You can make it work with all Diverse dragons, even the ones that are not listed here. Open GoT Diverse Dragons folder and navigate to the meshes folder. You can duplicate a mesh and rename it the type of dragon you want to replace from Diverse Dragons. For example for me, the Plague dragon didn't have the GoT mesh. So, i went into the GoT Diverse Dragons folder, duplicate a mesh in there and rename it "plague.nif" and it just worked. Now i do not know all the .nif names for all the dragons in Diverse dragons mod but my guess is that the nif names are literally the name of the dragon types.
Does anyone know why this happens? When I get too close to the dragon, it becomes invisible or transparent... But when I move away, it goes back to normal. Take a look at how it looks: https://prnt.sc/Q_BcYeOLnCaC https://prnt.sc/9vGhE1ri108V
EDIT: I managed to fix it this way:
mod SSEDisplayTweaks and setting the following options to true, like so: DisableActorFade=true DisablePlayerFade=true
For some reason I just cannot get this to work? So weird because it is a texture/mesh mod. Easiest mods to install. Still, simply won't work for me at all. Am I missing something?
The dragons look awesome, but when I killed one, the absorbing/decaying animation where their skin would burn off their bodies doesnt seem to work? and just instantly POOFS into a skeleton of a dragon. Does anyone know how to fix this?
Im looking at SSE edit and the only modifier to my dragons is "DragonUseThuum" mod.
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Open GoT Diverse Dragons folder and navigate to the meshes folder. You can duplicate a mesh and rename it the type of dragon you want to replace from Diverse Dragons.
For example for me, the Plague dragon didn't have the GoT mesh. So, i went into the GoT Diverse Dragons folder, duplicate a mesh in there and rename it "plague.nif" and it just worked.
Now i do not know all the .nif names for all the dragons in Diverse dragons mod but my guess is that the nif names are literally the name of the dragon types.
When I get too close to the dragon, it becomes invisible or transparent... But when I move away, it goes back to normal.
Take a look at how it looks:
https://prnt.sc/Q_BcYeOLnCaC
https://prnt.sc/9vGhE1ri108V
EDIT: I managed to fix it this way:
mod SSEDisplayTweaks and setting the following options to true, like so:
DisableActorFade=true
DisablePlayerFade=true
Im looking at SSE edit and the only modifier to my dragons is "DragonUseThuum" mod.