same love the idea, add great immersion to the game!
question for ay tho? when your stamina runs out does your player still hold the bow with arrow drawn?. mine does an i thought it would be fixed in last update, wondering if you have same issue?
Awesome work! Thanks for the update with the bow fix. Appreciate it very much.
on another note. I would like to mention that this mod also comes with a precision.Ini that changes some of the original ini. For the precision mod. A would like to make you aware that. When in first person the hit radius of a NPC I front of the player is quite long. Able to hit NPC from very far away. Wanted to mention as I don’t think is was intended. I edited myself a decrease the valve from 11 down to 1 to make it more immersive!
great work your doing. A loving the mod. One of the best I’ve used thus far! Cheers!
Using this mod with Alternate Start causes dialogue issues with some NPC's. Example: I started as a member of "The Dark Brotherhood Guild" and you have to talk to Astrid to start the quest, but she ignores you & never gives the dialogue to start.
hey, been testing the mod out abit and really loving it so far. one minor hiccup i would like to mention, is that when you have a bow drawn and the stamina runs out the player continues to have the bow drawn. the stamina bar empties but keeps resetting from 1 to 0, thus never letting the player having to release the arrow or release the bow. i'm assuming it's a easy fix, but wanted to make you aware.
maybe there's a way i can fix it myself?
great mod all the same, love how simple an easy it is to use. amazing work, keep it up!...cheers!
I figured it wouldn’t be a hard fix, but an update or a patch would be great! The only a real issue with this, is that it defeats the purpose of the mod in my opinion. I’m not great with xedit a still learning. I would do it myself if I truly new how!
all the same…I am loving this mod an just what I needed to my combat. Thanks so much for the reply. An all your hard work!…cheers
Just wanted to drop by and say that when using this with BFCO, there was some strange behavior when dual wielding. Namely, during a stagger occuring, if you hold block, the character would perform a power attack immediately after coming out of the stagger state, instead of blocking.
I narrowed it down to the Idle Animations entries in Gravitas, such as DualAttackRoot, DualPowerAttackRoot, etc. For my needs, I simply removed the entirety of that category and that has resolved the issue, at the cost of losing minimum stamina requirements and probably some other game tweaks relating to recoil/stagger in this mod. (I am no expert, but this is what I could gather, at any rate)
Anyway, thought I should mention in case someone stumbles across the same problem, since I did not see anyone mention this as of yet. Cheers!
156 comments
question for ay tho? when your stamina runs out does your player still hold the bow with arrow drawn?. mine does an i thought it would be fixed in last update, wondering if you have same issue?
But I still haven't updated yet, I'm on 1.29 ver.
I'll see if it gets better with 1.30
on another note. I would like to mention that this mod also comes with a precision.Ini that changes some of the original ini. For the precision mod. A would like to make you aware that. When in first person the hit radius of a NPC I front of the player is quite long. Able to hit NPC from very far away. Wanted to mention as I don’t think is was intended. I edited myself a decrease the valve from 11 down to 1 to make it more immersive!
great work your doing. A loving the mod. One of the best I’ve used thus far! Cheers!
been testing the mod out abit and really loving it so far. one minor hiccup i would like to mention, is that when you have a bow drawn and the stamina runs out the player continues to have the bow drawn. the stamina bar empties but keeps resetting from 1 to 0, thus never letting the player having to release the arrow or release the bow. i'm assuming it's a easy fix, but wanted to make you aware.
maybe there's a way i can fix it myself?
great mod all the same, love how simple an easy it is to use. amazing work, keep it up!...cheers!
all the same…I am loving this mod an just what I needed to my combat. Thanks so much for the reply. An all your hard work!…cheers
I narrowed it down to the Idle Animations entries in Gravitas, such as DualAttackRoot, DualPowerAttackRoot, etc. For my needs, I simply removed the entirety of that category and that has resolved the issue, at the cost of losing minimum stamina requirements and probably some other game tweaks relating to recoil/stagger in this mod. (I am no expert, but this is what I could gather, at any rate)
Anyway, thought I should mention in case someone stumbles across the same problem, since I did not see anyone mention this as of yet. Cheers!
Do you use any poise mods?
EDIT: Whoop, didn't notice the new version at first! Everything works perfectly with BFCO now, thanks for the update! :)