Hi. No patch needed. You can have my meshes overwrite Rudy's and you wil have no issues. I use his mod as wel and this was made with that in mind. The UV tweaks I mention in the description are similar to the ones included in his mod (UV tweaks are the only edits his mod makes to the mesh files of the rubble piles) so you loose nothing by overwriting it with mine.
Yeah. In hind site, I should have mentioned the compatibility with Rudy's mod in the description since Rudy's Nordic Ruins is so popular. I'll add it now, thanks for bringing this to my attention.
Hi. I'll need to figure out how to do that first. I don't use parallax myself since I play in VR and its implementation is pretty limited there, so I have never really given it much consideration. It seems parallax has gained as lot of popularity lately in SE though, so I will definitely look into it. Thanks for your suggestion.
@Pieter82 Parallax option is a popular nowadays improvement, you should consider adding this feature to your high poly series, it would just get more love, no doubt !
Great job! Thanks for taking the trouble to fix this. But you've only touched the surface. The ruins are full of models with those horrible six-sided pillars. You may want to redo them all. But there are a lot of pitfalls with models of skeletons and candles (at least) - since there are mods that change both skeletons and candles in these locations, but do not change pillars. And if you change only the pillars and leave terrible candles and skeletons, then this will also be bad.
Yip, I am very much aware of those other six sided pillars, but as you said, compatibility with other mods becomes a nightmare of getting permissions and making patches. Not really sure if I'm up for all of that. A person only has so much time on this earth. But as they say: "never say never". Just focus on the nice skeletons and candles and don't look up for now ;P
You are absolutely right and it is not for me to teach you, but you can take SMIM skeletons, and make the candles yourself more round in cross section. Similar to what you already did with the conflicting parts from Rudy's mod.
I would prefer to use Rudy's candles and the skeletons from Skeleton Replacer HD. Rudy and PraedythXVI are masters at their craft and I can't match the quality of their work (not yet, anyway) Those are what I'm running in my mod list at the moment. Come to think of it, the patch included in Rudy's mod for Skeleton Replacer has done some of the work already. This is actually looking more and more doable. If I can get permissions. Still a lot of work though as I would have to make 4 different versions eventually: SMIM, Skeleton Replacer, Rudy and Skeleton Replacer + Rudy. The idea is growing on me though.
Thanks Stalkermonk. I think you might have convinced me to actually pursue this. Just don't expect it any time soon ;)
YES! A few days ago I was dungeon crawling and came across one of these, and I thought "By the Divines, that needs to be improved...", and here it is! Thanks you so much.
You can use Rudy HQ - Nordic Ruins. He covers all of the rubble meshes with his mod. It will conflict with mine but just give my mod priority. Our UV edits are similar but my mod adds the high poly posts so you get the best of both worlds ;)
I am using Rudy, but now norrubblepile04.nif,norrubblepile06.niff, have different UVs. Your UV's simply looks better than Rudy's, and it would be nice if they all matched. Using Rudy's textures the difference is hardly noticeable, but if you use other textures it's dramatic.
Oh, OK. I use Rudy's textures so I never noticed. It is strange though since my and Rudy's UV tweaks are very similar. I'll look into it. Thanks for the suggestion.
Most of the stuff in Rudy's rubble folder has UVs for his textures. If you overwrite his textures, and forget to delete the meshes, you end up with a less than desirable result.
Try it with skyland textures, Rudy's mesh tiles way too much, and have worse seems than vanilla.
I was looking at the meshes in nifscope(Vanilla and rudy's) to try and match the UVs to your, and it looks like rudy's UVs are 2x the size of yours, which is larger than vanilla.
I'll consider anything that improves my game ;) My method of deciding what to mod is playing the game until I see something that offends me and then try to to fix it. I probably just haven't noticed the mossdirtpile yet, will have a look. Thanks for the suggestion.
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No patch needed. You can have my meshes overwrite Rudy's and you wil have no issues. I use his mod as wel and this was made with that in mind. The UV tweaks I mention in the description are similar to the ones included in his mod (UV tweaks are the only edits his mod makes to the mesh files of the rubble piles) so you loose nothing by overwriting it with mine.
Thanks for this - octagonal wooden beams are a bit 2012...
In hind site, I should have mentioned the compatibility with Rudy's mod in the description since Rudy's Nordic Ruins is so popular.
I'll add it now, thanks for bringing this to my attention.
I'll need to figure out how to do that first. I don't use parallax myself since I play in VR and its implementation is pretty limited there, so I have never really given it much consideration. It seems parallax has gained as lot of popularity lately in SE though, so I will definitely look into it.
Thanks for your suggestion.
Enjoy ;)
But you've only touched the surface. The ruins are full of models with those horrible six-sided pillars. You may want to redo them all. But there are a lot of pitfalls with models of skeletons and candles (at least) - since there are mods that change both skeletons and candles in these locations, but do not change pillars. And if you change only the pillars and leave terrible candles and skeletons, then this will also be bad.
Thanks for this mod - seems to be a must download!
Not really sure if I'm up for all of that.
A person only has so much time on this earth.
But as they say: "never say never".
Just focus on the nice skeletons and candles and don't look up for now ;P
This is just my opinion, nothing more :)
Rudy and PraedythXVI are masters at their craft and I can't match the quality of their work (not yet, anyway)
Those are what I'm running in my mod list at the moment.
Come to think of it, the patch included in Rudy's mod for Skeleton Replacer has done some of the work already.
This is actually looking more and more doable. If I can get permissions.
Still a lot of work though as I would have to make 4 different versions eventually: SMIM, Skeleton Replacer, Rudy and Skeleton Replacer + Rudy.
The idea is growing on me though.
Thanks Stalkermonk. I think you might have convinced me to actually pursue this.
Just don't expect it any time soon ;)
I think Rudy will give you permission for the conflicts.
It's a good start anyway, good job.^^
Yeah, this will probably turn into a VERY long term project ;P
Most textures make the large rocks look like they are pressed together from smaller rocks, now they look like a fallen large rocks.
Maybe a small update to get matching UV edits on the other meshes in that folder???
He covers all of the rubble meshes with his mod.
It will conflict with mine but just give my mod priority.
Our UV edits are similar but my mod adds the high poly posts so you get the best of both worlds ;)
Your UV's simply looks better than Rudy's, and it would be nice if they all matched.
Using Rudy's textures the difference is hardly noticeable, but if you use other textures it's dramatic.
I use Rudy's textures so I never noticed.
It is strange though since my and Rudy's UV tweaks are very similar. I'll look into it.
Thanks for the suggestion.
Try it with skyland textures, Rudy's mesh tiles way too much, and have worse seems than vanilla.
I was looking at the meshes in nifscope(Vanilla and rudy's) to try and match the UVs to your, and it looks like rudy's UVs are 2x the size of yours, which is larger than vanilla.
My method of deciding what to mod is playing the game until I see something that offends me and then try to to fix it.
I probably just haven't noticed the mossdirtpile yet, will have a look.
Thanks for the suggestion.