File information

Last updated

Original upload

Created by

Xtudo

Uploaded by

Xtudo

Virus scan

Safe to use

565 comments

  1. davidgilbertking
    davidgilbertking
    • premium
    • 38 kudos
    Hey guys, I noticed a strange issue when I was doing the Clavicus Vile quest - on his altar, I could see two statues at the same time: the standing vanilla statue with the mask, and the sitting statue from this mod. I use Wintersun and have the original Wintersun patch installed.
    Should I install the Wintersun fixes from the Main files of this mod to fix it? What exactly do those fixes fix?
    1. Xtudo
      Xtudo
      • premium
      • 6,124 kudos
      Hi. The Vanilla statue should be disabled by the mod. So something is wrong, maybe there is another mod editing it.
      Try setting the statue replacer mod last in your load order.

      My Wintersun fixed version includes the next fixes:

      • Converted man_DaedricShrines_Wintersun_Patch.esp to ESL.
      • Carried on USSEP fixes on both files.
      • Modified the Daedric Prince loading screens to show off the awesome new statues. New files included in the man_DaedricShrines.BSA file, there's no need to unpack it.
      • Removed one ITMs.
      • Removed/disabled some floating rocks.
      • Fixed bug when Nocturnal is always visible in Thieves Guild cistern.
    2. davidgilbertking
      davidgilbertking
      • premium
      • 38 kudos
      Thanks man, I'll try that
    3. Murzley
      Murzley
      • premium
      • 1 kudos
      Hey!
      I wrote you about this xtudo's wintersun fixes daedric shrines aio patch on your AFDI - Wintersun tweaks (and daedric shrines aio patch) mod page.
      Check It out if you can, please
  2. ArchGuardianAngel
    ArchGuardianAngel
    • supporter
    • 12 kudos
    https://www.nexusmods.com/skyrimspecialedition/mods/8270?tab=description

    Needs a Nocturnal Fix, the statue is wrong way around with all in one shrines active ; w ; 
    1. Xtudo
      Xtudo
      • premium
      • 6,124 kudos
      Hello my friend! Optional Hearthfire Shrines Expanded patch added.

      This kind of report is pretty useful, thanks and keep them coming.
    2. ArchGuardianAngel
      ArchGuardianAngel
      • supporter
      • 12 kudos
      thank you mate!
    3. SoulFromVoid
      SoulFromVoid
      • member
      • 1 kudos
      Hi,
      I'm having the same issue in 'Elianora's Breezehome Overhaul (EBO)'
      https://www.nexusmods.com/skyrimspecialedition/mods/2829?tab=files
    4. Xtudo
      Xtudo
      • premium
      • 6,124 kudos
      Optional Elianora's Breezehome Overhaul (EBO) patches added, have fun!
    5. SoulFromVoid
      SoulFromVoid
      • member
      • 1 kudos
      Thanks
  3. Murzley
    Murzley
    • premium
    • 1 kudos
    Dear Xtudo,
    Loading (your) daedric shrines aio esp after The only cure quest expansion's esp is making sure that your the only cure quest
    expansion patch removes the the tree clipping with peryte's statues
    appropriately so I REALLY thank you for that patch.

    Nonetheless (and this isn't necessarily related to the only cure QE mod its patch of
    yours) I can't - for the love of talos - figure out why Peryte statues doesn't replace the (now
    clipping) mammoth as the shrine activator.

    Please check your own screenshot n° 22 (that is the second from the left in the bottom row) we have two mammoth skulls:
    - One NEAR the shrines that is a static 
    - One CLIPPING with the statue and that is the activator for the shrine

    You think this can be fixed?
    1. Xtudo
      Xtudo
      • premium
      • 6,124 kudos
      Hi. it looks like a mods conflict of some sort. Here it's working fine.
      You'll need to get the ID of the bugged static using the console.
      Then with SSEEdit open all your load order and check out which mod is the last editing it.
      Post your results (or a screenshot) so I can give it look.
    2. Murzley
      Murzley
      • premium
      • 1 kudos
      I am really sorry if I insist. I don't wanna come out as rude (english is not my first language) but how can you say that it is fine on your
      part when even on your own screenshot of the only cure qe patch the
      wintersun-shrine-activator-mammoth-tusk (NOT the other one: there are
      two) is clipping with periyte's daedric shrines mod statue?
      I made tests on my part and this has nothing to do with The Only Cure quest
      expansion or any of its patches: its about wintersun.
      From what I gathered no wintersun-daedric shrine patch, not even yours (except one: read futher please) fixes this.

