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Warden of the Coast
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Version1.7
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- Manual
File information
Last updated
Original upload
Created by
TheBawbUploaded by
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Activity logs
This page was last updated on 13 June 2024, 3:23PM
- Changelogs
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Version 1.7
- Changes Dagon's appearance to make him more unique than regular dremora
- Adds dialogue scene in Sovngarde after mod's completion
- Reworks starting quest for more reliability
- Console command for jumpstarting questline fixed
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Version 1.6
- Adds smithing materials to treasure chests around the island
- Fixes issue where companions would double-greet during their quarrel dialogue, resulting in more regard being modified than intended
- Fixes property that hid light infantry armor when crafting heavy infantry armor
- Makes Naga sandbox on their islet
- Fixes issue where a mage barricade would appear in the player's inventory after crafting
- Fixes issue where players can't get a companion to follow again after telling them to wait
- Fills in text for the "Countering the Reaping" book
- Removes condition from the cult leader that prevented the player from speaking to them in "Avatar of Akatosh"
- Adds objective marker to thug at the start of the questline to make finding the letter easier.
- Slight redesign of the Argonian and Khajit Iriels' appearances
- "I'm the listener/a member of the Dark Brotherhood" dialogue options no longer disappear if not immediately selected, and conditions are added to only display them if the player has completed those vanilla quest requirements
- Fixes issue where bryyn could not be recruited if spoken to during combat
- Makes several aliases pointing towards villagers option in "Hero of the People" so the quest will start if they aren't filled
- Moves functionality for wiping out the Wesfolk objective for more reliability.
- Fixes issue where getting companions' opinions before speaking to the Wes elder would jump certain dialogue events.
- Failsafe to ensure triggers spawn daedra in "Jaws of Oblivion"
- Notification added if Roland leaves during his LQ because of low regard
- Blocks extension of Jade's LQ cave until appropriate for quest progression
- Adds seashells to naga
- Teleports Roland if too far away from Murph when their initial scene begins
- Adds ectoplasm to restless souls in Katri's loyalty quest
- Fixes issue where the watchman can be passed before Tia's scene completes in her loyalty quest
- Ensures quest marker doesn't disappear for entering Tia's loyalty quest cave
- Fixes dialogue issue in RQ where a companion would say "Bryyn mentioned the place" if bryyn wasn't recruited.
- Sets all restless souls as ghosts so they do not start combat if hit accidentally
- Closes out a date if the player had one set before locking in a different romantic interest
- Prevents player from leaving while training Iriel, which was causing quest conflicts
- Fixes Iriel's voice file loop for Iriel in "Hand of Destiny"
- Fixes issue where some villagers didn't equip crafted armor during the reaping
- Disables fast travel during the island escape in the standard ending
- Failsafe to ensure music does not continue to play after questline completion
- Reduces explosion damage when jumping into the boat at the end of the island escape
- Failsafe to ensure MQ09 sacrifice arrives at the sigil stone
- Changes several uses of script-initiated potions which were causing CTD when combined with potion animation mods
- Moves surviving villagers to a longboat (If crafted) or the player's ship at the end of the standard ending
- Increases Dagon's health for alternate-ending boss battles
- "Run away with lover" ending is now based on regard and will only be initiated if the player's regard with their love interest is below 15
- Fixes issue where an objective marker would point to a villager if both Haden and Jade were dead by the time the "Run away with lover" ending starts.
- A few loading screen gameplay hints added
- Adds mesh to troll teeth crafting material
- Fixes issue where Haden says the wrong line if Jade is dead during the "Run away with lover" ending
- Fixes issue where Katri and Bryyn weren't in the spots they were supposed to be during AE01
- Adds more noticeable blood trail for AE03
- Bug fix dialogue resets confidence and aggression AVs to default values
- Fixes issue where the "Find a way to counter the reaping" objective would not disappear from the journal after the questline if the player failed to complete that quest
- The player gets more regard from their love interest if the correct gift is given on the date
- Smelter added to Sutherside village
- Adds option to save both villages in Jaws of Oblivion
- Adds cooking pot to S.S. Deficit
- Fixes Jade's regard increase exploit during her loyalty quest
- TGA files removed from facegen textures
- Lowers requirement for the reaping to finish by one daedra as a failsafe in case one doesn't spawn or is missed
- Starting quest changed to start with story manager instead of trigger boxes, reducing potential mod conflicts with vanilla cells
- Adds notification for how many villagers can be recruited before the ship is full
- Failsafe implemented in AE03 to prevent companions from attacking each other
- Objectives added to loyalty quests to indicate when the player needs to wait for new dialogue
- Fixes issue where towers in Oblivion would disappear but leave their collision in place
- All meshes and textures rerun through SSE optimizers
- Failsafe to ensure Dagon appears in AE02
- Add ability to marry romantic interest after questline completion (Requires an Amulet of Mara to be worn)
- Custom wedding scene and vanilla spouse functionality added for romantic interest if married
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Version 1.5
- Fixes bug where companions will stop combat if hit by the player
- Removes leftover misc objectives that displayed after questline completion
- Fixes issue with sigil stone in an alternate ending
- Failsafe to ensure cultist leader can speak from bleedout in the first main quest
- Adds a bed near mount Andor for survial players wiating during Iriel's loyalty quest
- Adds more food to merchant's stock for survival players
- Fixes issue where romantic interest won't sandbox in Snowdrift estate after the "abandonment" ending
- Fixes issue where Iriel won't sandbox in sovngarde after main quest completion
- Fixes doors that sometimes failed to open when going to the shrine of Vaermina
- Makes Snowdrift estate cell easier to navigate
- Fixes issue where North villagers give up before wiping out the west village
- Makes clues for Roland's loyalty quest not appear in Murph's house until that stage of the quest
- Failsafe to ensure failing to complete a date quest before the "point of no return" will not trap the date charactter in a package.
