Wonderful mod. Just encountered my first two skeletons in Project AHO and they punished me for being unprepared. Also creates a situation where other weapons actually make sense for existing. Dawnguard, silver weapons and bound weapons are no longer second fiddle.
Hi, would it be possible to have different resistences for different undead? Like 75% for ghosts, 50% for dragon priests/Death(Over)lord/CCAyleid Lich/Soul Cairn denizens (aka."Powerfull"undead), and 25% for ordinary undead like draugr and skeletons.
This is great! Reminds me of 'bring your silver' but there you were completely dependent on using silver, here you can use the daedric artifacts in peace. Thanks so much!
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ccBGSSSE005_Goldbrand,ccBGSSSE006StendarsHammer,ccBGSSSE007Chrysamere,ccMTYSSE001_KOTNSword,ccMTYSSE001_KOTNMace,BGSSSE018ShadowrendBattleaxe,BGSSSE018ShadowrendClaymore,ccBGSSSE038_BowOfShadows,DaedricArtifact
also would be great if you can remove summons from the buff ,I think ghost and undead summons will be op now
Nevermind. Turns out all I had to do was edit the float data to 0 in the ESP.
Like 75% for ghosts, 50% for dragon priests/Death(Over)lord/CCAyleid Lich/Soul Cairn denizens (aka."Powerfull"undead), and 25% for ordinary undead like draugr and skeletons.
maybe i should upload it
Thanks so much!