This is such a great mod, it makes Markarth feel believable. The pipework and stone clutter is awesome. I'm currently running this with Blubbo's and City Side and it looks stunning. I tried to run with JK's, which just finishes it off perfectly. However, there are some clips that I'm not too confident about getting rid of myself. The last time I tried it, for some reason I lost the ability to move. So, any chance you could do a JK's patch? From what I can tell, the only real problem is the market area along the front wall into the corner; your clutter and JKs platforms and vendor stands occupy the same space. If you're able to patch this my Markarth will be near perfect!!
Edit: I think there's some scafolding which may interfere with some steps leading up from the treasury as well (I think it;s the treasury - it's on that side of markarth in any case, it's easy to spot)
Same! If RubberSpaghetti can create a patch for JK's Skyrim that would be really appreciated. I would really love having both of these mods together in my load order!
Well that would entirely depend on what you mean by "most overhauls". If you mean texture overhauls, yes absolutely! If you mean mods like JK's Skyrim, then no, probably not without a patch.
If I understand a comment from the mod author, you're right, your mod doesn't need a conflict resolution patch but I think it may need an implementation patch for the moss shader to be appplied to your additions (or else your additions will be clean while the rest is mossy, right ?). Or maybe not I don't know, I can't launch the game in the following days because I'm rebuilding my modlist :') Thank you for the answer anyway !
Yea I will do an AIO of all of my city mods once I am finished with the rest of them. These mods shouldn't take up any space in your load order, because they are all flagged as .esl.
This is great, I really like your taste and your goal to make everything as vanilla-friendly as possible! If I may suggest you a potential future update, I feel like the whole city could use some dwemer benches here and there, they fit the "stony" look of the city; a good place would be in front of the fortress and in the walkways at both sides of the Temple of Dibella. The city also lacks a chopping block, a good place to fit it would be right in front Cidhna Mine, next to the stairs, maybe with some chopped wood or barrels too. I know it would feel like a bit too much like JK's, but some vegetation in the canal would be immersive. Lastly, I would add a couple of training dummies outside the guard's tower. All in all, this is probably my favourite city from you! Of course these are only suggestions, feel free to ignore them. I truly hope you'll touch even minor settlements or maybe even some interiors in the future: one can dream. Anyway, thank you so much for these overhauls!
Thanks for all of your suggestions on all of my mods! I'm not sure I really plan on adding any of this in, maybe if there are more requests for a bit more clutter I could, but otherwise, I am pretty happy with how this came out. Thanks again for the suggestions though, I really appreciate them!
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Edit: I think there's some scafolding which may interfere with some steps leading up from the treasury as well (I think it;s the treasury - it's on that side of markarth in any case, it's easy to spot)
JK's Spaghetti's Markarth Patch
Or maybe not I don't know, I can't launch the game in the following days because I'm rebuilding my modlist :')
Thank you for the answer anyway !
If I may suggest you a potential future update, I feel like the whole city could use some dwemer benches here and there, they fit the "stony" look of the city; a good place would be in front of the fortress and in the walkways at both sides of the Temple of Dibella. The city also lacks a chopping block, a good place to fit it would be right in front Cidhna Mine, next to the stairs, maybe with some chopped wood or barrels too. I know it would feel like a bit too much like JK's, but some vegetation in the canal would be immersive. Lastly, I would add a couple of training dummies outside the guard's tower. All in all, this is probably my favourite city from you!
Of course these are only suggestions, feel free to ignore them. I truly hope you'll touch even minor settlements or maybe even some interiors in the future: one can dream. Anyway, thank you so much for these overhauls!
I'm pretty blown away by your city overhauls.. I just have one question, do I need to re-run DynDOLOD after installing these?