Climates of Tamriel Dolomite Weathers Enhanced Lighting for ENB (ELE) Immersive Citizens - AI Overhaul Natural & Atmospheric Tamriel (NAT) Northern Saga Weathers and Seasons (NSWS) Obsidian Weathers and Seasons Open Cities Skyrim Realistic Lighting Overhaul (RLO) (RLO Interiors) True Storms Vivid Weathers Enhanced Lights and FX (ELFX) (Plus Enhancer, Hardcore and Weathers) (Also includes special merged patches for users of multiple ELFX plugins).
Patches not needed for:
Birds of Skyrim Celtic Music in Skyrim Claralux Fantasy Soundtrack Project Immersive Sounds Compendium Lucidity Sound FX Realistic Water Two (RWT): Load it AFTER SoS Reverb and Ambiance Overhaul (RAO): Load it BEFORE SoS Surreal Lighting
FOMOD installer auto-detects the patches you need. Cleaned up the core .esp and forwarded any relevant USSEP changes. New versions of all previous patches as well as new patches for mods listed in the compatibility sticky posted above.
IMPORTANT!
These new patches have different named .esp's than previous ones. You should completely remove all old patches for this mod. A new game/save is recommended.
References to scripts are baked into the save. You can try the save cleaning mods to delete scripts. You can only delete the changes to Kane by making a new patch that over rides the changes, in sseedit for example. It is messy. Tried this many times over the years, never had a 100 percent cleaned save. Crazy stuff would happen down the line as I played. If you can load a save before this mod was installed that would be safe.
Well I have no save before because i started game with it. But now i changed my mind. I read some posts and yes, peoples say to never remove scripts. But seems where is not much thigs. One script for snooring and another for menu. I can live with snooring enabled. What do you think about removing all vanilla cell and worldspace edits in sseedit? Seems easy thing to do, just click remove. But im not modmaker, so no sure.
I found cell edits contais also new placed objects. Not sure what to do with it.
Great mod, just wish you could set which taverns have noise and which don't. Strange to be in a small tavern with only one person but you hear noise like it's busy.
I love this mod but I can't stand how loud the wind noises are when you're within 20 feet of a door. Even in large taverns like Candlehearth Hall it sounds like a roofless shack in a blizzard.
Try to turn off the outside weather component of the civilization module. I had issues with it sounding like I was in the shower, whenever it was raining outside. TBH, I turn off most of civilization and leave the other two intact.
I tried to download the complete series of Sounds, but it wouldn't work! Since I like the sounds way too much I'm glad we can install them separately. The whole npc snoring sound caught me by surprise lol. Was trying to loot some house and felt bad at defenseless snoring npc. Also what made me choose this over other sound mods is its highly compatible with alot of other mods I use. Def adds to immersion when outdoors or in the caves! Awesome work! Endorsed! :D
So i have 50+ npcs in whiterun so its very immersive but its not populated at all near dragonsreach but i can still hear people very loudly. is their any way you could make it get quieter in some locations or jus completely get rid of the sound?
Finally found the bastard and deleted it. \fx\soundsofskyrim\civilization\soundsfrominside\soccitydayloop is the most annoying thing I've ever heard. 5 second tavern ambient loop with annoying "DOOOO-doo-doo-doo" every 5 seconds.
Would be good idea to remove that if you still update your mod. Almost made me uninstall.
I've noticed that outdoor tavern sounds play when standing outside of the Dark Brotherhood sanctuary. It's kind of surreal. Perhaps it's categorized as a tavern by the game?
135 comments
Patches included in the installer:
Climates of Tamriel
Dolomite Weathers
Enhanced Lighting for ENB (ELE)
Immersive Citizens - AI Overhaul
Natural & Atmospheric Tamriel (NAT)
Northern Saga Weathers and Seasons (NSWS)
Obsidian Weathers and Seasons
Open Cities Skyrim
Realistic Lighting Overhaul (RLO) (RLO Interiors)
True Storms
Vivid Weathers
Enhanced Lights and FX (ELFX) (Plus Enhancer, Hardcore and Weathers)
(Also includes special merged patches for users of multiple ELFX plugins).
Patches not needed for:
Birds of Skyrim
Celtic Music in Skyrim
Claralux
Fantasy Soundtrack Project
Immersive Sounds Compendium
Lucidity Sound FX
Realistic Water Two (RWT): Load it AFTER SoS
Reverb and Ambiance Overhaul (RAO): Load it BEFORE SoS
Surreal Lighting
In the console, type the following command:
StartQuest SoSConfigCivilization
FOMOD installer auto-detects the patches you need.
Cleaned up the core .esp and forwarded any relevant USSEP changes.
New versions of all previous patches as well as new patches for mods listed in the compatibility sticky posted above.
IMPORTANT!
These new patches have different named .esp's than previous ones. You should completely remove all old patches for this mod.
A new game/save is recommended.
I see scripts, so not sure.
But now i changed my mind.
I read some posts and yes, peoples say to never remove scripts.
But seems where is not much thigs. One script for snooring and another for menu.
I can live with snooring enabled.
What do you think about removing all vanilla cell and worldspace edits in sseedit? Seems easy thing to do, just click remove. But im not modmaker, so no sure.
I found cell edits contais also new placed objects.
Not sure what to do with it.
not sure it is easily fixable without more involved programming. will check.
\fx\soundsofskyrim\civilization\soundsfrominside\soccitydayloop is the most annoying thing I've ever heard. 5 second tavern ambient loop with annoying "DOOOO-doo-doo-doo" every 5 seconds.
Would be good idea to remove that if you still update your mod. Almost made me uninstall.
I love the sounds in this one but it's kinda weird to hear a crowded tavern when there's only like 6 npc's around.
I just checked the mod and it doesn't edit the exterior of the Dark Brotherhood Sanctuary.
It doesn't add tavern sounds to the interior either.
I'm unsure why you are experiencing this.