Hello, Nice mod but one problem I can't use guns, I can craft them but can't equip because tagged as unequipable objects and not weapon. Any idea to fix that?
Hey, are the glow textured editable through the texture files or are they part of the nif and need to be edited in nifskope? Would like to edit them but I am unsure of what to change to do so.
looks to me like everything for the magnus set except for a few specific rune effects are just keyed to whatever vanilla textures you have for the eye of magnus.
Correction, my bad, it looks like the vanilla method for handling these glow maps IS tied to the mesh. So this one would presumably have it's own glow tied to it's own mesh. Meaning your eye retextures would effect everything else.
Unfortunately this cannot be played with a heavy mod list. I checked and currently this does not like playing with: Enb Light for Effect Shaders 3d trees (particularly its shaders) meaning it has problems with Dyndolod too. Depths of Skyrim And because they used special animation mods for power attacks any animation mods conflict with it (BGSIdleMarker error) More is the pity, I like the concept and the design but too demanding for my load order, ty though.
I can confirm that the ini file is what is causing CTD on start. I was able to load the game with the mod and equip the armors and weapons once it was deleted.
25 comments
Nice mod but one problem
I can't use guns, I can craft them but can't equip because tagged as unequipable objects and not weapon.
Any idea to fix that?
Would like to edit them but I am unsure of what to change to do so.
why????
Enb Light for Effect Shaders
3d trees (particularly its shaders) meaning it has problems with Dyndolod too.
Depths of Skyrim
And because they used special animation mods for power attacks any animation mods conflict with it (BGSIdleMarker error)
More is the pity, I like the concept and the design but too demanding for my load order, ty though.
I hope other people see this to save them from a headache. Hopefully this gets solved quickly.