Please see the main page. Things are changing moving forward. I have a lot of work to do and if anyone would like to make patches for this version, it would be greatly appreciated :)
Bridges but No Roads has been uploaded. I went through CK and fixed up any bridges that were floating, etc. This version will be less compatible due to having to leave in a few landscape changes and the NavMesh changes to account for the new bridges. Also fixed up a few misplaced or sunken items along the roads.
I'll be doing another pass on the No Bridges - No Roads version before starting patching to ensure there's no sunken or floating objects in that version either. Thank you all for your support. If you come across any major issues please try and use "More informative console" to find out the cell location and items affected.
Hello! Love your mods.If possible the Skyrim PlayStation community are fans of your work and would love to know if we can publicly port and publish your mod on ps of course you will be properly credited since it’s your hard work.Anything you want to add in the mods description just let us know and we will get on it.
I started work on a completely new version of the mod tonight.
Reworking it from the ground up. Since it's initial release I've learnt enough to do things much better this time round. No ETA as it's a massive job but it's coming 🙃
"I was going to download it to combine it with Lux via and Skyrim Bridge (I was thinking of using Northern Roads - No Bridges - No Roads). but I'll wait for the new version."
Fantastic. I have a quick question too, since navigating comments is awkward now - Do we necessarily need a lot of the patches for Northern Roads, when using your mod? I seem to be finding a lot of landscape seams while using them.
theres like a floating bridge near dayspring canyon with the name COTN_RTBridgeMid and it says ref last changed by Northern Roads, so i am not sure if this mod took the roads but miss out on fixing the bridge or something (I use the bridges but no road version and skyland AIO). anyone have the same issue?
I'm trying to figure out which patches become completely redundant due to this road mesh edit removal. I'm on xbox and mod slots are super important here, if you use too many mods, you'll run into engine issues..
Heya!^^ Thanks so much for making this! Love the idea!
Unfortunately I've found a gap in the bridge located near Fort Amol, in the direction heading to Whiterun. Northern Roads places a ground mesh to join these 2 bridges together in the middle, but with this mod installed, of course the ground middle section is gone and only a gap remains. Am using the Bridges but no roads version.
Do I still need to get the patches as if it was regular northern roads?
I'm having an issue with Jk's solitude outskirts, where part of the archway/ door that goes up the road towards the city, looks as if a landslide was covering it, is it a load order issue or patch?
I was wondering the same thing, in addition to, if we need the other Northern Roads PATCH's?, like Northern Roads Patch Collection or Northern Roads - Patches Compendium, thank you
I'm eager to try the new version you're creating. I love the concept of northern roads, but as long as patching it for grass etc is a pain to normal users, I would love to have a good option for decorations only that seems easier to set up. Thanks for the alternative!
203 comments
Bridges but No Roads has been uploaded. I went through CK and fixed up any bridges that were floating, etc. This version will be less compatible due to having to leave in a few landscape changes and the NavMesh changes to account for the new bridges. Also fixed up a few misplaced or sunken items along the roads.
I'll be doing another pass on the No Bridges - No Roads version before starting patching to ensure there's no sunken or floating objects in that version either. Thank you all for your support. If you come across any major issues please try and use "More informative console" to find out the cell location and items affected.
Reworking it from the ground up. Since it's initial release I've learnt enough to do things much better this time round. No ETA as it's a massive job but it's coming 🙃
https://i.ibb.co/jkp3GDkB/Screenshot-20250129-023345-Sheets.png
here's a screenshot of my NR lo section if anyone is knowledgeable about this and wants to help
thanks in advance
Unfortunately I've found a gap in the bridge located near Fort Amol, in the direction heading to Whiterun. Northern Roads places a ground mesh to join these 2 bridges together in the middle, but with this mod installed, of course the ground middle section is gone and only a gap remains. Am using the Bridges but no roads version.
Stay Away from this mod!!!
I'm having an issue with Jk's solitude outskirts, where part of the archway/ door that goes up the road towards the city, looks as if a landslide was covering it, is it a load order issue or patch?