Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

kpvw

Uploaded by

kpvw

Virus scan

Safe to use

Tags for this mod

About this mod

Replaces the lock level of a locked door or container with the name of the key if the player has the key in their inventory. Now as an SKSE plugin!

Requirements
Permissions and credits
Changelogs
Which Key? NG

Have you ever been surprised when you activate a locked door, but instead of starting to pick the lock, you opened it with some key you don't even remember picking up? Do you miss Fallout 3 and New Vegas replacing the difficulty of the lock with the key that unlocks it? Here's a mod for you. Now when you look at a locked door or container while the key is in your inventory, the prompt will show the name of the key instead of the lock's difficulty.

I rewrote my original mod as an SKSE plugin, because while doing this in Papyrus is nice for compatibility, there's a noticeable delay between moving your crosshair over a locked door and the prompt updating to display the key's name. Now it's instantaneous.

Written against CommonLibSSE-NG, so one .dll supports all relevant versions of Skyrim SE. Currently does not support VR, because I don't have a copy of VR to reverse engineer and test with. It's probably not a fundamental incompatibility, it's just a matter of finding the right offset in the VR executable. PRs are welcome.

Requirements


Compatibility
Compatible with:
Should be compatible with:
  • Languages other than english. I was not able to test other languages.
  • UI replacers, so long as they don't change the underlying HTML of the rollover text

Source


github