If you have questions or are encountering any issue with the mod, please refer to this FAQ (Frequently Asked Questions)BEFORE posting said issue in the comment or bug section. I will know if you don't.
Sorry I'm not patching mods I'm not using. These kind of issues could be solved from the load order, It's possible I did not fix the position of that tile if it was ITM, I only started doing it more thoroughly in recent mods in order to prevent this sort of issues specifically, I'll probably go back and do the same on my previous works at some point.
Did you create a patch for this? I'm not following your post?? I have the same issue and when I tried to use xEdit to find the conflict it wasn't really clear to me that it was Landscape and Water fix mod.
Open Landscape and water fixes.esp in SSEEdit and find and delete the cell edit to JorrvaskrBasement (im not sure the exact name but something like that)
No delete those records in Landscape and Water Fixes will f*#@ your save files up, trust me ! Because I just tried this way and lost several of my last saves, lucky that I didn't went too far from the point I did that.
If we could have a patch that will be really nice ...
Indeed. Entering the room you fall through the floor. Can't get creation kit to load the plugins together either.
Edit: Okay, so got creation kit working. It seems to only be a wall that is rotated and placed on the opposite side of the room. I can have a patch out. Might not be 100% perfect, but atleast it stops you from falling out of the world. Should I share it with you if I get it working, and you can upload it here?
Found a very weird issue that I have zero idea why its a thing but Sounds of Skyrim seems to conflict with this. A lot of floating objects downstairs had their ref last changed by Sounds of Skyrim. From the names given to these objects they seem to be placed outside where the original walls were and appear to be linked to triggers for sounds to play. But with your mod they are now floating within areas that extend beyond the vanilla walls.
I love your work, I even started to switch some JK's interior for yours. But for Jorrvaskr, it's dumb but the lack of trophies felt like it"s missing something. With Jk's I like the presence of big trophies to show all mighty the companions are.
The whole mod is truly great but that tiny detail is a let down for me.
I ran into this problem when using this mod of yours and Skyrim Landscape and Water Fixes 8.4. I originally wanted to write a comment on the Skyrim Landscape and Water Fixes page. But commenting is closed there. Therefore, I decided to show you. Maybe you have ideas to solve this problem, or you can contact wizkid34. Actually, a demonstration of the problem in the video at the link: https://drive.google.com/file/d/1TQJuxam20yyKRDVoM35DeTDZkG-07TxF/view?usp=sharing
I have literally no clues as to why this mod is touching any objects in interior cells (since it's supposed to be a landscaping fix) so it looks a lot like dirty edits to me.
I added ITMs to my future update that should freeze in place the layout of the cell and override the issue with this mod at the same time (as long as my mod loads after it), if for some reason he added stuff to the cell as well and that is still causing some issues, you'll have to contact him directly, patching dirty edits should not have to be done in the first place.
Not sure when I'll release the new version, there's a few other things I want to fix first.
Does this mod happen to have any safe storage? I'm unsure about the containers respawning. I've been using this mod for every playthrough since it was released but always had a player home to store things. Now I'm trying to make a character who permanently lives at Jorrvaskr, and I'd love to be sure about the storage. If it's not safe storage, I'll find another solution lol. I love this mod to bits, btw. Thank you for making it!
I didn't think about safe storage when building this cell unfortunately so I'd rather not say anything wrong.
But as a rule of thumb Cupboard / Wardrobe / Chest Drawers are never tagged for respawn by default so they should always be safe (I think that's how i works), I would not trust any Barrel / Bags / Satchel or Urn. And most of the chests are not safe except in Kodlak's bedroom.
if you have informative console or expanded console it can also tell you if the container is safe(respawning) after you open it up and click on the containers to target them. its generaly the last thing listed as "Safe container : XXXXX"
Most beds should be available if you're part of the Companion Faction, that's how they were tagged in the base game, only the beds from the inner circle and a couple in the barracks are owned by specific NPC.
Not sure if this is a bug, but after I complete the Companions storyline, I can't interact with the weapon racks, mannequin and display cases in the Harbingers room. I can take weapons out of the cases and racks, but can't interact with them again, or the mannequin.
63 comments
FAQ (Frequently Asked Questions) BEFORE
posting said issue in the comment or bug section. I will know if you don't.
https://imgur.com/a/JUg4f4y - your mod huge incompatible with Landscape and Water Fixes
This is a pretty popular mod.Can we hope for a fix or a patch?
I just delete this mod(really best, but...)
Too lazy
Fixes it
If we could have a patch that will be really nice ...
Edit: Okay, so got creation kit working. It seems to only be a wall that is rotated and placed on the opposite side of the room. I can have a patch out. Might not be 100% perfect, but atleast it stops you from falling out of the world. Should I share it with you if I get it working, and you can upload it here?
tested on existing game and new game = 100% working
https://drive.google.com/file/d/1d5T8Im2VNoeKZ4373fI4IUeRKS8zE16u/view?usp=sharing
I love your work, I even started to switch some JK's interior for yours.
But for Jorrvaskr, it's dumb but the lack of trophies felt like it"s missing something. With Jk's I like the presence of big trophies to show all mighty the companions are.
The whole mod is truly great but that tiny detail is a let down for me.
You are doing great and cant wait to see your next house interiors ^^
I added ITMs to my future update that should freeze in place the layout of the cell and override the issue with this mod at the same time (as long as my mod loads after it), if for some reason he added stuff to the cell as well and that is still causing some issues, you'll have to contact him directly, patching dirty edits should not have to be done in the first place.
Not sure when I'll release the new version, there's a few other things I want to fix first.
I didn't think about safe storage when building this cell unfortunately so I'd rather not say anything wrong.
But as a rule of thumb Cupboard / Wardrobe / Chest Drawers are never tagged for respawn by default so they should always be safe (I think that's how i works), I would not trust any Barrel / Bags / Satchel or Urn. And most of the chests are not safe except in Kodlak's bedroom.