This update overhauls the armory and gallery, so you will need to COMPLETELY EMPTY both of those rooms before updating. Also empty all of the containers in the kitchen, because I think I changed one of them. All of the other storage should be fine.
- Moved the gallery downstairs into the same area as the armory - the new cell contains both the armory and gallery, as well as a hidden vampire room. All 3 of these rooms can be toggled on & off individually (look for the buttons on the wall in the hallway).
- Redesigned the gallery, and added several activators for unique items that were missing. Bug jar displays are now in the alchemy area.
- Rearranged the kitchen a bit.
- Added and rearranged some clutter.
- The activator to set the dining room table now adds food as well.
- Added a chicken coop behind the stable with 2 chickens. They are set as protected, so they won't die unless you kill them.
- Added a small bedroom upstairs with a bed for one follower.
- Added a gazebo over the water at the dock.
- Added a well behind the house. I'll be posting a patch for RND to make the well provide water if you use that mod.
I'll upload a text file for the new gallery layout as soon as I finish putting it together.
You have to cast the "Bless Home" spell from Hearthfire Multiple Adoptions inside the house before moving your family in.
There's no activator in the gallery for <insert weapon/armor here>
Some weapons and armor are meant to go on the regular mannequins/weapon racks (for example, Savior's Hide and Ebony Mail are meant to go on the 2 mannequins next to the other daedric weapon displays). There is an optional download of a text file that lists all of the gallery items and their intended display locations, as well as a couple pictures of the filled activator displays.
Omg, this <insert thing here> is broken!
Try moving this mod to the bottom of your load order and see if that helps...if not, let me know and I'll look into it.
Is this compatible with <insert mod here>?
This mod is for sure compatible with Frostfall, SFO (trees only version) and Verdant, because I use those mods myself. It should be compatible with Solitude expansion type mods. Any mod that alters the Solitude docks might interfere with the rowboat - if so, let me know and I can make a patch.
My rowboat is missing!!
The boat will stay in the last place you left it - if you take the boat to the Solitude Docks and then walk/fast travel/ride your horse back to the house, the boat will still be at the docks.
Will you add autosort??
No, sorry. However, you could check out Automatic Item Storage...it will allow you to auto-store items and have them auto-accessed when you use a crafting station.
Will you add the option to turn the kid's room into a room for followers instead?
Only if at least 53 people ask for it, lol. I considered adding it, but 2 guest rooms plus a guest house seemed excessive.
Will you port this mod for XBox?
Sadly, I will not - some of the assets I used are not allowed to be used for mods on Bethesda.net, and I have no desire to dig through and remove/replace them all. Maybe one day I'll make a house specifically for XBox...if at least 53 people ask for it.
Absolutely georges and super functional with excatly the correct (named) containers! For all sorts of things and even for a sorted administration is provided, Wow! (we dont find that very often!)
One thing, though.. I find it super dark inside, at daytime, when all the candles go out. The roofs from inside rooms have no chandelliers and are pitch black.
Is there a chance to add lightsources or switchable candles, at least?
This easily would be my new HQ for future sessions!
Is there a way to make the coffin act as a coffin and not a bed? I'm using "Go To Bed" and when I lay down in these coffins I lay on my side like any other bed, whereas most homes I lay on my back and close myself inside the coffin. Cliffside works as a coffin, but for some reason this one does not.
I used this house (as well as others of Cynndal's) back in LE, and was really pleased to find it for SE/AE. I have a problem though - I always have Legacy of the Dragonborn in my load order, and when Loot sorts Harbourside.esp, it overwrites at least one texture in LotD - the bowls with grapes in the Safehouse and the dining area in the Museum - it changes the bowls to brilliant shiny translucent red.
Has anyone else had this happen? I don't know how to figure out what it is or to patch it to fix; someone I know said to load Harbourside before LotD, but LotD is a master, and therefore Loot refuses to do that.
If you're familiar with XEdit, you can load up LotD and this mod, find the grape bowl under statics and just drag the texture from LotD to Harbourside.
Lighting, specifically the candles. None of them are lit. Is there a way to toggle them? Are they supposed to be on 24/7 or do they turn on at a specific time? With them unlit, the interior look a bit dreary to the lack of lighting. Edit: Okay, evidently they're timed. Is there a way to toggle them on 24/7? IMO, with the candles burning, it gives the place a "lived in " feel and brightens everything. Edit 2: the Bless This House/Home spell didn't work with this mod until I placed it toward the bottom of my load order.
