Skyrim Special Edition

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50 comments

  1. seeloganrun
    seeloganrun
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    Is this compatible with Hearthfire Multiple Adoptions? 
  2. Atroxion
    Atroxion
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    This replaces a BYOH script that is also used by the Prince and the Pauper mod. Is it safe to overwrite?
  3. drhamm
    drhamm
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    I enjoyed this on previous playthroughs, but have now switched from DAR to OAR. Is there any chance of an OAR-compatible version?
    1. TheSeventhCourier
      TheSeventhCourier
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      As far as I know DAR mods still work with OAR, since OAR was also made to be backwards compatible with DAR mods
  4. TheSeventhCourier
    TheSeventhCourier
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    EDIT: Upon checking, the mod works but when children play with a vanilla doll, they become invisible.

    I don't know if anyone else experienced this but when one of my adopted children (Lucia), plays with a vanilla toy doll, she visually disappears and only reappears when I talk to her or is not playing with her toy. I couldn't test it with modded toys like the additional Hearthfire dolls (e.g. the Whiterun Guard) since I can't gift it for some reason, probably because its marked stolen.

    I got AnimObject Swapper installed with the Correct version, but does anyone have any idea why this happens? The only mods I installed that involves children was Simple Children and the Additional Heathfire Dolls patch.
    1. Kounmpo321
      Kounmpo321
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       I heard that child could be invisible in breeze home while playing with vanilla doll (just a clean version). It may be a bug in base game. But Other houses function well for this matter.
    2. TheSeventhCourier
      TheSeventhCourier
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      Ohh, thanks for the extra info Kounmpo321!
  5. SauteedPanda
    SauteedPanda
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    I believe there is a typo in AdditionalHearthfireDollsToyAnimObjects_ANIO.ini, you have "AnimObjectDoll_greybeard" but the editorID in the esp file is "AnimObjectDoll_graybeard" spelled with an "a" in graybeard. This was throwing an error in po3_AnimObjectSwapper.log
  6. LuoZheng1
    LuoZheng1
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    Is this compatible with lively children animation ? And RCO
    1. TheSeventhCourier
      TheSeventhCourier
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      There seems to be no conflict with lively children animations, well at least when I checked it with MO2
  7. Adhiraj20
    Adhiraj20
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    The playing animation is happening but the toys are invisible for some reason any way to fix this ?
    1. GroundAura
      GroundAura
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      Just a guess, but are you sure your AnimObject Swapper is working? Did you select the right version for your Skyrim executable version? Do you have any other AnimObject Swapper mods that work?
    2. Adhiraj20
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       I haven't used AnimObject Swapper before , this was my first mod where i found out that this thing also exist, so i installed it like any other mod but i guess i have to mess with the ini files to make it work , so not sure how to do it

      I play Skyrim AE version
    3. GroundAura
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      Make sure you select "SSE v1.6.629+ ("Anniversary Edition")" in its FOMOD. You shouldn't need to mess with ini files. If that's installed correctly then AnimObject Swapper probably isn't the problem and we can move on to something else.
  8. clioshand
    clioshand
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    Love this mod!
    Tho looks like some important bugfixes have arrived with Adoption Spouse and Moving Fixes - but you version of the script will conflict. Any chance of a patched version?
    1. BeranabusBarnes
      BeranabusBarnes
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      Seems like there is a conflict via a record that both plugins change regarding BYOHRelationshipAdoptionScript. Is simple pull across patching okay?
  9. BlazeStryker
    BlazeStryker
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    On a more serious note than the Burger Jarl rumination, I read in comments for it that Expanded Children Gifts was basically piling the content items into the formlist for child gifts. You mention the animation main file being good with it, if so it may well be the saving grace for the mod...
  10. BlazeStryker
    BlazeStryker
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    ...Burger Jarl. Somehow I never quite ran across that one until now. Now I'm imagining Jarl Sneak and any sensible true Jarl having the moron launched out of their Hold capital via a trebuchet.