The SPID version is now retired. The last version can be found in the Miscellaneous files. It still has all the required armor mods as masters. I am no longer supporting it, but it should still work so feel free to continue using it. Update 4.1: If the mod is working for you, you do not need to update to 4.1: I made it to provide more flexibility, as it now no longer has any mods listed as masters. Meaning, you can pick and choose whatever mods you want from the Soft Requirements list, and it will only distribute the outfits I made from those mods. -- Let me know about any incompatibilities you find with the Skypatcher version, or if you have suggestions for improving the distribution.
This update might work if installed for the first time on ongoing save games (depending on whether NPCs have spawned in or not.) It may work for save games where it was installed, but you don't have the armor in your inventory. If updated midgame, it will probably break any Apex or Lunar Guard armor you have in your inventory.
Barring any bugs I missed, this is hopefully the last version of this mod, as I use my own mod for Khajiit outfits and don't really want to work on it any more. --- Please don't forget to endorse the original mods that made this one possible!
This mod (and all my Caravan mods) do NOT cause Khajiit to never unpack/never leave town. The script (even the USSEP corrected one) has this issue even on vanilla games. Vanilla Script (mirco) Optimizations and USSEP are the only mods that may fix this (on a new game. Updating midgame can break them.)
- Update 4.0
Removed the Lunar Guard.esp replacer: the Dark Lunar Guard Armor is now found in the Khajiit Has Wears main file.This should help some of the people who might have had Kharjo running around naked due to loading the replacer esp before the original plugin
It should still be able to be crafted/tempered, but will need patches for mods that edit Smithing skills
Made the Apex Khajiiti .esp replacer optional: I still recommend it for NPC record removals
Apex and Lunar Guard Armors now are balanced around their original plugin values
No longer need the patch for my Apex Tweaks mod (just load Apex_Khajiit_awg tweaks after Apex_Khajiiti)
Added Skypatcher version (which I now highly recommend over SPID.) With it, I can finally remove their old steel weapons.
Thanks for the great mod as always! I got this to work with ACE by using the SPID patch that is in the optional files section. I'm also using the SPID patch for Immersive Armors. I put the files required for this mod toward the very bottom of my load order. I tested on a couple new saves and they were still dressed properly.
I had a bug where although the console indicated Khayla had equipped her armor, it wasn't showing up and she was walking around in her undies, gauntlets, and boots. To fix it, I added her custom race (JKJKhajiitCathayRaht) to the Apex Armor Addon. The outfit then showed up as expected.
Dro'Marash doesn't equip his Apex Armor with the Skypatch (yes, using the newest) version. 😅 I tried the SPID one instead again and he wears the armor.
Sorry for bothering but do you might know any solution?
EDIT: just tested it again now, on a new game, and for me only his boots didn't show up (will post a fix.)
To narrow down what may be causing it: 1. are you using it on a new game or a saved where you loaded an older version? 2. do the other Khajiit have Apex weapons equipped? or the other ones that use Apex armor actually wear it? 3. is he naked or is he wearing steel armor? 4. are you using the latest version of Apex?
apologies, it may be one of those things where I have to work out the kinks as it's a new system to me
True! That helps me out regardless, on both the boots and learning it doesn't always work midsave Thank you, I will upload the fix here in a bit and I will update the description with a bit about how it may not work midgame
You need the other mods, but if there is one you don't want to use you can delete it without issue (the NPCs that use any missing mod in their outfit will just recieve vanilla clothes)
Mostly because I didn't make this mod for myself (it was a request.) Since I don't even use it, I lack the intrinsic motivation to recreate each and every piece of armor, and their crafting and tempering recipes.
It would be a LOT of joyless, tedious work on my end, for no real reason other than burning up my free time.
People have also gotten really crabby with me over issues they had (with the old SPID version) and it killed my desire to put in that kind of effort when people are just gonna complain anyways.
Plus, people don't like some of the armors (I've gotten requests to remove stuff) so now they get their way
Love this mod, but I am also using Armor Clothing Extension (ACE) and was wondering to what extent the two are incompatible and what, if anything, could be done about it? I am hesitant to remove ACE from my modlist as it is well-integrated and I am using a lot of patches for it, but I would love to use both ACE and this mod if at all possible.
Hi. I don't know why, but Ra'Zhinda and Kharjo aren't wearing their custom armor, but all the other Khajiits are wearing their custom armor. Any help is appreciated.
Can't say exactly what your issue is, but they both get their armors from the Lunar Guard ESP Replacer, so if all the other Khajiit have armors, you probably have an issue with that plugin
I've got a similar issue, but Kharjo is wearing Lunar Guard Armor and Ra'Zhinda is naked, but she uses the Lunar Guard Battleaxe and Lunar Guard boots, any ideas?
Without you ruling out other mods, I really can't tell you what's up. That is really weird though, I don't know why it would only distribute the outfit partially
I found out what was happening. In MO2, I placed the original Lunar esp to overwrite your replacer. I didn't notice at first, but I placed everything properly. Now all Khajiits are dressed as intended.
I'm not sure about your problem MegaaGio. It could be an armor overhaul, an NPC Overhaul, or SPID distribution conflict with another SPID armor distributor? If you have More Informative Console, try selecting them to see what mods are making changes.
Version 1.4 in the old files is the one you need, on this page: https://www.nexusmods.com/skyrimspecialedition/mods/17114
Or you can update to 2.0 and use my Beta files (I havent had any trouble with them, i just keep them separate because not everyone has/wants to update)
If not, it can be removed fairly easily. You just have to download my esp replacer, open the KHW plugin with xEdit, and then clean the masters on KHW's plugin. This should delete it as a master, as there arent actually any references to it in the KHW mod. Then you delete the references to it in the DISTR file.
