Skyrim Special Edition
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Schlitzohr

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Schlitzohr

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111 comments

  1. musterduck
    musterduck
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    Do you plan on merging your towns into one ESP eventually? Really like the look of them but my load order is stacked and I'm not sure what I'm doing with zMerge
    1. Schlitzohr
      Schlitzohr
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      Yes, that is planned.
    2. musterduck
      musterduck
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      Awesome, thanks for the reply.
    3. dunkpaft
      dunkpaft
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      hey dude, do you know when you will merge all your new villages in one ESP ? Would love to install them all, but my load order won't allow it...

      thanks for the amazing work
    4. picard4president
      picard4president
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      wondering if this is still the plan. obvi no presh, just checking
  2. deleted174435882
    deleted174435882
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    Is there a way to make it so that the key to Fort Greymoor only shows up in Skyrim proper?  I've reloaded several times and keep getting sent to Hrodulf's House in Solstheim.

    On a brighter note, I like the bridge.  Small bridge like that makes a lot more sense on that rural road that nobody uses than the giant stone behemoth the vanilla game puts in.
  3. Santheos
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    Hey, I´m using the latest version. In my current playthrough I "accidently" foung Beldeg´s Shield without takting the quest first (I was in that cave for other reasons).

    The problem is, that the quest doesn´t trigger / doesn´t even start when I sepak to him. The item gets stuck in my inventory. 

    I tried console commands (setstage GMVQuest02 0 / 10 / 20 ...). Nothing works :-(

    Any idea what culd be done?

    Thank you
    1. Schlitzohr
      Schlitzohr
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      Try setstage GMVQuest02 100.

      I will have a look at that issue.
    2. Santheos
      Santheos
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      Did that already. Doesn´t work unfortunately
    3. hanzley96
      hanzley96
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      I just ran into this issue as well :(

      Setstage GMVQuest02 100 removed the shield from my inventory! Cheers!
    4. Mordre
      Mordre
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      I had another problem with the quest. Even after getting it, and then finding the thing, I couldn't get the dialogue option to return it. He just gave the standard hello. I completed it via setstage.
  4. crimson2018
    crimson2018
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    I really like your series of Mods / Settlements, they fit well with the lore, and my current build.

    This one, Greymoor is one of the few that i had to remove for now, because is causes a graphical glitch in Fort Greymoor ... it does not render the last set of stairs in front of the Greymoor Ruins's entrance. I've tested it with no other mods, not even USSEP or the Creation Club Mods, and it gave the same result. The mesh render fine without the mod. I opened the creation kit and checked if that nif is modified by a custom set of textures, which caused for example the gallows in Lainter Dale to be invisible, but the mesh is clean vanilla, unmodified. I have no clue what makes that specific set of stairs not render, until you walk right on it.
    1. ktreus
      ktreus
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      Same issue here, there is collision and navmesh, but it not render if you not walk into it
    2. Schlitzohr
      Schlitzohr
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      This should be fixed now.
    3. vcordova1982
      vcordova1982
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      Sadly the problem still persist.
    4. Elunico
      Elunico
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      The problem is still there, no matter what loading order you put.
    5. chrismartin
      chrismartin
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      I like this mod a lot but on the latest version in Fort Greymoor I get graphical glitch/missing walls at bottom of stairs near Agnis's room.
    6. ThePrusa
      ThePrusa
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      How it's then possible that it's still happening if it's fixed? 
  5. cmkostrom
    cmkostrom
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    Hi Schlitzohr,

    Would you be willing to grant permission for someone to port this to Xbox?

    Thanks!
    1. Schlitzohr
      Schlitzohr
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      Sure, go ahead.
  6. xadris666
    xadris666
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    Any patch for Camp Argentum?
  7. Zebramonkey234
    Zebramonkey234
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    Great mod, would love to include it in my setup but, it is incompatible with Enhanced Light and FX which is a requirement for a lot of people. The problems I've found exist in the dungeon area added to this mod at Fort Greymoor. Hopefully a patch comes along at some point so I can include this in my setup again.
  8. JetGirlDF
    JetGirlDF
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    Is there anywhere a patch to Ancient Watchtowers?

    https://www.nexusmods.com/skyrimspecialedition/mods/9343
  9. MX8864
    MX8864
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    I got the quest for fort greymoore earlier and now the only notification i have left regarding that quest is "Find the key inside Skygge". 

    Where is that key located for the greymoore dungeon? 
    1. Schlitzohr
      Schlitzohr
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      It spawns with a random bandit boss.
    2. MX8864
      MX8864
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      Like really random, like any bandit boss anywhere in skyrim? Or is the key supposed to be with the Bandit Boss of Fort Greymoor?
    3. Schlitzohr
      Schlitzohr
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      Completely random. If you don't have a map marker it may be in a dungeon from another mod, since Skygge isn't a dungeon from the base game I know.
    4. MX8864
      MX8864
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      Ok, got it. Thanks alot for the quick reply!
  10. Zykii2048
    Zykii2048
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    kinda incompatible with lux via
    1. XarisZ
      XarisZ
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      • 10 kudos
      there is a patch in lux via's fomod