I love your mod, it is trully important to me to enhance immersion.
However I have a texture bug when I land the "Profaned Sun" spell : it creates a green circle where I aimed and landed the blood beam. It doesn't occur when your patch is disabled.
How did you make this patch ? I'm hoping to understand your process so that I may try to create my own patch for norive's Abyss, Natura, and Lunaris spell packs. If it's merely something I could do in xEdit, that'd be terrific xD Thank you for any comment
I created an INI for use with KID. I see that most of the modifed records have the keyword applied. But for one spell, you have additionally modifed the Hit Effect Art. Is that required?
I checked the script for Strange Runes and it makes decisions for Blood Magic mostly through Keywords and Archetypes.
If the Hit Effect Art change is not necessary, I can share the INI.
As much as I like to, I don't know what keywords are associated with any of the "dark styled runes". Also, some runes are not categorized by keywords, but also certain types of magic effects and that can make things very tricky. After seeing that the main mod uses a vampire spell keyword, that's when I saw how to create this patch.
18 comments
However I have a texture bug when I land the "Profaned Sun" spell : it creates a green circle where I aimed and landed the blood beam.
It doesn't occur when your patch is disabled.
Do you have any idea how to fix it please ?
I have the same issue...
I didn't find any way to solve this problem :/
I checked the script for Strange Runes and it makes decisions for Blood Magic mostly through Keywords and Archetypes.
If the Hit Effect Art change is not necessary, I can share the INI.