particle lights to the mesh so the lava glows at night. (Then of course you would need to re-run DynDOLOD, but it would be worth it.
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Unfortunately, I can't reproduce your excessive glow.
If xLODgen is run after, it should not overwrite this mod.
Any choice to get a glow version?
Best regards!
Will keep at it some time longer.
Maybe someone with better skills & LOD know-how, could help out.
Works with LODs dlc2solstheimworld.16.32.-32 & dlc2solstheimworld.32.32.-32
V2 of the texture soon to be released. Looks better in my opinion.
Waiting for this V2 ^.^!
For the other hand, do you think can be compatible with this mod:
World space transition tweaks
Thanks so much for your time and great work!
Best regards!??
So, I am confident that it will be compatible.
Here is a .dds using the vanilla lava cubemap for the Dyndolod version
https://www.mediafire.com/file/ubpqu9xh3ucu9lp/dlc2solstheimworld.32.32.-32.dds/file
I have none, because I don't have Photoshop. Glad you got some crack out of it, though.
And, I mod for myself, then share some of it on Nexus. So, if it looks OK on my crappy system, in the limited time I have available, it is fine by me.
But thanks for your texture. I shall incorporate it into V2 soon as an alternate option, soon to be released.
Removing your colour and creating a new layer with lava took me like 1 minute. It might be better to find an image of Google instead of the vanilla lava cubemap, but I thought I'd keep it in line with vanilla Skyrim.
How are you trying to achieve the glow btw? Maybe I can try my hand at that with Photoshop.
On my setup, the 100% colour gave the best visual result when the mountain is viewed from Solstheim.
Maybe when using the Skyrim Map, the LOD is more visible (especially with DynDOLOD).
I use Paint.net.
The glow needs to be in the btr meshes. I have already made the _g textures needed. (for v2)
Thanks
I use Dyndolod version. But it doesn't overwrite Dyndolod or Texgen at all.
It does overwrite XLodgen.
I previously had ver 2.9x in the game, and apparently never removed the xLODgen textures, so it was what I used for this.
(vanilla is 256x256, this is 512x512 ~ probably overkill)
Now you need to add ENB particle lights to the mesh so the lava glows at night.
(Then of course you would need to re-run DynDOLOD, but it would be worth it.
Should anyone wish to comply, feel free to do so.