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Soulmancer

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Kulharin

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156 comments

  1. dlwpghek2
    dlwpghek2
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    If you were to use it with Gravitas, which would you recommend more, "CPR" or "wait your turn"?
    1. Kulharin
      Kulharin
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      They can be used together, I use both, but I would increase the amount of min and max attackers in wait your turn so that CPR can shine thru
    2. dlwpghek2
      dlwpghek2
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      Thanks for the advice! Thanks for this update too
  2. dlwpghek2
    dlwpghek2
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    Lately I've been looking for some good mods to revamp my modlist. Every time I see a mod that catches my attention, it's you. Are you a god??
    1. Kulharin
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      *blush!*
  3. dlwpghek2
    dlwpghek2
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    Is it normal for MCM not to appear??
    1. Kulharin
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      There is no mcm
  4. Wanderer993
    Wanderer993
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    Is it compatible with MaxsuBlockOverhaul?
    1. Kulharin
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      yup. I use it myself
  5. Oakenshielb
    Oakenshielb
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    i am actually enjoying the bow attack stamina cost lol
    1. darkdiablo88
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      same love the idea, add great immersion to the game!

      question for ay tho? when your stamina runs out does your player still hold the bow with arrow drawn?. mine does an i thought it would be fixed in last update, wondering if you have same issue?
    2. Oakenshielb
      Oakenshielb
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      I'm on a bound weapons build, though it was its fault but yes.
      But I still haven't updated yet, I'm on 1.29 ver.

      I'll see if it gets better with 1.30
    3. Kulharin
      Kulharin
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      I am unable to replicate the issue on the latest version
  6. darkdiablo88
    darkdiablo88
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    Awesome work!  Thanks for the update with the bow fix. Appreciate it very much. 

    on another note. I would like to mention that this mod also comes with a precision.Ini that changes some of the original ini. For the precision mod. A would like to make you aware that. When in first person the hit radius of a NPC I front of the player is quite long. Able to hit NPC from very far away. Wanted to mention as I don’t think is was intended. I edited myself a decrease the valve from 11 down to 1 to make it more immersive!

    great work your doing. A loving the mod. One of the best I’ve used thus far! Cheers!
    1. Kulharin
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      Which first person animation do you use? Just vanilla? CFPAO? MFPAO?
    2. darkdiablo88
      darkdiablo88
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      CFPAO
  7. CYBERxG
    CYBERxG
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    Using this mod with  Alternate Start causes dialogue issues with some NPC's. Example: I started as a member of "The Dark Brotherhood Guild" and you have to talk to Astrid to start the quest, but she ignores you & never gives the dialogue to start.
    1. Kulharin
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      Your issue would have absolutely nothing to do with my mod.  This doesn't even touch actor NPCs or dialogue
    2. CYBERxG
      CYBERxG
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      I thought the same but it somehow does which is weird. Made a new profile with very little mods just to try this btw.
    3. Kulharin
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      which scene? like in the their HQ or the cut scene after you sleep?
    4. CYBERxG
      CYBERxG
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      After you sleep, you're put in The Dark Brotherhood Guild area & Astrid walks up to you to start the first quest.
    5. Kulharin
      Kulharin
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      Does it still happen after update?
    6. CYBERxG
      CYBERxG
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      Still happens. I should say though, this only happens when I use this mod with SCAR which is AE ver.
    7. Kulharin
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      But not without SCAR?  Or with just SCAR n not my mod?
    8. CYBERxG
      CYBERxG
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      If I use your mod alone, it doesn't have that problem. It only happens when I use it with SCAR.
    9. Kulharin
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      I’ll see if I can replicate the issue on my end.  Did you have any SCAR animations?
    10. Kulharin
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      unfortunately I am not able to replicate this issue on my end
  8. darkdiablo88
    darkdiablo88
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    quick question?... can i use simple time block with this mod, any noted issues?
    1. Kulharin
      Kulharin
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      Yup, you can 
    2. darkdiablo88
      darkdiablo88
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      perfect!...thanks for the reply
    3. darkdiablo88
      darkdiablo88
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      hey, 
      been testing the mod out abit and really loving it so far. one minor hiccup i would like to mention, is that when you have a bow drawn and the stamina runs out the player continues to have the bow drawn. the stamina bar empties but keeps resetting from 1 to 0, thus never letting the player having to release the arrow or release the bow. i'm assuming it's a easy fix, but wanted to make you aware.

      maybe there's a way i can fix it myself?

      great mod all the same, love how simple an easy it is to use. amazing work, keep it up!...cheers!
    4. Kulharin
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      I could prolly remove the stamina cost min requirement of a bow attack since drawing is kind of already the cost 
    5. darkdiablo88
      darkdiablo88
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      I figured it wouldn’t be a hard fix, but an update or a patch would be great! The only a real issue with this, is that it defeats the purpose of the mod in my opinion. I’m not great with xedit a still learning. I would do it myself if I truly new how!

      all the same…I am loving this mod an just what I needed to my combat. Thanks so much for the reply. An all your hard work!…cheers
  9. yungnagato
    yungnagato
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    Just wanted to drop by and say that when using this with BFCO, there was some strange behavior when dual wielding. Namely, during a stagger occuring, if you hold block, the character would perform a power attack immediately after coming out of the stagger state, instead of blocking.

    I narrowed it down to the Idle Animations entries in Gravitas, such as DualAttackRoot, DualPowerAttackRoot, etc. For my needs, I simply removed the entirety of that category and that has resolved the issue, at the cost of losing minimum stamina requirements and probably some other game tweaks relating to recoil/stagger in this mod. (I am no expert, but this is what I could gather, at any rate)

    Anyway, thought I should mention in case someone stumbles across the same problem, since I did not see anyone mention this as of yet. Cheers!
    1. Kulharin
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      Interesting.  I’d suggest passing this information on to the author of BFCO.   It seems strange and not something I experience with MCO.

      Do you use any poise mods?
    2. yungnagato
      yungnagato
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      No poise mods, no. And, yeah, I have already left a comment regarding it on the BFCO page if the author deems it worthwhile to investigate.

      EDIT: Whoop, didn't notice the new version at first! Everything works perfectly with BFCO now, thanks for the update! :)
  10. hadaev
    hadaev
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    Link to Blade and Blunt - Armor Rating Scaling Standalone is wrong