Hi All, after checking what users reported, I believe the best way to use simonrim mods and survival mode improved is to load survival mode improved before (i.e. higher in your load order) the simonrim mods. So I am copying this piece of information on the main page and marking the file appropriately. Just install smi first and the simonmagus mods after, making sure the latter are loaded after the former. Thanks all!
hi, fluorish perk should be updated since it is missing the script call to simonrim attack speed fix: Subject.GetGlobalValue(AttackSpeedControllerVariable [GLOB:01ADA616])
Hi, Do you know if the fix was in place already in the version of adamant available in November? Pretty strange I missed that change. I'll check after the 22th March, thanks for reporting
An update on this would be great! Whenever you have the time, of course, it would be much appreciated. Best of luck, and thank you for your work on making these mods compatible with one another. <3
Hi, apologies for the delay. Best thing would be loading the latest version of adamant and carry over the missing records. Unfortunately, I won't have access to my laptop until the second week of may. I hope to do it as soon as I can use the laptop:)
Thinking about it again, now that I got access to my latop, I would ignore the patches I've uploded and follow what I wrote on the sticky comment. Just load survival mode improved before the simonmagus mods :)
Thank you for the fine mod. Is there some way of getting lower hunger values from raw meat and raw fish (as opposed to cooked ones) with apothecary + survival improved ? The patch that did this with classical survival does not work any more with survival improved.
Hi, I might be wrong, but I think DLC2FoodHorkerAshYamStew should have MAG_FoodFortifyHealthRegenBasic "Fortify Health Regeneration" instead of FoodRestoreHealth "Restore Health" and FoodRestoreStamina "Restore Stamina"? At least if we're following the pattern of all the other items being changed.
Hi, thanks for reporting. I can't check right now, but should finally be able to address the issue by tomorrow. It might be that I didn't forward one or two records, so yeah you are most likely right. I'll have a look tomorrow
Hi, will check next week, say after 22th March! Thanks for reporting Still..i believe this is something expected. Do You find the same conflict if you load adamant and hand to hand in xedit?
Went back to look at it xEdit to give you specifics and, upon closer examination, it looks like Mundus could just be loaded after Survival Mode Improved and resolve the conflict that way. I should have paid better attention in the first place. Sorry to bug you. Thanks for the other patches!
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after checking what users reported, I believe the best way to use simonrim mods and survival mode improved is to load survival mode improved before (i.e. higher in your load order) the simonrim mods. So I am copying this piece of information on the main page and marking the file appropriately. Just install smi first and the simonmagus mods after, making sure the latter are loaded after the former. Thanks all!
Subject.GetGlobalValue(AttackSpeedControllerVariable [GLOB:01ADA616])
Do you know if the fix was in place already in the version of adamant available in November? Pretty strange I missed that change. I'll check after the 22th March, thanks for reporting
Best of luck, and thank you for your work on making these mods compatible with one another. <3
Is there some way of getting lower hunger values from raw meat and raw fish (as opposed to cooked ones) with apothecary + survival improved ? The patch that did this with classical survival does not work any more with survival improved.
At least if we're following the pattern of all the other items being changed.
Still..i believe this is something expected. Do You find the same conflict if you load adamant and hand to hand in xedit?
Could you describe what conflicts did you find?
I'll have a look next week, cause I can't access my laptop until early next week.