Remove "Community Shaders" from requirements, its not a requirement You can instead put this under "Mods requiring this file", less confusing for new users
hi, has anyone experienced having triangle protruding landscape textures, sometimes snow mounds are more triangle shaped then proper smooth mound, also have triangle shaped. i guess you could say holes in some ground areas most noticed on northern shore and snow areas.
trying to narrow down why this is happening on a parallaxed landscape.
not saying its a product of this mod, just hoping someone here has some insight.
Hi, I met a weird issue when I am trying to figure out why some meshes are still grey with Auto Parallax: if I have bEnableDebugTextures set to true, the game will CTD as soon as I finish loading the save I made near the grey meshes. The crash log is here, and Auto Parallax seems not mentioned in it. I am not sure what is bugged but currently the only way I can reproduce this CTD is turning on the bEnableDebugTextures in Auto Parallax's ini.
First of all thank you very much for your Parallax mod. Thank you for taking the time to do so and share it.
I have a question and I would like to know why in the NAT III weather mod they advise you "do not use Auto Parallax because it tends to glitch when you use it with ENB"
I am ignorant about this and my question is just to know your opinion and advice. It is not judging who is right or wrong, who is telling the truth or lying.
To tell you the truth in my experience and ignorance I have used both assets and while I have seen some weird things regarding walls appearing and disappearing, and a few other things, I think it is most likely my fault for putting textures on incompatible textures and mods, and so on.
But I would really appreciate your advice, to install or not auto parallax on NAT III weather
Also, does this mod create parallax meshes in and of itself? Or do we need another parallax mod and all this does is fix them? I don't understand from the description
All this mod does is disable parallax for meshes that don't have a parallax texture so they don't end up looking weird in game (those horrible white meshes in the screenshots.) You still need parallax enabled the meshes and accompanying textures installed from some other mod to get parallax working first, but if any of them have missing parallax textures, this mod saves you from messing around trying to fix that for each mesh by doing it automatically.
I'm ENB user. But in descriptions of Auto Parallax and Complex Parallax Materials said what they requares Community Shaders. So, as I understand, I do not need they both if I'm using ENB, right? ENB have personal included parallax or what?
I do not understand that thing. All what I understand - what I can using it with any ENB preset.
Yes ENB have parallax settings. But this mod also works for enb in making sure that parallax textures dont look weird. Dont get what you meant by your last sentence though, just know that it also does what it does for enbseries even without community shaders.
Why do mods list eachother as dependencies? It's so confusing. Auto Parallax says it requires this mod and this mod says it requires Auto Parallax...wtf
I Think they're referring to Community Shaders. I have the same question, as this mod and CS list each other as required. Which one should be before the other in priority?
Same question here... I have used parallax without problems since time ago... but not with community shaders... and the instructions seems to aimed to modders, rather than to players. Some help would be appreciated.
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Any claims that this mod is useless for ENB users is false.
You can instead put this under "Mods requiring this file", less confusing for new users
trying to narrow down why this is happening on a parallaxed landscape.
not saying its a product of this mod, just hoping someone here has some insight.
First of all thank you very much for your Parallax mod.
Thank you for taking the time to do so and share it.
I have a question and I would like to know why in the NAT III weather mod they advise you "do not use Auto Parallax because it tends to glitch when you use it with ENB"
I am ignorant about this and my question is just to know your opinion and advice.
It is not judging who is right or wrong, who is telling the truth or lying.
To tell you the truth in my experience and ignorance I have used both assets and while I have seen some weird things regarding walls appearing and disappearing, and a few other things, I think it is most likely my fault for putting textures on incompatible textures and mods, and so on.
But I would really appreciate your advice, to install or not auto parallax on NAT III weather
Muchas Gracias
😊👍
I'm ENB user. But in descriptions of Auto Parallax and Complex Parallax Materials said what they requares Community Shaders.
So, as I understand, I do not need they both if I'm using ENB, right? ENB have personal included parallax or what?
I do not understand that thing. All what I understand - what I can using it with any ENB preset.