About this mod
Replaces the lock level of a locked door or container with the name of the key if the player has the key in their inventory. Now as an SKSE plugin!
- Requirements
- Permissions and credits
- Changelogs
Have you ever been surprised when you activate a locked door, but instead of starting to pick the lock, you opened it with some key you don't even remember picking up? Do you miss Fallout 3 and New Vegas replacing the difficulty of the lock with the key that unlocks it? Here's a mod for you. Now when you look at a locked door or container while the key is in your inventory, the prompt will show the name of the key instead of the lock's difficulty.
I rewrote my original mod as an SKSE plugin, because while doing this in Papyrus is nice for compatibility, there's a noticeable delay between moving your crosshair over a locked door and the prompt updating to display the key's name. Now it's instantaneous.
Written against CommonLibSSE-NG, so one .dll supports all relevant versions of Skyrim SE. Currently does not support VR, because I don't have a copy of VR to reverse engineer and test with. It's probably not a fundamental incompatibility, it's just a matter of finding the right offset in the VR executable. PRs are welcome.
Should be compatible with:
- Languages other than english. I was not able to test other languages.
- UI replacers, so long as they don't change the underlying HTML of the rollover text
Source
github