I didn't really find the quest itself ridiculous, but I did find the fact that a Daedric artifact was in the possession of some nameless assassin ridiculous. Then again, that's kind of a problem with the Creation Club quests as a whole.
It's about the same as most CC quests. Here, while in town read this note, it's totally important. Note points you to another nearby note (in same town) that could have been given to me in the first place. Anyhow, second note says to investigate another location (in same town). Find a note in this location that says to talk to NPC working in a highly visible, heavily trafficked area (essentially, still in town). Find said NPC's corpse five feet from their employer in said highly visible, heavily trafficked area. Can't report it; no one notices. Ha ha, dead employees, what? Note (fourth) on corpse says look in nearby dungeon for the baddie. Nearby dungeon (short walk from town) is essentially vanilla, but there is another (fifth) note which you find without even having to enter the dungeon. This note is written by the baddie explaining their devious plan. The note says they're going to do the bad thing, while no one is looking, totally right here, LIKE HERE, see, right here, THEY WILL BE HIDING RIGHT HERE (in same town, of course)! No one will find me. I am very smart baddie. Oh shit. You found me 50 feet from where the first note was acquired. You is great detective. Guess I'll die. Here, have my totally overpowered, but totally cool unique bow. Wow, you solved the undeniably complex mystery that has confounded the entire town (yes, that same town), and in so doing you've acquired what is possibly the most powerful daedric artifact to exist in a little under two hours of in game time. It is a really sweet bow, though.
Grausam gives a pretty good explanation on my feelings about it. The quest is short, pointless, makes no sense from a worldbuilding perspective, has no effort put into it aside from placing a few quest markers, no voice acting, and is far too easy for the power of the object it rewards. Like many other Creations, the quest only exists so that you can quickly get a quest marker to point you towards the thing you just spend money on. That's it. It's not real game content.
I favor static, unique loot over silly fetch quests for godlike artifacts and I preferred the way the Bow was found in Morrowind, so I mimicked that here as best I could with as few edits as possible.
If you have an idea for an alternative approach, I support you wholeheartedly. But this is how I chose to do it for my game.
This looks great. What's compatibility like with "Rebalancing Anniversary Edition - Quest Requirements"? That mod edits the same quest as this (changes the level requirement).
If you load this after RAE, I think it will work fine. This is one of several mods come out recently with the intention to replace RAE with individual plugins and provide greater compatibility with large CC mods like Saints & Seducers - Extended Cut. Check out bloodboy0's page for a bunch of other smaller rebalances and quest disablers.
It's the enchantement I don't like about this bow, ridiculously overpowered with the invisibility feature. Furthermore I don't see any hyper creativity in the model.
Spoiler:
Show
Weapon draw is 20% faster and casts invisibility for 30 seconds
21 comments
Unfortunately (in my pc) new zipped file seems corrupted.
I favor static, unique loot over silly fetch quests for godlike artifacts and I preferred the way the Bow was found in Morrowind, so I mimicked that here as best I could with as few edits as possible.
If you have an idea for an alternative approach, I support you wholeheartedly. But this is how I chose to do it for my game.
Weapon draw is 20% faster and casts invisibility for 30 seconds