Skyrim Special Edition

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Hylios Sykes

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HyliosSykes

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63 comments

  1. HyliosSykes
    HyliosSykes
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    "Thank you for using my mod, I hope you'll enjoy the work I put into making it and keep supporting me in the future. Make sure to Endorse the mod if you liked it, it helps more than you know."
    - Hylios

    If you have questions or are encountering any issue with the mod, please refer to this
    FAQ (Frequently Asked Questions) BEFORE
    posting said issue in the comment or bug section. I will know if you don't.
  2. Skyrimer3232
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    Hello sweet master! Its me AGAIN, sorry

    https://imgur.com/a/JUg4f4y - your mod huge incompatible with Landscape and Water Fixes

    This is a pretty popular mod.Can we hope for a fix or a patch?
    1. HyliosSykes
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      Sorry I'm not patching mods I'm not using. These kind of issues could be solved from the load order, It's possible I did not fix the position of that tile if it was ITM, I only started doing it more thoroughly in recent mods in order to prevent this sort of issues specifically, I'll probably go back and do the same on my previous works at some point.
    2. Skyrimer3232
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      I got it :D
    3. Skyrimer3232
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      Purely an addition (suddenly it will come in handy later). The boot order here is unlikely to help the patch fix I have at the very beginning
    4. cincydba
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      Did you create a patch for this? I'm not following your post?? I have the same issue and when I tried to use xEdit to find the conflict it wasn't really clear to me that it was Landscape and Water fix mod.
    5. Skyrimer3232
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      No bro
      I just delete this mod(really best, but...)
      Too lazy
    6. Jairoxx
      Jairoxx
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      Open Landscape and water fixes.esp in SSEEdit and find and delete the cell edit to JorrvaskrBasement (im not sure the exact name but something like that)

      Fixes it
    7. Mauroleones
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      No delete those records in Landscape and Water Fixes will f*#@ your save files up, trust me ! Because I just tried this way and lost several of my last saves, lucky that I didn't went too far from the point I did that.

      If we could have a patch that will be really nice ...
    8. Deemer86
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      Indeed. Entering the room you fall through the floor. Can't get creation kit to load the plugins together either.

      Edit: Okay, so got creation kit working. It seems to only be a wall that is rotated and placed on the opposite side of the room. I can have a patch out. Might not be 100% perfect, but atleast it stops you from falling out of the world. Should I share it with you if I get it working, and you can upload it here?
    9. sepet1989
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      I made a patch for Skyrim Landscape and Water Fixes (fix door, floor & small gap)

      tested on existing game and new game = 100% working

      https://drive.google.com/file/d/1d5T8Im2VNoeKZ4373fI4IUeRKS8zE16u/view?usp=sharing
    10. Deemer86
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      Thanks for this! Looks like I don't have to work on mine then :P Kudos to you!
    11. g36cking
      g36cking
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      You legend mate thanks 
    12. CrystalBreath
      CrystalBreath
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      The hero we need
    13. TrophyTwink
      TrophyTwink
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      legend! kudos
    14. The101Rurple
      The101Rurple
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      Yaaay it worked! Thank you so much! 
    15. Paulixs
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      thxs so much, just run into this and was like oh no ...
    16. lemons435
      lemons435
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      sepet1989 you are the boss thankks a lot!
  3. Balerion94
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    my Jorrvaskr looks way brighter than on the pictures with lux
  4. LightInDark12
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    Found a very weird issue that I have zero idea why its a thing but Sounds of Skyrim seems to conflict with this. A lot of floating objects downstairs had their ref last changed by Sounds of Skyrim. From the names given to these objects they seem to be placed outside where the original walls were and appear to be linked to triggers for sounds to play. But with your mod they are now floating within areas that extend beyond the vanilla walls.
    1. poniesandrainbows
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      I'm getting this too.
  5. PapyJr13
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    Hello,

    I love your work, I even started to switch some JK's interior for yours.
    But for Jorrvaskr, it's dumb but the lack of trophies felt like it"s missing something. With Jk's I like the presence of big trophies to show all mighty the companions are.

    The whole mod is truly great but that tiny detail is a let down for me.
    1. HyliosSykes
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      Yeah, call it personal preferences I guess, I don't think having those looked any good so I didn't use any. It's as simple as that really.
    2. PapyJr13
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      Thank for your answer.

      You are doing great and cant wait to see your next house interiors ^^
  6. Fenvaro
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    I ran into this problem when using this mod of yours and Skyrim Landscape and Water Fixes 8.4. I originally wanted to write a comment on the Skyrim Landscape and Water Fixes page. But commenting is closed there. Therefore, I decided to show you. Maybe you have ideas to solve this problem, or you can contact wizkid34. Actually, a demonstration of the problem in the video at the link: https://drive.google.com/file/d/1TQJuxam20yyKRDVoM35DeTDZkG-07TxF/view?usp=sharing
    1. HyliosSykes
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      I have literally no clues as to why this mod is touching any objects in interior cells (since it's supposed to be a landscaping fix) so it looks a lot like dirty edits to me.

      I added ITMs to my future update that should freeze in place the layout of the cell and override the issue with this mod at the same time (as long as my mod loads after it), if for some reason he added stuff to the cell as well and that is still causing some issues, you'll have to contact him directly, patching dirty edits should not have to be done in the first place.

      Not sure when I'll release the new version, there's a few other things I want to fix first.
    2. Fenvaro
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      Of course. A modder always has a lot of work to do in Skyrim. So, when it will be possible - then it will be.
  7. miraluna11
    miraluna11
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    Does this mod happen to have any safe storage? I'm unsure about the containers respawning. I've been using this mod for every playthrough since it was released but always had a player home to store things. Now I'm trying to make a character who permanently lives at Jorrvaskr, and I'd love to be sure about the storage. If it's not safe storage, I'll find another solution lol. I love this mod to bits, btw. Thank you for making it!
    1. HyliosSykes
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      Thank you,

      I didn't think about safe storage when building this cell unfortunately so I'd rather not say anything wrong.

      But as a rule of thumb Cupboard / Wardrobe / Chest Drawers are never tagged for respawn by default so they should always be safe (I think that's how i works), I would not trust any Barrel / Bags / Satchel or Urn. And most of the chests are not safe except in Kodlak's bedroom.
    2. miraluna11
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      Oh okay, thanks for replying! I'll try testing one of the wardrobes/cupboards then. I appreciate it :)
    3. SnowRevol
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      if you have informative console or expanded console it can also tell you if the container is safe(respawning) after you open it up and click on the containers to target them. its generaly the last thing listed as "Safe container : XXXXX"
    4. miraluna11
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      Oh fantastic! I'm constantly finding out new ways that the informative console mod is helpful lol. Thanks for letting me know!
  8. quennn
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    for some reason every bed in the sleeping quarters is owned so i've got nowhere to sleep, am i missing something? sorry to be a bother
    1. HyliosSykes
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      Most beds should be available if you're part of the Companion Faction, that's how they were tagged in the base game, only the beds from the inner circle and a couple in the barracks are owned by specific NPC.
  9. IdleWanderers
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    I really like this one. The bath in the basement is really cool. Nice touch! 
  10. AWESOMEAWESOMENES
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    Absolute favorite mod for Jorrvaskr
  11. yolo00xx
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    Not sure if this is a bug, but after I complete the Companions storyline, I can't interact with the weapon racks, mannequin and display cases in the Harbingers room. I can take weapons out of the cases and racks, but can't interact with them again, or the mannequin.