Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
VictorF for helping me work through areas of scripting I am unfamiliar with. Kelretu for providing me with excellent ground meshes for the saddles. Elizabeth Plant for aiding me with some lovely horse whistles. SkyUILib Team for SkyUILib, which this mod's naming function is built on. sleeperCale for Animated Whistling support.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Fixed issue where dead horses weren't removed from the Horse Call Menu.
Actually fixed issue where saddled horses wouldn't flee combat (hopefully).
Version 2.3.4
Fixed issue where saddled horses wouldn't flee combat (hopefully).
Made saddle descriptions update dynamically with the MCM's carry weight setting.
Version 2.3.3
Added gold to vendor chests (I don't know how I didn't noticed this issue until now).
Prevented vendors from selling items with the VendorNoSale keyword.
Version 2.3.2
Fixed issue where the Gift of Companionship would erroneously buff health.
Fixed possible issue where non-horses would occasionally be forced to the player's horse alias.
Version 2.3.1.1
Changed MCM slider step for Horse Saddle Carry Weight from 1 to 5.
Version 2.3.1
Fixed issue where selecting a horse to call after calling a horse normally could result in the incorrect horse being called.
Greatly improved the horse calling logic.
Version 2.3.0.1
Made it so follower horses will stay in the vicinity of your horse instead of automatically returning to their stables when the follower dismounts. The follower horse will return to stables as normal when your follower is dismissed..
Fixed issue where saddles and armor were not consistently applying the rally and fear effects.
Version 2.3.0
Added follower horse riding.
Version 2.2.0.1
Fixed incompatible ESL form.
Fixed issues with installing 2.2.0 on a running save. This version will be correctly savegame compatible with previous versions.
Fixed issue where you would still whistle for a horse even if you had closed out of the Horse Selection Menu.
Version 2.2.0
Added MCM menu in lieu of the old INI file. This mod now requires MCM Helper in order to function.
Version 2.1.0.1
Updated a few scripts to prevent edge cases where armor was equipped to the wrong horse.
Version 2.1.0
Added support for Description Framework.
Fixed issue where Shadowmere wasn't being imported into H2Horse's framework.
Fixed issue where infinitely spawning horseshoes would cause a CTD.
Version 2.0.0.1
Marked the HorseEquipCloak as No Absorb.
Version 2.0.0
Complete refactor of the codebase to make it cleaner and more efficient.
Added ability to rename your horse after purchasing it.
Wild Horses now require you to register them at a stable before you can equip them. This is an attempt to balance them next to stable horses.
If using Beyond Skyrim: Bruma, Ila the Upright will now act as a hostler vendor.
Updated Papyrus Ini Manipulator.
Version 1.0.5.1
Fixed issue where saddle wouldn't be properly emptied into the Player's inventory when unequipped if there was only one other item in the horse's inventory.
Version 1.0.5
Fixed issue where horses occasionally would visually display the incorrect equipment.
Refactored some code for efficiency.
Added option to the INI to edit the carry weight saddles provide.
Added option to the INI to disable tutorials.
To ensure these fixes are working properly you will need to unequip then reequip your horse.
Version 1.0.4.1
Fixed issue where whistle sounds would occasionally be mismatched between call and stay.
Added Animated Whistling support (thanks sleeperCale).
Version 1.0.4
Fixed issue where your horse's carry weight was reset upon reloading the game.
Fixed issue where saddled horses would sometimes fight and armored horses would sometimes flee.
Fixed issue where newly bought horses would sometimes appear to be unequipped even if they had equipment in their inventory.
To ensure these fixes are working properly you will need to unequip then reequip your horse.
Version 1.0.3.1
Fixed a minor issue in the I4 config.
Version 1.0.3
Added Inventory Interface Information Injector support.
Version 1.0.2
Fixed issue where dead horses weren't removed from the Call Horse menu.
Added support for horses purchased at Goldenhills Plantation.
Version 1.0.1
Fixed issue where Frost wouldn't be imported into the horse framework.
Fixed issue where Gift of Companionship would stack exponentially with every treat given to your horse.
Added support for Constructible Object Custom Keyword System.
Press H to Horse requires a new game in order to function properly.
Anniversary Edition expanded on horse mechanics in a few ways, such as allowing the Player to rename their horse or change its saddle. I really liked these new features, but felt they could've been implemented a bit better. Most of the features are done through dialogue with hostlers, even stuff like changing the horse's current saddle.
Press H to Horse hopes to take these existing mechanics and build and expand them to really make them shine!
Horse Calling
Tapping H will call your horse and order it to begin following you.
Tapping H a second time will instruct the horse to wait at its current location.
Holding H will allow you to select which of your owned horses to call.(Requires UIExtensions)
Horse Customization
Pressing H while looking at your horse will open its inventory. You can place special types of gear here to equip to your horse.
Saddles provide your horse's inventory with 100 carry weight which you can use as storage. Horses equipped with saddles will flee from combat.
Armor makes your horse more resilient and increases the damage it can deal. Horses equipped with armor will aid you in combat.
Holding H while looking at your horse will allow you to feed it a treat. Doing so will give you a temporary experience boost.
Wild Horses must be registered at a stable for 1500 septims before they can be equipped.
Horse Naming
When buying a new horse, you will be given the option to name it.
A text box will appear prefilled with a suggested name (taken from the pool of names from Wild Horses). You can either accept this name or change it to whatever else you like.
This naming mechanic covers both vanilla stable horses and horses that your Hearthfire stewards purchase for you.
A mount can be renamed at a stable after purchase for 500 septims.
Follower Riding
When you mount your horse, your follower will do the same if a suitable horse is nearby.
Followers will pick the closest horse that you own to ride.
Followers can be easily called a horse to ride by using the Call Selected Horse feature mentioned above. (Requires UIExtensions)
Hostlers
Hostlers are now merchants who sell horse-related items.
Vanilla hostler dialogue concerning horse customization has been removed.
Other Features
The Wild Horses quest has been tweaked to be running from the start of the game. So now you can encounter the new horses in the wild organically without needing to first buy a horse map. The Map of Wild Horses can still be acquired from hostlers.
All of the mod's mechanics are explained in-game with the use of help messages.
Press H to Horse was designed with compatibility in mind and edits very few vanilla records. However, it should probably not be used alongside any other large horse overhauls. If you are interested in just the horse renaming system, then you can check out my other mod, Horse Naming Plus.
If you are already using H for other hotkeys, you can rebind it in the MCM.
Follower horse riding only works with vanilla followers since most modded followers have their own horse riding feature. You can also disable this feature in the MCM menu in case you use another mod that adds that feature.