I won't make a version without it because it has all the weapons I distribute, and easily makes up the biggest part of this mod
Because the Adamant patch is no longer up to date with Adamant. Check the description, there is a link to a newer one. Using the old (bad) file is causing your error
https://www.nexusmods.com/skyrimspecialedition/mods/17114 just got an update and changed some stuff, guessing your esp replacer for it would need an update?
Also i absolutely love all your mod, overhauls the caravans perfectly :D
Thanks for letting me know. From just skimming the description, I mainly need to bring the crafting recipes and Dro'zira armor values in line, since I already based my .esp replacer entirely on Bientje's fixes.
My replacer doesn't edit the meshes/textures, so whatever you download from Apex is what you will see in game :)
267 comments
Update 4.1: If the mod is working for you, you do not need to update to 4.1: I made it to provide more flexibility, as it now no longer has any mods listed as masters. Meaning, you can pick and choose whatever mods you want from the Soft Requirements list, and it will only distribute the outfits I made from those mods.
--
Let me know about any incompatibilities you find with the Skypatcher version, or if you have suggestions for improving the distribution.
It may work for save games where it was installed, but you don't have the armor in your inventory.
If updated midgame, it will probably break any Apex or Lunar Guard armor you have in your inventory.
Barring any bugs I missed, this is hopefully the last version of this mod, as I use my own mod for Khajiit outfits and don't really want to work on it any more.
---
Please don't forget to endorse the original mods that made this one possible!
script (even the USSEP corrected one) has this issue even on vanilla games. Vanilla Script (mirco) Optimizations and USSEP are the only mods that may fix this (on a new game. Updating midgame can break them.)
-
Update 4.0
- Removed the Lunar Guard.esp replacer: the Dark Lunar Guard Armor is now found in the Khajiit Has Wears main file.This should help some of the people who might have had Kharjo running around naked due to loading the replacer esp before the original plugin
- It should still be able to be crafted/tempered, but will need patches for mods that edit Smithing skills
- Made the Apex Khajiiti .esp replacer optional: I still recommend it for NPC record removals
- Apex and Lunar Guard Armors now are balanced around their original plugin values
- No longer need the patch for my Apex Tweaks mod (just load Apex_Khajiit_awg tweaks after Apex_Khajiiti)
- Added Skypatcher version (which I now highly recommend over SPID.) With it, I can finally remove their old steel weapons.
-The IA one has its own page and the ACE one is in the ACE optional files
update:: now the armor is invisible and the lunar one on the other khajiit has a watery purple shiny texture?
Fixed:: reinstalled everything, i think i missed something along the way.
I tried the SPID one instead again and he wears the armor.
Sorry for bothering but do you might know any solution?
To narrow down what may be causing it:
1. are you using it on a new game or a saved where you loaded an older version?
2. do the other Khajiit have Apex weapons equipped? or the other ones that use Apex armor actually wear it?
3. is he naked or is he wearing steel armor?
4. are you using the latest version of Apex?
apologies, it may be one of those things where I have to work out the kinks as it's a new system to me
My bad...
Just tried it on a new game and it works and yes also got the missing boots...🥲
Should have tried it before but I assumed as anyone else still had their armor there was something wrong with Dro.
Hey, at least we found out that the boots were missing 👀😅
Thank you, I will upload the fix here in a bit and I will update the description with a bit about how it may not work midgame
Also again thanks for your time and help 😃
Appreciate it 🙏
It would be a LOT of joyless, tedious work on my end, for no real reason other than burning up my free time.
People have also gotten really crabby with me over issues they had (with the old SPID version) and it killed my desire to put in that kind of effort when people are just gonna complain anyways.
Plus, people don't like some of the armors (I've gotten requests to remove stuff) so now they get their way
I don't use ACE, so idk
I'm not sure about your problem MegaaGio. It could be an armor overhaul, an NPC Overhaul, or SPID distribution conflict with another SPID armor distributor? If you have More Informative Console, try selecting them to see what mods are making changes.
I'm just curious why depend on Gilded Set...
Or you can update to 2.0 and use my Beta files (I havent had any trouble with them, i just keep them separate because not everyone has/wants to update)
If not, it can be removed fairly easily. You just have to download my esp replacer, open the KHW plugin with xEdit, and then clean the masters on KHW's plugin. This should delete it as a master, as there arent actually any references to it in the KHW mod.
Then you delete the references to it in the DISTR file.
I won't make a version without it because it has all the weapons I distribute, and easily makes up the biggest part of this mod
Thats all I need right? Load order should be fine.
Why is the Adamant patch in the old files? Looks like its still needed.
There seems to be some problems with "KhajiitHazWears.esp". I get the following error in xEdit:
[00:00] Checking for Errors in [FE 0A4] KhajiitHazWears.esp
[00:00] MaterialsArmor [FLST:000753D3]
[00:00] FLST \ FormIDs \ LNAM - FormID -> [FE0A0815] <Error: Could not be resolved>
[00:00] AdvancedArmors "Advanced Armors" [PERK:000CB414]
[00:00] PERK \ Effects \ Effect \ Perk Conditions \ Perk Condition \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> [FE0A0815] <Error: Could not be resolved>
Using the old (bad) file is causing your error
Also i absolutely love all your mod, overhauls the caravans perfectly :D
My replacer doesn't edit the meshes/textures, so whatever you download from Apex is what you will see in game :)