Sounds fun - One question - does this just increase aggression of all deer (or other wildlife) so that they will attack anything anywhere or will they only be super aggressive to the player? Only reason I ask is that I tried a mod that made chickens attack and they basically caused havoc everywhere and often all NPC's were dead by the time I got anywhere? So have you made the animals frenzied or just aggressive? I would like them to be aggressive if approached, but not for them to come looking for me (apart from predators)...
If so it would be nice if there was an option or setting to make a % chance of any deer/animal encounter being deadly rather than all of them everywhere - would also increase fun as you wouldn't know whether a deer/animal was dangerous until it was too late :)
I'll look into this! It would probably require me to manually replace some of the deer in the world but there aren't that many. I could adjust their aggression individually. I'll reply if I make it!
Is this kinda like fallout 4's "Radstag Grab Skill" where the deers try to gore the player if they get too close? Those are must adds in my Fallout 4 load orders so this sounds awesome!
This is a cool idea - something that might make it more interesting is if this was set up as a random encounter/a new possible spawn in the normally passive wildlife leveled lists.
That way it's not "all normally runaway deer are now in 150% murder mode" but instead "oh s#*! this deer is rabid and trying to kill me!".
Just a thought. I realize either one of those turns this into a bit (or perhaps a lot) more effort but I feel like that might be something I'd be more willing to add to my game.
Thank you so much for the feedback and suggestion! I'm always open to new ideas and agree this could be something fun to look into. If it ends up being feasible for me to implement with this I will add it in and credit you!
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If so it would be nice if there was an option or setting to make a % chance of any deer/animal encounter being deadly rather than all of them everywhere - would also increase fun as you wouldn't know whether a deer/animal was dangerous until it was too late :)
Well done.
That way it's not "all normally runaway deer are now in 150% murder mode" but instead "oh s#*! this deer is rabid and trying to kill me!".
Just a thought. I realize either one of those turns this into a bit (or perhaps a lot) more effort but I feel like that might be something I'd be more willing to add to my game.
Thank you again!