Rain Extinguishes Fires Another day, another REF update. I made an NG DLL to handle pre-1130 versions (yay), and will be working on a few optimizations for the next update (bringing the DLL size down because too many dependencies I do not need are included). Additionally, I will be making some backend cleanup and optimizations.
Frequently Asked Questions:
Spoiler:
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1. Is this compatible with texture and mesh replacers?
1.5. What about mods that replace fires with entirely new forms? Or mods that add their own new fire forms?
2. Is this compatible with mods that add more fires, or remove them?
3. Is this compatible with weather mods?
4. Is this compatible with my survival mode mod or Fires Hurt?
5. Does this mod feature occlusion (If the rain is blocked, does the fire get put out)?
I just realized that a patch is needed for users of KD - Realistic Fireplaces, but the good news is that it will provide a consistent mesh for the fire on and fire off models.
On 1.5.97, can't get this to work no matter what I do. Top of LO, bottom, doesn't matter. Installed the 5.0.0.beta-9.rc-1 update from github which fixed the "main.cpp(36): Fatal: RainExtinguishesFires.esp is not active" error, the game loads now, but the mod just doesn't seem to be working.
I'm building off the Ascensio modlist, which comes with LUX and EmbersXD as the lighting mods, so shouldn't be any compatibility issues, but I tried running the mod with all other lightning mods disabled on a new game just to be safe, still didn't work.
Having a problem with the fomod for the new V5. Choosing the option to get the sources it says: "The following files or folders were not found in the archive... Folder '06. Sources'. The folder name in the archive is '03. Sources'. Also, those sources probably don't need the .ppj, workspace, or .vscode files.
Can we please have an update to fix this mod? It is essential to immersion but it's devasting that it causes me to crash almost every time I exit or enter a new location.
I can't provide one at the moment. I'm in the military and currently deployed with no access to my PC. However, I can state that similar to what others who have posted on the bugs tab, entering or exiting to skyrim causes my game to crash. From the crash logs that I do remember, it always mentions this mod right before any crashing.
I hope the new update addresses this. The ver. 4.0.2. Is the one I used. Cheers.
A think its time to remove this mod. (old 4.1.0 version) This mod is a very good idea but it causes more problems than it improves the game. If the mod is gone wrong in your game (like in my game) you never fix the problem with deleting (or updating?) the mod. The mod problem is stay in your save file forever.
Unfortunately it looks like you just remove REF functionality from Whiterun which doesn't really fix it, it just disables the mod in Whiterun. I'm going by your mod description anyway.
Love this mod but it seems there is an incompatibility with the dungeon darkness mod by jbvertexx. If you use those mods together it seems like the fires inside of ruins/dungeons will not immit light as they should. Some areas will be almost pitch black still even with the lights turned on depending on your ENB and settings I assume. Tested a couple different things out for the load order but it just doesn't happen
If my game crashes and I look at the crash log this mod is the first thing listed every time, and it's happening more frequently. As stated in this thread a few times its when a new area loads. Is there a way using the INI that might help me diminish or reduce the mod's effects to avoid the constant CTDs it is causing?
661 comments
Another day, another REF update. I made an NG DLL to handle pre-1130 versions (yay), and will be working on a few optimizations for the next update (bringing the DLL size down because too many dependencies I do not need are included). Additionally, I will be making some backend cleanup and optimizations.
Frequently Asked Questions:
1. Is this compatible with texture and mesh replacers?
1.5. What about mods that replace fires with entirely new forms? Or mods that add their own new fire forms?
2. Is this compatible with mods that add more fires, or remove them?
3. Is this compatible with weather mods?
4. Is this compatible with my survival mode mod or Fires Hurt?
5. Does this mod feature occlusion (If the rain is blocked, does the fire get put out)?
6. Will the update from V5 onwards be save safe?
Why not just use Embers XD
I'm building off the Ascensio modlist, which comes with LUX and EmbersXD as the lighting mods, so shouldn't be any compatibility issues, but I tried running the mod with all other lightning mods disabled on a new game just to be safe, still didn't work.
https://loadorderlibrary.com/lists/solus-load-order
Posting my current LO in case it helps, ignore the bits at the end, am in the process of patching some city overhauls and haven't sorted them yet.
I'm really hoping I'm just an idiot and am missing something obvious, lol.
Cheers!
I hope the new update addresses this. The ver. 4.0.2. Is the one I used. Cheers.
And thank you, hoping to make it back safely so I can play. C:
This mod is a very good idea but it causes more problems than it improves the game.
If the mod is gone wrong in your game (like in my game) you never fix the problem with deleting (or updating?) the mod.
The mod problem is stay in your save file forever.
Here is my fix: LINK
"just remove REF functionality from Whiterun which doesn't really fix"
Me:
"But after you use this fix, the Rain Extinguishes Fires is never working in Whiterun anymore!"
Man.. if you read the description read again.. my fix is fixing the missing fire, NOT FIX the Rain Extinguishes Fires mod!! -.-'
OMG.