Love the house. It's perfect but followers like the Companions do not recognize it as a house and you don't get the well rested bonus. Not sure what you have for the house to be marked as. Now the steward and children recognize it as a house but not followers.
174 comments
This update overhauls the armory and gallery, so you will need to COMPLETELY EMPTY both of those rooms before updating. Also empty all of the containers in the kitchen, because I think I changed one of them. All of the other storage should be fine.
- Moved the gallery downstairs into the same area as the armory - the new cell contains both the armory and gallery, as well as a hidden vampire room. All 3 of these rooms can be toggled on & off individually (look for the buttons on the wall in the hallway).
- Redesigned the gallery, and added several activators for unique items that were missing. Bug jar displays are now in the alchemy area.
- Rearranged the kitchen a bit.
- Added and rearranged some clutter.
- The activator to set the dining room table now adds food as well.
- Added a chicken coop behind the stable with 2 chickens. They are set as protected, so they won't die unless you kill them.
- Added a small bedroom upstairs with a bed for one follower.
- Added a gazebo over the water at the dock.
- Added a well behind the house. I'll be posting a patch for RND to make the well provide water if you use that mod.
I'll upload a text file for the new gallery layout as soon as I finish putting it together.
- Added a bunch of miscellaneous stuff to the house/yard
- Added a guest house with room for 4 followers
- Moved the smithing equipment from the back porch to its own shed (Thank you to BlueGunk for the suggestion! )
- Added displays to the gallery for the Ancient Traveler's Skull, Essence extractor and Runed Lexicon
- Added a couple pictures of the filled displays to the optional file
- Added sit markers to the bath tub and the end of the dock
- Made all of the fireplaces toggle-able
- Added an option to set/clear the dining table (click the platter in the dining room)
- Added an option to toggle the master bed pillows on/off (click the basket)
Deleted all of the old screenshots - uploading new ones now.
Why won't my kids/spouse move in?
You have to cast the "Bless Home" spell from Hearthfire Multiple Adoptions inside the house before moving your family in.
There's no activator in the gallery for <insert weapon/armor here>
Some weapons and armor are meant to go on the regular mannequins/weapon racks (for example, Savior's Hide and Ebony Mail are meant to go on the 2 mannequins next to the other daedric weapon displays). There is an optional download of a text file that lists all of the gallery items and their intended display locations, as well as a couple pictures of the filled activator displays.
Omg, this <insert thing here> is broken!
Try moving this mod to the bottom of your load order and see if that helps...if not, let me know and I'll look into it.
Is this compatible with <insert mod here>?
This mod is for sure compatible with Frostfall, SFO (trees only version) and Verdant, because I use those mods myself. It should be compatible with Solitude expansion type mods. Any mod that alters the Solitude docks might interfere with the rowboat - if so, let me know and I can make a patch.
My rowboat is missing!!
The boat will stay in the last place you left it - if you take the boat to the Solitude Docks and then walk/fast travel/ride your horse back to the house, the boat will still be at the docks.
Will you add autosort??
No, sorry. However, you could check out Automatic Item Storage...it will allow you to auto-store items and have them auto-accessed when you use a crafting station.
Will you add the option to turn the kid's room into a room for followers instead?
Only if at least 53 people ask for it, lol. I considered adding it, but 2 guest rooms plus a guest house seemed excessive.
Will you port this mod for XBox?
Sadly, I will not - some of the assets I used are not allowed to be used for mods on Bethesda.net, and I have no desire to dig through and remove/replace them all. Maybe one day I'll make a house specifically for XBox...if at least 53 people ask for it.
Look at the Roof in the Picture:
https://ibb.co/4g9zmZbK
Absolutely georges and super functional with excatly the correct (named) containers! For all sorts of things and even for a sorted administration is provided, Wow! (we dont find that very often!)
One thing, though..
I find it super dark inside, at daytime, when all the candles go out.
The roofs from inside rooms have no chandelliers and are pitch black.
Is there a chance to add lightsources or switchable candles, at least?
This easily would be my new HQ for future sessions!
*no critics, yust asking ;)
Has anyone else had this happen? I don't know how to figure out what it is or to patch it to fix; someone I know said to load Harbourside before LotD, but LotD is a master, and therefore Loot refuses to do that.
Sure hope someone can help me out here!
Edit: Okay, evidently they're timed. Is there a way to toggle them on 24/7? IMO, with the candles burning, it gives the place a "lived in " feel and brightens everything. Edit 2: the Bless This House/Home spell didn't work with this mod until I placed it toward the bottom of my load order.
I was hoping someone knows of a patch to make it count as 'interior' for weather and warmth purposes?