Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

dionysist

Uploaded by

dionysist

Virus scan

Some manually verified files

Tags for this mod

About this mod

QW's Grass Patch 2 Pre-Cache for LOD Generation

Requirements
Permissions and credits
This mod is for advanced users who are familiar with using xLODGen, TexGen, & DynDOLOD.

The use case is if you want grass LOD, but can't run No Grass in Objects for whatever reason, or you just don't want to generate it yourself.

This grass cache was generated with only the mods listed below active. This means that if you add mods that add things to, and/or change the
landscape, you will likely have grass LODs clipping with the newly added objects. You could also end up with floating grass.

The load order I used was:
Landscape and Water Fixes
Cathedral - 3D Pine Grass - Full 3D Coverage
Origins Of Forest
Folkvangr
QW's Grass Patch 2

Installation:
ModOrganizer: Install as any other mod. It will complain that "The content of <data> does not look valid", ignore that, and click "Ignore" on the next pop-up as well.

Vortex: No idea, sorry.

Once installed you will then run xLOD, TexGen, and DynDOLOD.

Use Grass Cache Helper NG

Recommended TerrainManager settings:

[TerrainManager]
fBlockLevel0Distance=53248
fBlockLevel1Distance=159744
fBlockMaximumDistance=331776
fSplitDistanceMult=1.000

Refer to the STEP guide for basic instructions

Pay attention to the screenshots on the STEP guide.

This may be helpful: Grass LOD matching colour seam guide

You can find other grass precaches here