This is another of those great :should've been there from day one" mods!
A quick Q: noticed in xEdit for WEDragonQuests [SMQN:0009F362] MQ303 that it has "The World-Eater's Eyrie" GetQuestCompleted as "equals 1" rather than NOT equals 1 like the others - just want to check in on that.
In my last playthrough I actually finished the game , I came across the odd dragon here and there but with 10 plus dragon mods and possible conflicts etc. I think that's pretty close to the expected outcome.
Ehhh, I'm still having dragons attack. Especially while fast traveling.... The only other dragon mod I have installed is "Immersive dragons" which only changes their wing size I'm pretty sure.. Want me to submit a bug report?
And you've finished MQ? Wouldn't be enough information to be useful, would be more prudent if load tes5edit and see if there are conflicts with another mod
I have never played the main quest until the end, so is there a lore reason for them to still be there after alduin is defeated? And if not why the fuk wasn't it in the basegame? :D
does this disable dragons from spawning completely, or does just disable the hostility and still allow them to spawn? sorry if this is a silly question
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A quick Q: noticed in xEdit for WEDragonQuests [SMQN:0009F362] MQ303 that it has "The World-Eater's Eyrie" GetQuestCompleted as "equals 1" rather than NOT equals 1 like the others - just want to check in on that.
Would a patch for Timing is Everything be possible?
But it would be cool to be able to still fight dragons in certain areas where they have retreated (or something).