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Xyberbat

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Xyberbat

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25 comments

  1. toostruus
    toostruus
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    Like the mod very much. But is it possible to have it a bit lesser glow reflecting the water?
    1. Xyberbat
      Xyberbat
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      In my game (RealisticWater2; no ENB or weather mods;) I have very little glow reflection in the water, even with Rudy's active lava-spewing mod.

      Unfortunately, I can't reproduce your excessive glow.
    2. toostruus
      toostruus
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      Ok. Then it is prolly an ENB tweak. Thnx
    3. Tenz81
      Tenz81
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      I have the same problem but still... sadly had to remove because of it
    4. Xyberbat
      Xyberbat
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      I'll upload an optional with a darker texture, but will not be able to test it.
  2. Glanzer
    Glanzer
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    If anyone runs xLODGEN for terrain output, you'll need to rerun it after installing this mod, otherwise your previous run will overwrite this.
    1. Xyberbat
      Xyberbat
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      No need to rerun xLODgen. This mod replaces xLodgen textures. (it was created from it)
      If xLODgen is run after, it should not overwrite this mod.
    2. Glanzer
      Glanzer
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      Thanks for that clarification. I have the xLODGEN output late in my load order, so I'll need to move this mod down past it.
  3. Metalyard
    Metalyard
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    Thanks so much!

    Any choice to get a glow version?

    Best regards!

    1. Xyberbat
      Xyberbat
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      I tried making a glow version, but it was a disaster. Looked nice, but consistent CTD's.
      Will keep at it some time longer. 

      Maybe someone with better skills & LOD know-how, could help out.
      Works with LODs dlc2solstheimworld.16.32.-32 & dlc2solstheimworld.32.32.-32

      V2 of the texture soon to be released. Looks better in my opinion.
    2. Metalyard
      Metalyard
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      Maybe you want ask for help to Rudy ! It´s a fantastic veteran modder that can help you to get this glow version!

      Waiting for this V2 ^.^!

      For the other hand, do you think can be compatible with this mod:

      World space transition tweaks

      Thanks so much for your time and great work!
      Best regards!??
    3. Xyberbat
      Xyberbat
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      Briefly looked into it. My mod does not touch the actual plume. Only retex the LOD meshes (vanilla & DynDOLOD).
      So, I am confident that it will be compatible. 
  4. bientje
    bientje
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    Dude at least put in a little effort, your Photoshop skills cracked me up haha.

    Here is a .dds using the vanilla lava cubemap for the Dyndolod version

    https://www.mediafire.com/file/ubpqu9xh3ucu9lp/dlc2solstheimworld.32.32.-32.dds/file

    1. Xyberbat
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      What Photoshop skills?
      I have none, because I don't have Photoshop. Glad you got some crack out of it, though.

      And, I mod for myself, then share some of it on Nexus. So, if it looks OK on my crappy system, in the limited time I have available, it is fine by me.

      But thanks for your texture. I shall incorporate it into V2 soon as an alternate option, soon to be released.
    2. bientje
      bientje
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      Paint, Gimp? Just looked funny opening the .dds file and seeing you used a brush with 100% colour and 0% opacity to paint on the texture, it made me giggle, no offense meant ;)

      Removing your colour and creating a new layer with lava took me like 1 minute. It might be better to find an image of Google instead of the vanilla lava cubemap, but I thought I'd keep it in line with vanilla Skyrim.

      How are you trying to achieve the glow btw? Maybe I can try my hand at that with Photoshop.

    3. Xyberbat
      Xyberbat
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      The LOD textures normally are very simple without alpha/opacity (DXT1). Also, because it is LOD, it can never be seen up-close, especially in this case. The volcano can never be reached, so not neccesary for elaborate work. Your nice lava texture only looks like a soft orange blur in-game. No details can be noticed.

      On my setup, the 100% colour gave the best visual result when the mountain is viewed from Solstheim.
      Maybe when using the Skyrim Map, the LOD is more visible (especially with DynDOLOD).

      I use Paint.net.

      The glow needs to be in the btr meshes. I have already made the _g textures needed. (for v2) 
    4. bientje
      bientje
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      I made too much effort Q_Q
  5. toostruus
    toostruus
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    It is the little things.

    Thanks
    1. Xyberbat
      Xyberbat
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      You're welcome.
    2. toostruus
      toostruus
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      Funny thing.

      I use Dyndolod version. But it doesn't overwrite Dyndolod or Texgen at all.
      It does overwrite XLodgen.
    3. Xyberbat
      Xyberbat
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      It uses the DynDOLOD 3 underside mesh, which is using a vanilla texture. 
      I previously had ver 2.9x in the game, and apparently never removed the xLODgen textures, so it was what I used for this.
      (vanilla is 256x256, this is 512x512 ~ probably overkill) 

  6. Avrie05
    Avrie05
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    I love the little touches, and never noticed the section of the mesh you recolored was already there. Nice

    Now you need to add ENB particle lights to the mesh so the lava glows at night.
    (Then of course you would need to re-run DynDOLOD, but it would be worth it.
    1. Xyberbat
      Xyberbat
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      Sorry, I'm not using ENB. (but I imagine it will look spectacular)

      Should anyone wish to comply, feel free to do so.
  7. enchongerz
    enchongerz
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    no need to re-run dyndolod?
    1. Xyberbat
      Xyberbat
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      No need.