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  • Developer Guide

    Global Variables

    AmmoEnchantingEnabled - If you set this value to 0, ammo items and enchantments will not appear in the Enchanting menu at all. For example, if you want to gate the ammo enchanting feature behind completion of a quest, you could set this value to 0 when the game starts, and then set it to 1 when the quest is completed.

    AmmoEnchantingAllowDisenchant - If you set this value to 0, enchanted ammo will not appear in the disenchant menu. You can use this if you don't want the player to learn enchantments this way, and instead want to unlock them via script. (See the Papyrus API section.)

    Creating Enchantments

    Creating ammo enchantments is somewhat more complex than vanilla enchantments. In addition to the Magic Effect and Enchantmen...