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zax

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z4x

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136 comments

  1. Casper0056
    Casper0056
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    Sticky
    Is it possible to use both of these.
    Arrow for bow and 
    rune for magic? 
    Interesting Casting Bar
    1. z4x
      z4x
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      Edit, done:
    2. Casper0056
      Casper0056
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      How were you able to use both? When install them they get replaced?
    3. Selfishmonkey
      Selfishmonkey
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      Which preset is that, because hot damn!
  2. fischnm
    fischnm
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    Is there any hope of a fix/patch to make this mod compatible with VR?

    There are just too many times when I'm trying to play mage where I release a spell too soon when a fight gets a little hectic. In VR I often don't see my hands and then I have to rely on sound cue, which doesn't work well for me.
    I thought maybe this mod would be perfect as some kind of notification when I can release a spell.
    1. Thorondar2
      Thorondar2
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      Would also appreciate a vr version if possible.
  3. TheTornCloth
    TheTornCloth
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    what are your archery animations in the pic
  4. Bulat797
    Bulat797
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    I just want to ask: why it's was so difficult for authors to write a few strings about how and where exactly you can "Configurable meter placement" in the description?
    For those folks like me: you can do this in the file located in skse\plugins\CastingBar.ini
    1. Lindblum7
      Lindblum7
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      Any idea what number should we put for X and Y axis ?  I tried random number like 1000 but it doesn't actually move the bar in-game
  5. Kelthrayden
    Kelthrayden
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    I'm liking this. Is it possible to have 2 bars, one for the left hand and one for the right hand? If not no worries, it's still an amazing addition to my UI. Endorsed
    1. HeldIntegral
      HeldIntegral
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      You saved me the time of writing that myself. So i used that free time to write this comment right now.
    2. Drullo321
      Drullo321
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      Haha, i came here for the same reasons.

      Any chances for left/right hand support?
  6. Chansante
    Chansante
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    Hi, this doesn't seem to work properly with Quick Shot even though I have Scrambled Bugs installed. If it matters, I installed this mod during a game where I already had the Quick Shot perk. Basically, the bar fills too slowly, as if I didn't have the perk.
    1. z4x
      z4x
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      Perhaps you installed wrong version of Scrambled Bugs? Check skse64.log if ScrambledBugs.dll has been loaded correctly.
  7. smokingAltyn
    smokingAltyn
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    whats that bursting flame spell on the floor at the second gif? is that on apocalypse mod? is anyone know that?
    1. z4x
      z4x
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      Its vanilla master level fire spell, whatever its called.
    2. HeldIntegral
      HeldIntegral
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      what he said. it's called Firestorm. 
  8. nanana6969
    nanana6969
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    Is this compatible with Edge UI?  https://www.nexusmods.com/skyrimspecialedition/mods/130983 I cannot get it to work to save my life.  I have tried both of these "Edge UI Like Casing Bar Patch"  and "Untarnished UI Casting Bar 3 Patch"  https://www.nexusmods.com/skyrimspecialedition/mods/131508?tab=files    https://www.nexusmods.com/skyrimspecialedition/mods/113836   and none of these will work.
  9. clawslayer
    clawslayer
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    Great mod!
    No issues working in 1170 so far.

    Can I know what are the outfits in the archer images? Thanks.
    1. z4x
      z4x
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      Third image is Calamity Queller and the last one is thieves armor from Deze Armor mod.
  10. StickyNarwhal
    StickyNarwhal
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    Me likey
  11. LetsTussleBoiz
    LetsTussleBoiz
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    Hiya! Adore the mod. Would it be possible to get compatibility between Hogwarts in Skyrim and this mod? It has charge times for its various spells with the wands and I'd LOVE this spell for that.

    Additionally, I'm happy to make a patch myself with permission! Just let me know~
    1. z4x
      z4x
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      I don't think it's possible without API. Hogwarts uses MCO power attacks to cast spells, there is no "cast time" to detect.
    2. LetsTussleBoiz
      LetsTussleBoiz
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      Definitely true, but it also utilizes OAR to apply a magic effect on cast completion, as well as in stages for each level. A staggered progress bar between the stages complemented with interpolation could theoretically produce a casting bar for the progression of the wand. At least, without glancing at the implementation of either mod's code since I haven't seen any source (for obvious reasons).

      Granted, all of that sounds obnoxiously tedious to accommodate, so I wouldn't be at all surprised if ya said "Heck That"! Just figured I'd ask, even if I got told nah