      Now please hear this: here And0riel (and Sworishina) patched the whole group wintersun-daedric shrines-the only cure qe.
      In time it went on like this:
      - At first: Daedric shrine peryite-wintersun-the only cure qe patch was made but with skyrim 3d plants and trees as a master too
      - Then: a version without needing skyrim 3d plants and trees was made (i am using this, please read further)
      - In the end: the first version (but NOT the standalone) was updated to daedric shrines aio
      If you look at the files, And0riel (and Sworishina) mod - in all its
      version - contains both a patch .esp itself and their own remade .esp
      for daedric shrines (be it the AIO - available only with 3d trees as a
      master or Peryite only).
      The only "problem" I have with that is that I don't want to install skyrim 3d plants and trees so I am using the
      version that does not require it but it comes with a modified daedric
      shrines peryite .esp and not an daedric shrines aio .esp (and this gives
      me a LOOT error).

      So what I am kindly asking you, if you would like (my knowledge of xedit is about zero), is to compare the files of And0riel (and Sworishina) mod (both .esps) with yours and Mandragorasprouts (daedric shrines itself, his
      and yours wintersun patch and your the only cure qe patch) so as to make
      a "definitive" patch like And0riel (and Sworishina) did but "updated" to daedric shrines AIO AND WITHOUT skyrim 3d plants and trees as a requirement.

      One last thing: I also think that the And0riel (and Sworishina) mod - if i looked right in xedit, unlike your The Only Cure QE patch, not
      only moved peryite tree but ALSO left untouched The Only Cure QE feature
      that makes that tree burnable (<-is this a real english word?) 

      That all being said, whatever you decide, if you found the time and had the courtesy to even only READ all of this I THANK YOU
    3. Xtudo
      Xtudo
      • premium
      • 6,124 kudos
      Only install my main WINTERSUN Fixes and the optional The Only Cure patch, that should do the trick.
      I cannot support patches that I did not make.
    4. Murzley
      Murzley
      • premium
      • 1 kudos
      Thank you, I tried but the clipping is still there. Changing the load order does not fix it.
      I made screenshots of my xEdit: https://imgur.com/a/ZAVHG8s
      When looking at them keep in mind that when using your mod:
      - Ref id 4a2b1a92 is the clipping mammoth skull that activates peryite's shrine blessing and wintersun following (if the conditions are met)
      - Ref id 00a8150 is the non clipping mammoth skull that does nothing

      While with the other patch there is no mammoth skull clipping with daedric shrines' statue and, in this case the non clipping mammoth skull IS peryite's shrine blessing and wintersun activator
    5. Xtudo
      Xtudo
      • premium
      • 6,124 kudos
      Nice, those helped a lot.
      I disabled the Wintersun mammoth skull and added the blessing activator to the new statue.
      I tested it and all seems fine, with and without The Only Cure - Quest Expansion mod installed (its patch is still required).
      Please let me know if you found some problem.
    6. Murzley
      Murzley
      • premium
      • 1 kudos
      Something changed but I have these 2 problems now:
      1) Clipping mammoth skull is gone but... peryite's shrines is also gone and replaced by namira's!
      2) davidgilbertking's only cure qe wintersun patch brings back the tree clipping with the statue: can you do something about it? I have also written to in his mod page. Fixed by loading Daedric's Shrines .esp after that patch's .esp
    7. Xtudo
      Xtudo
      • premium
      • 6,124 kudos
      1) Namira? It should be the Meshes\man_peryite\peryite.nif model. Here it's working fine. Check out your load order.
      2) I cannot support patches that I did not make.
    8. Murzley
      Murzley
      • premium
      • 1 kudos
      OK about the 2): I just had to load Daedric's shrine aio's esp after that patch's .esp
      About 1) It is fixed now THANK YOU SOO VERY MUCH! but now this mod (or maybe just its daedric's shrine aio patch) is no longer compatible. I am asking the mod author for an update.
  4. DesolationsEdge
    DesolationsEdge
    • supporter
    • 0 kudos
    Legitimately saved my game. There was a conflict between the Shrine to Mehrunes Dagon, better dynamic snow and auto parallax and I would CTD every time I tried to load in, or walk near the cell. So happy I found this, it was an instant fix.
  5. Dreadnaughtilus
    Dreadnaughtilus
    • member
    • 4 kudos
    https://www.nexusmods.com/skyrimspecialedition/mods/10024?tab=description

    Would you consider a patch for this?
  6. Mrspecop71
    Mrspecop71
    • premium
    • 5 kudos
    I kindly request a patch for the daedric statues in the LOTD gift shop. Some are replaced, but some like Namira's aren't.
  7. sh3riff
    sh3riff
    • member
    • 0 kudos
    Jesus man .. the 3x size is perfectly visible all over the world without dyndolod which is absolutely perfect since I dont use one.

