Skyrim Special Edition

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SeaSparrow

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Shekhinaga

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  1. Shekhinaga
    Shekhinaga
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    Rain Extinguishes Fires
    Another day, another REF update. I made an NG DLL to handle pre-1130 versions (yay), and will be working on a few optimizations for the next update (bringing the DLL size down because too many dependencies I do not need are included). Additionally, I will be making some backend cleanup and optimizations.

    Frequently Asked Questions:
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           1. Is this compatible with texture and mesh replacers?
    Yes, fully.
     
           1.5. What about mods that replace fires with entirely new forms? Or mods that add their own new fire forms?
    If a mod does not use the vanilla fire forms (think Campfire01LandBurning) and instead uses its own fire (SuperAwesomeFire), then the fire will not be detected. I do not plan on addressing this globally, because global patches might have unintended effects. However, V5 is A LOT more extensible, and will allow me to more easily make patches.

           2. Is this compatible with mods that add more fires, or remove them?
    Yes. From V5 onwards, no swapping is taking place, so it is FULLY compatible with everything. Additionally, campfires that have Active Children (see More Bandit Camps) and active parents (see civil war camps) are now ignored.

            3. Is this compatible with weather mods?
    Yes. As long as the mod in question keeps the vanilla classification (all the popular ones do) of weather types, you will be fine.

            4. Is this compatible with my survival mode mod or Fires Hurt?
    Yes.

            5. Does this mod feature occlusion (If the rain is blocked, does the fire get put out)?
    As of V5, no. At least, not for a bit. Raycasting with commonlib is beating me.

             6. Will the update from V5 onwards be save safe?
    Very likely, but no promises. The new method for swapping

  2. Glanzer
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    I just realized that a patch is needed for users of KD - Realistic Fireplaces, but the good news is that it will provide a consistent mesh for the fire on and fire off models.
    1. Glanzer
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      ok that was easy, here's the patch if anyone needs it. Shekhinaga feel free to host it, or if you want I can publish and maintain it separately.
    2. macnitrolpost
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      Thank     you Man. I was wondering why it I did not work for me
    3. mooit
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      The screen shots on KD - Realistic Fireplaces Nexus page look really nice, but the mod hasn't seen development coming up 5 years.

      Why not just use Embers XD
    4. Glanzer
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      i do use Embers XD, but I prefer the meshes from KD's. So I use both.
  3. Solus200
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    On 1.5.97, can't get this to work no matter what I do. Top of LO, bottom, doesn't matter. Installed the 5.0.0.beta-9.rc-1 update from github which fixed the "main.cpp(36): Fatal: RainExtinguishesFires.esp is not active" error, the game loads now, but the mod just doesn't seem to be working.

    I'm building off the Ascensio modlist, which comes with LUX and EmbersXD as the lighting mods, so shouldn't be any compatibility issues, but I tried running the mod with all other lightning mods disabled on a new game just to be safe, still didn't work.

    https://loadorderlibrary.com/lists/solus-load-order

    Posting my current LO in case it helps, ignore the bits at the end, am in the process of patching some city overhauls and haven't sorted them yet.

    I'm really hoping I'm just an idiot and am missing something obvious, lol.
    1. Glanzer
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      You might try version 4.1 and also use the optional file from here. That's what I'm doing due to all the bugs in version 5.
    2. Shekhinaga
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      Should (big should, I don't use 1.5 anymore) be fixed now.
    3. Glanzer
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      Ah thanks for the update, I'll check it out.
    4. Collaborateur7
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      It's not, just checked, same error, latest version of the mod 1.5
  4. Glanzer
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    Having a problem with the fomod for the new V5. Choosing the option to get the sources it says: "The following files or folders were not found in the archive... Folder '06. Sources'. The folder name in the archive is '03. Sources'. Also, those sources probably don't need the .ppj, workspace, or .vscode files.
  5. DenlimWolf
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    Can we please have an update to fix this mod? It is essential to immersion but it's devasting that it causes me to crash almost every time I exit or enter a new location.

    Cheers!
    1. Shekhinaga
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      Odd. Do you have a crash log?
    2. DenlimWolf
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      I can't provide one at the moment. I'm in the military and currently deployed with no access to my PC. However, I can state that similar to what others who have posted on the bugs tab, entering or exiting to skyrim causes my game to crash. From the crash logs that I do remember, it always mentions this mod right before any crashing. 

      I hope the new update addresses this. The ver. 4.0.2. Is the one I used.  Cheers.
    3. Shekhinaga
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      Oh. If you used 4.0.2, the. The issue is most likely PO3's Papyrus Extender not being up to date. Also, good luck on your deployment. 
    4. DenlimWolf
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      Thank you! So if update my Po3 I should be good? 

      And thank you, hoping to make it back safely so I can play. C:
    5. Shekhinaga
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      Yes, most likely!
  6. Archangelo666
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    I use NAT 3 ENB + ENB LIGHTS and after the fire gones the light stays any help?
    1. Archangelo666
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      reloading location helped but yeah it bugs me off if someone has any solutions I will be happy
    2. Shekhinaga
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      Is this on 1.6.1130+ and with the version 5 beta?
    3. Archangelo666
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      I used the other version  and yes it was on 1.6.1130+
    4. Shekhinaga
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      Hm. Lights are a bit weird. Does relighting the fire and extinguishing it again (fire->frost) make the light go away?
    5. Archangelo666
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      atm i have this mod uninstalled can't really say but  reloading location/save fixed it
  7. yewido6031
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    A think its time to remove this mod. (old 4.1.0 version)
    This mod is a very good idea but it causes more problems than it improves the game.
    If the mod is gone wrong in your game (like in my game) you never fix the problem with deleting (or updating?) the mod.
    The mod problem is stay in your save file forever.
    1. Shekhinaga
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      V5 was mostly made to combat that issue. Once it reaches feature parity with V4 I will be removing v4 as a download option.
    2. yewido6031
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      In my game the V4 is kill the fire meshes in Whiterun and never get back to normal.

      Here is my fix: LINK
    3. Glanzer
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      Unfortunately it looks like you just remove REF functionality from Whiterun which doesn't really fix it, it just disables the mod in Whiterun. I'm going by your mod description anyway.
    4. yewido6031
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      You:
      "just remove REF functionality from Whiterun which doesn't really fix"

      Me:
      "But after you use this fix, the Rain Extinguishes Fires is never working in Whiterun anymore!"

      Man.. if you read the description read again.. my fix is fixing the missing fire, NOT FIX the Rain Extinguishes Fires mod!! -.-'
      OMG.
  8. seeanenemy
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    lol nevermind
  9. Blackasaurus1
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    Love this mod but it seems there is an incompatibility with the dungeon darkness mod by jbvertexx. If you use those mods together it seems like the fires inside of ruins/dungeons will not immit light as they should. Some areas will be almost pitch black still even with the lights turned on depending on your ENB and settings I assume. Tested a couple different things out for the load order but it just doesn't happen
    1. Shekhinaga
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      This is odd. I will look into it.
  10. kmr6324
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    DLL file does not seem to recognize the number of esp plugins properly.
    1. Shekhinaga
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      Should be fixed now.
  11. phileaschen
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    Are there any plans to be compatible with Fires Hurt RE mod?
    1. Glanzer
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      I created patches here.
    2. Shekhinaga
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      Version 5 does not require a patch.
  12. trebot
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    If my game crashes and I look at the crash log this mod is the first thing listed every time, and it's happening more frequently. As stated in this thread a few times its when a new area loads. Is there a way using the INI that might help me diminish or reduce the mod's effects to avoid the constant CTDs it is causing?