Dont know what dark magic is applied to the prisoner carriage mesh, But it solved the carriage ride going to space. Skyrim AE - 1.6.1170.0, 700+ mods, various skse stuff, And SMIM, And letting this mods mesh override the SMIM One and the ride worked perfectly. Only tested with 30fps, but seeing as it was going wild without it, It probably would work on higher fps.
To make this mod works, you will need to edit the "Rule" to apply "After" SMIM. Otherwise it won't work.
In Vortex, click on Manage Rules, search "Prisoner Cart Fix" then change the rule to "After" instead of "Before", even if Vortex suggested to load it "Before" SMIM.
Also, Vortex will detect this mod as Redundant, but it's not.
If you end up with purple parts on the carts download the optional file. That will fix the purple parts of the cart. Vortex will say it is redundant but I left it enabled and it fixed the texture.
Oh for the love of... 10 year's of installations across several different machines and this bug still happens. More specifically, from the Immersive Armor's mod being enabled during the carriage ride of a new game. I can confirm this mod fixes that.
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Only tested with 30fps, but seeing as it was going wild without it, It probably would work on higher fps.
In Vortex, click on Manage Rules, search "Prisoner Cart Fix" then change the rule to "After" instead of "Before", even if Vortex suggested to load it "Before" SMIM.
Also, Vortex will detect this mod as Redundant, but it's not.
Currently using the Vanilla SSE fix.
Thank you author, for this diamond.