Detailed NPCs is my suite of mods that equips various items to NPCs relevant to their roles (e.g., guards, mercenaries, farmers, etc.). As a result, Detailed NPCs enhances storytelling through small visual cues that provide insights (even clues!) to all the wonderful (and not so wonderful!) NPCs in game. Many of my mods can be used together to create layers of meaning.
These are ebony tier shields right? Why didn't you add a level requirement? Not an issue to add it myself, just wondering if you're taking immersion seriously.
may i aks why you distrbute spells insted of the items itself? What would be against avoiding a plugin at all and doing something like: item = ArmorLAS2SnakeShield|GuardFactionWhiterun|NONE|NONE|NONE|1|35 item = ArmorLAS2DoubleSnakeShield|GuardFactionWhiterun|NONE|NONE|NONE|1|35 item = ArmorLAS2SeahorseShield|GuardFactionMarkarth|NONE|NONE|NONE|1|35 item = ArmorLAS2KrakenShield|GuardFactionMarkarth|NONE|NONE|NONE|1|35 item = ArmorLAS2DragonShield|GuardFactionRiften|NONE|NONE|NONE|1|35 item = ArmorLAS2FenixShield|GuardFactionRiften|NONE|NONE|NONE|1|35 item = ArmorLAS2ElephantShield|GuardFactionSolitude|NONE|NONE|NONE|1|35 item = ArmorLAS2TaurusShield|GuardFactionSolitude|NONE|NONE|NONE|1|35 item = ArmorLAS2SkullShield|GuardFactionWindhelm|NONE|NONE|NONE|1|35 item = ArmorLAS2GryphonShield|GuardFactionWindhelm|NONE|NONE|NONE|1|35
just a distribution file and no esp. In this case a distribution to the guards (1 item, 35% chance), but could be adopted to your actors i think.
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Legendary Alpha Shields 2 - My Patches SE (textures)
may i aks why you distrbute spells insted of the items itself?
What would be against avoiding a plugin at all and doing something like:
item = ArmorLAS2SnakeShield|GuardFactionWhiterun|NONE|NONE|NONE|1|35
item = ArmorLAS2DoubleSnakeShield|GuardFactionWhiterun|NONE|NONE|NONE|1|35
item = ArmorLAS2SeahorseShield|GuardFactionMarkarth|NONE|NONE|NONE|1|35
item = ArmorLAS2KrakenShield|GuardFactionMarkarth|NONE|NONE|NONE|1|35
item = ArmorLAS2DragonShield|GuardFactionRiften|NONE|NONE|NONE|1|35
item = ArmorLAS2FenixShield|GuardFactionRiften|NONE|NONE|NONE|1|35
item = ArmorLAS2ElephantShield|GuardFactionSolitude|NONE|NONE|NONE|1|35
item = ArmorLAS2TaurusShield|GuardFactionSolitude|NONE|NONE|NONE|1|35
item = ArmorLAS2SkullShield|GuardFactionWindhelm|NONE|NONE|NONE|1|35
item = ArmorLAS2GryphonShield|GuardFactionWindhelm|NONE|NONE|NONE|1|35
just a distribution file and no esp.
In this case a distribution to the guards (1 item, 35% chance), but could be adopted to your actors i think.
I am triing to understand the way SPID works....