Is there anything that can conflict with this? I had this for a long time in my modlist but sometimes I see enemies clearly scaled to my level. As in, they have literally the same level as me. Its usually bandits, and I have OBIS installed, not sure if that matters.
Is there like an opposite version of this mod? xD Like where all enemies ignore encounter zones and are just straight scaled according to the player level?
I don't know why, but in an encounter zone of level 80 and draugr that scale from level 17 to 100, they only spawn at level 17 according to the log of this mod. Oh, and my player character was level 1 during the test.
heyyo, i like this mod and for the most part it works as described.
i was just wondering if you knew of any other enemy mods other than the two examples you gave, that utilize level scaling in the same way? im unfortunately suffering from the same issue as described in YucciGG's comment below.
those mods you mention are just really old, and i worry they are lacking in features and may be bugged/outdated in certain places compared to modern enemy mods. ill use them if i must but i would love to see a more modern equivalent.
if you dont know any, is there a possibility of creating your own where every enemy is scaled in that way? it would compliment this mod very well!
Amazing mod but I have a question. So what I want, is for Enemy levels to be closely tied to the Dungeon level. Meaning when I get to a dungeon and fight an enemy and see that he's level 30, when Im level 5 means I would leave and come back when I get to level 30 or something.
Instead what I get are level 1 enemies, next to level 22 enemies. Its just too big of a difference for me to enjoy that. I dont want to fight level 1 enemies thinking this will be an easy dungeon only to get killed by a really powerful enemy out of nowhere.
The mods im using that affect this are: Arena, Locational Encounter Zones, and this mod. This mod made it better but Im still facing level 1 enemies and sure, I was level 1 too just becuase I teleported there using console commands. But still, If im level 1, and see level 1 enemies theyre gonna feel easy, despite the actual dungeon being like level 30
You need to install specific enemy mods for that. For example Advanced Adversary Encounters or Revenge Of the Enemies 2016 Modified SE. These enemy mods give their enemies wide level ranges, so that a Bandit could be anything from level 1 to 50 for example. With this mod they will then be scaled accordingly to the dungeon.
Thanks a lot for the help! Do you think this would work well with The Restless Dead? I use Arena and ive heard that together, the draugr become very hard. But with this installed, I played for a couple of hours and they felt very balanced. But im afraid itll get worse the further I go.
I've looked at a few enemies in The Restless Dead and they aren't using player-scaled level, so this mod won't influence the enemies from The Restless Dead.
So if I understand the mod correctly. when used in conjunction(if required) with mods that add the appropriate level types for enemies, say, a bandit dungeon with its encounter zone set at level 25-25(for the sake of the hypothetical there is a level 25 bandit type) would all enemies inside the encounter zone be level 25? or around that range? i've been struggling for years to be rid of all the random level 1's i seem to get around in dungeons.
Level list based enemy selection is usually configured that weaker enemies can spawn. So even if a Bandit Marauder would have the correct level, the game can always spawn a weaker type instead. What you need is an enemy mod that changes the enemy types to scale with the players level. I've listed two of these mods on the description page. That way both Bandit and Bandit Marauder could scale to the correct encounter zone level.
I see, thank you. would this solve the issue, meaning it will remove ALL level 1s? I also enjoy using "hand placed enemies" but if that requires patching I can simply do so in xedit.
Yes, there won't be level 1 bandits in higher level dungeons when your enemy mod scales enemies with the player's level. Hand placed enemies doesn't require patching, because it uses vanilla enemies that will be covered by the enemy mod.
May I asked for the recommended load order when using this mod with arena please? I'm currently using these with the same load order and plugin order: Lawless Locational Encounter Zones High Level Enemies Redux (without its Encounter Zone Max Level Tweaks) Encounter Zones Unlocked Arena Enemies Respect Encounter Zones (haven't installed)
I'm currently level 15. In a dungeon, around 50 - 80% enemy are level 1 - 10, 10% for 10 - 15 and 10% for >15. What should I expect when installing this mod with the mod order above? I'm aiming to get (1-10) 30% + 50% (15) + 20% (>15)
I was looking to see if it would work with Arena and The Restless Dead so that The Restless Dead enemies wouldn't be effected by Arena. A couple of people in The Restless Dead thread were complaining about high level draugr showing up too early when using Arena. I guess this mod wouldn't help with that.
In Skyrim, all NPCs of the same type (same base id) have the same level, because the level is stored in the base form and not the reference. This is not much of a problem, because usually NPCs of the same type are supposed to have the same level.
Does this mean these leveled enemies will ignore the "difficulty" flag (easy / medium / hard / very hard), if its assigned to their reference ?
Yes, but the difficulty flag is used for leveled list difficulty, not the actual level of the enemy. If a harder enemy is chosen from the leveled list, they should be tougher simply by being a different type of enemy, so no special level scaling is required.
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i was just wondering if you knew of any other enemy mods other than the two examples you gave, that utilize level scaling in the same way? im unfortunately suffering from the same issue as described in YucciGG's comment below.
those mods you mention are just really old, and i worry they are lacking in features and may be bugged/outdated in certain places compared to modern enemy mods. ill use them if i must but i would love to see a more modern equivalent.
if you dont know any, is there a possibility of creating your own where every enemy is scaled in that way? it would compliment this mod very well!
Instead what I get are level 1 enemies, next to level 22 enemies. Its just too big of a difference for me to enjoy that. I dont want to fight level 1 enemies thinking this will be an easy dungeon only to get killed by a really powerful enemy out of nowhere.
The mods im using that affect this are: Arena, Locational Encounter Zones, and this mod. This mod made it better but Im still facing level 1 enemies and sure, I was level 1 too just becuase I teleported there using console commands. But still, If im level 1, and see level 1 enemies theyre gonna feel easy, despite the actual dungeon being like level 30
Hand placed enemies doesn't require patching, because it uses vanilla enemies that will be covered by the enemy mod.
Lawless
Locational Encounter Zones
High Level Enemies Redux (without its Encounter Zone Max Level Tweaks)
Encounter Zones Unlocked
Arena
Enemies Respect Encounter Zones (haven't installed)
I'm currently level 15. In a dungeon, around 50 - 80% enemy are level 1 - 10, 10% for 10 - 15 and 10% for >15. What should I expect when installing this mod with the mod order above? I'm aiming to get (1-10) 30% + 50% (15) + 20% (>15)
the level of mobs added by mods like "Draugr Upgrades and Improvements" or "immersive creature" are not managed by this mod
A little off topic, but I hope there is a similar mod for Fallout 4 and Starfield.
Does this mean these leveled enemies will ignore the "difficulty" flag (easy / medium / hard / very hard), if its assigned to their reference ?