  8. VorsVoltare
    VorsVoltare
    • supporter
    • 0 kudos
    Hello, Thanks for your work. Wyrmstooth mod sent me here. I don't know What I need here. Thank you very much! 
    1. Xtudo
      Xtudo
      • premium
      • 6,124 kudos
      Hi! Just the optional Daedric Shrines AIO by Xtudo - Wyrmstooth file (and the original mod assets) will do.
      But I also recommend you to install the main Daedric Shrines AIO by Xtudo - FIXES file if you have the original Daedric Shrines AIO mod activated.

  9. Arneiuss
    Arneiuss
    • premium
    • 0 kudos
    Hello, thanks for your work. Don't know if there really is a conflict but volkihar rebuilt is telling me in ssedit that aio conflicts, would it be possible to fix that?

    Thanks regardless of outcome.
    1. Xtudo
      Xtudo
      • premium
      • 6,124 kudos
      HI! Optional Castle Volkihar Rebuilt patches added!.
      Molag Bal and Statue of Mara versions available. Install only one.
      Install the statue you're planning to keep when restoring the castle.
    2. ArchGuardianAngel
      ArchGuardianAngel
      • supporter
      • 12 kudos
      I am assuming if you side with Dawnguard, Mara statues will be placed there instead?
    3. Xtudo
      Xtudo
      • premium
      • 6,124 kudos
      Exactly. So install the version of the side you're planning to join or already joined.
    4. ArchGuardianAngel
      ArchGuardianAngel
      • supporter
      • 12 kudos
      awesome, I will always join/side dawnguard so Mara statues is perfect thank you :)
  10. Mrspecop71
    Mrspecop71
    • premium
    • 5 kudos
    It's a pretty damned old mod, but would it be possible to get a patch for Leveler's Tower?
    1. Xtudo
      Xtudo
      • premium
      • 6,124 kudos
      Done! Optional Levelers Tower patch added, have fun!

    2. Mrspecop71
      Mrspecop71
      • premium
      • 5 kudos
      You da best homie
    3. Mrspecop71
      Mrspecop71
      • premium
      • 5 kudos
      You da best homie

      Double post because shiternet go brrrr
    4. Mrspecop71
      Mrspecop71
      • premium
      • 5 kudos
      Thanks again for this. I noticed recently that the textures for the statue of Azura that's on top of the tower don't seem to line up correctly with the new mesh.
    5. Xtudo
      Xtudo
      • premium
      • 6,124 kudos
      I just tested it here in a new game and it's working as intended.
      Maybe the old statue location is already cooked in your save. Try selecting it and type recycleactor -> disable -> enable

    6. Mrspecop71
      Mrspecop71
      • premium
      • 5 kudos
      Unfortunately it seems to be baked into my save like you suggested, and pretty well too. The console commands sadly didn't work. At least I rarely ever see it, and I don't visit the tower that often. At least all the interior statues are working correctly.
    7. Xtudo
      Xtudo
      • premium
      • 6,124 kudos
      Could you please try on a new game?
      Run Skyrim and in the Main Menu open the console and type: coc HelgenExteriorExit
      This should move you directly in front of the tower.
    8. Mrspecop71
      Mrspecop71
      • premium
      • 5 kudos
      This is how its looking for me, even on a new game unfortunately. For whatever reason the mesh of this specific statue isn't getting replaced. The one in the Grand Temple is replaced though. I'm using your Wintersun fixes main file, if that changes anything.
    9. Xtudo
      Xtudo
      • premium
      • 6,124 kudos
      Check out you load order, set my patch last of all.
      Also try a manual install, by unpacking and copying all my files to your Skyrim\Data folder. This should do the trick for sure.
    10. Mrspecop71
      Mrspecop71
      • premium
      • 5 kudos
      I figured it out. DynDOLOD was the culprit. I checked on a new game without DynDOLOD active, and the correct statue was there.