Skyrim Special Edition
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kpvw

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kpvw

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17 comments

  1. Serfhunter
    Serfhunter
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    I dont know how I could have missed this mod!? Thanks
  2. kpvw
    kpvw
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    This mod does not need to be updated to work on the new Skyrim SE patch. Update your SKSE and address library, and you're good to go.
    1. Euphan
      Euphan
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      Hi
      Got this error, even though I've updated the skse and address library. 
      Any suggestions?
    2. kpvw
      kpvw
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      I don't know what could cause it to fail there.

      Try creating a new profile with just SKSE, the address library, and this mod. That setup works for me, and if it doesn't work for you then there might be something wrong with your installation of SKSE and/or the address library.

      If that minimal setup does work, then the issue is probably some kind of conflict. You can activate a few other mods at a time (I suspect only other SKSE plugins could matter, but I'm not sure about that) to see what's conflicting.

      It could also just be a bug in the latest version of SKSE or the address library. I know there are some small issues with the newest address library, but I don't know of any that could be causing this.
    3. Euphan
      Euphan
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      hmmm, so the error pop-up is gone when loading the game with just this mod, SKSE, and address library.
      this didn't happen before updating Skyrim though.
      anyway, thanks for the reply.
  3. TheAetherialRamones
    TheAetherialRamones
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    Hjerim you little bitch... Now everything makes sense.
    Love ya kpvw.
  4. adelinadragonborn
    adelinadragonborn
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    Hi, it seems to be not working, maybe incompatibility with Simple Activate SKSE?
    1. kpvw
      kpvw
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      Yes, this seems to be incompatible with Simple Activate, even if you disable its changes to the locked prompt. I might be able to make them compatible; I'll investigate.
    2. kpvw
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      Actually it looks like it works fine as-is as long as you disable Simple Activate's custom locked text. You can do that by making sure the [Locked] section of Simple Activate's config looks like this:

      [Locked]
      ;Hide locked status (eg. Apprentice, Adept, Master)
      Hide Locked Tag = false
      ;Set custom tag for all locked objects. Leave entry blank if you don't want to set it
      ;No effect if Hide Lock Tag is true.
      Custom Locked Tag =
      ;Locked object names turn yellow (or custom color defined below).
      Show Indicator Using Name = true
      ;Color, in hex (default: yellow)
      Custom Indicator Color = #FFFF00
      The important part is "Custom Locked Tag =". Make sure there's nothing after the equals sign.

      Let me know if you still have issues with this. I have a feeling this depends on the order in which the two mods hook the function, and I don't know how to make sure it happens in the right order.
    3. adelinadragonborn
      adelinadragonborn
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      Yeah, it helps, thanks for reply!
  5. rebouncekiller
    rebouncekiller
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    thanks for the great mod!
    I'm using it in Japanese and it doesn't seem to be a problem!
  6. WallRockTree
    WallRockTree
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    If I already had your earlier version, Which Key, in a save, would it be safe to remove and use this on an existing save? Or should I wait till next play through?

    Thanks for the cool mod!
    1. kpvw
      kpvw
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      It should be okay to remove it, and you can run your save through Resaver to be completely sure.
  7. EndlesslyTired
    EndlesslyTired
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    Well done for the rewrite !
  8. SWGBeastFromTheEast
    SWGBeastFromTheEast
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    pog
  9. MCLeIsModding
    MCLeIsModding
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    Thank you!!!
  10. doodlum
    doodlum
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    neat!