Skyrim Special Edition

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SeaSparrow

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Shekhinaga

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  1. Shekhinaga
    Shekhinaga
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    Rain Extinguishes Fires
    Another day, another REF update. I made an NG DLL to handle pre-1130 versions (yay), and will be working on a few optimizations for the next update (bringing the DLL size down because too many dependencies I do not need are included). Additionally, I will be making some backend cleanup and optimizations.

    Frequently Asked Questions:
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           1. Is this compatible with texture and mesh replacers?
    Yes, fully.
     
           1.5. What about mods that replace fires with entirely new forms? Or mods that add their own new fire forms?
    If a mod does not use the vanilla fire forms (think Campfire01LandBurning) and instead uses its own fire (SuperAwesomeFire), then the fire will not be detected. I do not plan on addressing this globally, because global patches might have unintended effects. However, V5 is A LOT more extensible, and will allow me to more easily make patches.

           2. Is this compatible with mods that add more fires, or remove them?
    Yes. From V5 onwards, no swapping is taking place, so it is FULLY compatible with everything. Additionally, campfires that have Active Children (see More Bandit Camps) and active parents (see civil war camps) are now ignored.

            3. Is this compatible with weather mods?
    Yes. As long as the mod in question keeps the vanilla classification (all the popular ones do) of weather types, you will be fine.

            4. Is this compatible with my survival mode mod or Fires Hurt?
    Yes.

            5. Does this mod feature occlusion (If the rain is blocked, does the fire get put out)?
    As of V5, no. At least, not for a bit. Raycasting with commonlib is beating me.

             6. Will the update from V5 onwards be save safe?
    Very likely, but no promises. The new method for swapping

  2. Glanzer
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    I just realized that a patch is needed for users of KD - Realistic Fireplaces, but the good news is that it will provide a consistent mesh for the fire on and fire off models.
    1. Glanzer
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      ok that was easy, here's the patch if anyone needs it. Shekhinaga feel free to host it, or if you want I can publish and maintain it separately.
    2. macnitrolpost
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      Thank     you Man. I was wondering why it I did not work for me
    3. mooit
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      The screen shots on KD - Realistic Fireplaces Nexus page look really nice, but the mod hasn't seen development coming up 5 years.

      Why not just use Embers XD
    4. Glanzer
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      i do use Embers XD, but I prefer the meshes from KD's. So I use both.
  3. BKDeath2012
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    Hmm, wonder why this mod crashes my game mostly, lol?
  4. aluzjunior
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    Installed and started a new game. whiterun brazziers had flames at night. After a rain there's no flames but still got light around them.
    Tried to light it up with Flames spell, didn't work.
    Running 1.6.1170 with mod v5 last beta, embers xd and dyndolod.
  5. Xaliber13
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    Perhaps this is a mistake, but I am wondering why the 4.1.0 version is listed as an old version but the 4.0.2 is the main file?
  6. Rockerbaby186
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    I'm having a problem with Embers XD causing the fires in front of Candlehearth Inn and the one added by the mod in front of Palace of the Kings not extinguishing. Does this need a patch?
  7. dBottle
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    Used to work really well for me, but both v4 and v5 just remove the embers from braziers and leave an empty brazier that gives off light and smoke. Could be a me problem idk, on 1170 using embers XD.
  8. adjustedfocus
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    Thank for the mod!

    Unfortunately, the rain portion works but not the spells. I try hitting the fires directly.
  9. Solus200
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    On 1.5.97, can't get this to work no matter what I do. Top of LO, bottom, doesn't matter. Installed the 5.0.0.beta-9.rc-1 update from github which fixed the "main.cpp(36): Fatal: RainExtinguishesFires.esp is not active" error, the game loads now, but the mod just doesn't seem to be working.

    I'm building off the Ascensio modlist, which comes with LUX and EmbersXD as the lighting mods, so shouldn't be any compatibility issues, but I tried running the mod with all other lightning mods disabled on a new game just to be safe, still didn't work.

    https://loadorderlibrary.com/lists/solus-load-order

    Posting my current LO in case it helps, ignore the bits at the end, am in the process of patching some city overhauls and haven't sorted them yet.

    I'm really hoping I'm just an idiot and am missing something obvious, lol.
    1. Glanzer
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      You might try version 4.1 and also use the optional file from here. That's what I'm doing due to all the bugs in version 5.
    2. Shekhinaga
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      Should (big should, I don't use 1.5 anymore) be fixed now.
    3. Glanzer
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      Ah thanks for the update, I'll check it out.
    4. Collaborateur7
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      It's not, just checked, same error, latest version of the mod 1.5
    5. Sakurasrb
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      SAME
  10. beyborod
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    i have strange ground textures around. help
  11. Glanzer
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    Having a problem with the fomod for the new V5. Choosing the option to get the sources it says: "The following files or folders were not found in the archive... Folder '06. Sources'. The folder name in the archive is '03. Sources'. Also, those sources probably don't need the .ppj, workspace, or .vscode files.
  12. DenlimWolf
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    Can we please have an update to fix this mod? It is essential to immersion but it's devasting that it causes me to crash almost every time I exit or enter a new location.

    Cheers!
    1. Shekhinaga
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      Odd. Do you have a crash log?
    2. DenlimWolf
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      I can't provide one at the moment. I'm in the military and currently deployed with no access to my PC. However, I can state that similar to what others who have posted on the bugs tab, entering or exiting to skyrim causes my game to crash. From the crash logs that I do remember, it always mentions this mod right before any crashing. 

      I hope the new update addresses this. The ver. 4.0.2. Is the one I used.  Cheers.
    3. Shekhinaga
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      Oh. If you used 4.0.2, the. The issue is most likely PO3's Papyrus Extender not being up to date. Also, good luck on your deployment. 
    4. DenlimWolf
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      Thank you! So if update my Po3 I should be good? 

      And thank you, hoping to make it back safely so I can play. C:
    5. Shekhinaga
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      Yes, most likely!