- Ensures Reaping begins even if the player didn't recruit an army
- Includes Imp wing animation files
- Patches tunnel in Golden Mist grotto which led outside of the cell geometry.
- Ensures companions show up during the "Live and let die" choice
- Changes up dialogue tree in "Hero of the People" so player can get companion opinions before wiping out the village.
- Fixes issue where Haden's essential flag would be removed if accidently hit by Jade
- Increases force-greet distance of thugs in the first quest so player doesn't out run them after they spawn.
- Fixes issue where Isabella's ref doesn't disable when she's supposed to
- Fixes issue where Zavok would say the wrong line at the end of his loyalty quest
- Fixes issue where Devotees would respawn in the player home at the end
- Fixes issue where Katri wouldn't tell player about past after loyalty quest completion
- Fixes Murph so he isn't "killed" if the player saves the north village, resulting in him being unable to speak
- Fixes issue where Katri would occasionally not leave Mount Andor
- Fixes companion replacement menu showing twice in one of the alternate endings
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Version 1.4
- Removed Startup MQ bypass message. Quest now requires completion of MQ105.
- Properties changed to ensure questline begins at the end of MQ105 as opposed to the start of MQ106
- Wes Elder could be killed prior to "Hero of the People"
- Going to isle in Roland's quest early no longer jumps stages of his LQ.
- Fail-safe to ensure companions can be romanced after their date quest.
- Fixed issue where Bryyn would have "after-date" dialogue if the player didn't take her out.
- Objective markers fixed for billboards in Haden's loyalty quest.
- Objective markers added for Roland's and Jade's meditation invites.
- failsafe for if UseWeapon package in Jade's loyalty quest gets stuck.
- Fixed scene between Iriel and Krolonaak in her loyalty quest.
- Fixed the cave door in Haden's loyalty quest.
- Changes to allow the Dremora race to head-track the player.
- Made Oblivion levers more noticable.
- Removed dialogue that caused CTD in Jaws of Oblivion.
- Fixed issue where Jade and Bryyn would still show up in "Hand of Destiny" even if they weren't recruited.
- Failsafe to ensure companions follow player out of the boat.
- Ensures that Iriel shows up for her marker in Alternate Ending 01, even if she was priorly disabled.
- Removed a few useless files from BSAs.
- Disables dock stairs in the Solitude docks before and after the quest completes.
- Fixed issue where workbench for reparing the ship wouldn't appear in some of the alternate endings.
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Version 1.3
- Includes fail-safe to ensure the defense workbench is enabled during "hand of destiny".
- Notification added if a romance quest is blocked due to a main quest overlap.
- Keywords added to companions to prevent vampiric player characters from feeding when attempting to revive them.
- Multiple fail-safes to ensure "Jaws of Oblivion" no longer gets stuck
- Cleaned esm
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Version 1.2
- Fixes a dialogue branch in the starting quest that would force the player out of dialogue
- Adds missing grass, plant and tree textures and meshes
- Removes keywords from vanilla spelltomes as well as a few unnecessary edits to vanilla references
- Removes identical to previous override edits forwarded from update.esm
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- Author's activity
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January 2025
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18 Jan 2025, 7:59PM | Action by: TheBawb
User submitted image verified
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18 Jan 2025, 7:59PM | Action by: TheBawb
User submitted image verified
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18 Jan 2025, 7:59PM | Action by: TheBawb
User submitted image verified
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18 Jan 2025, 7:59PM | Action by: TheBawb
User submitted image verified
June 2024
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13 Jun 2024, 3:23PM | Action by: TheBawb
Attribute change
'Description changed.'
September 2023
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15 Sep 2023, 2:23PM | Action by: TheBawb
Mod video added
'Getting the Best Ending'
August 2023
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24 Aug 2023, 7:10PM | Action by: TheBawb
File added
'WotC Build 1.7.5 [version 1.7.5]'
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24 Aug 2023, 5:39PM | Action by: TheBawb
File added
'Quick Update (1.7 to 1.7.5) [version 1.7.5]'
May 2023
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27 May 2023, 10:34PM | Action by: TheBawb
Attribute change
'Mod version changed to 1.7.'
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27 May 2023, 2:29PM | Action by: TheBawb
Changelog added
'Change log added for version 1.7'
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27 May 2023, 2:28PM | Action by: TheBawb
File added
'WotC Build 1.7 [version 1.7]'
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27 May 2023, 12:36PM | Action by: TheBawb
File added
'Script PSCs 1.7 [version 1.7]'
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27 May 2023, 12:35PM | Action by: TheBawb
Attribute change
'File \'Quick Update (1.6 to 1.7)\' description changed.'
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27 May 2023, 12:34PM | Action by: TheBawb
File added
'Quick Update (1.6 to 1.7) [version 1.7]'
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27 May 2023, 11:32AM | Action by: TheBawb
Attribute change
'Description changed.'
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27 May 2023, 11:22AM | Action by: TheBawb
Attribute change
'Description changed.'
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27 May 2023, 11:22AM | Action by: TheBawb
Attribute change
'Description changed.'
April 2023
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19 Apr 2023, 8:35PM | Action by: TheBawb
Mod video added
'WotC Credits'
March 2023
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27 Mar 2023, 5:00PM | Action by: TheBawb
Attribute change
'Description changed.'
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27 Mar 2023, 4:59PM | Action by: TheBawb
Attribute change
'Description changed.'
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- Mod page activity
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May 2025
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13 May 2025, 3:47PM | Action by: leftleftdrgon
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