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Azraille

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Dimitrisgrr

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103 comments

  1. Dimitrisgrr
    Dimitrisgrr
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    Post any issues of the port here and i will try to help. Feel free to upload images.

    I got the Bethesda.net versions up and running as well :

    PC : https://mods.bethesda.net/#en/workshop/skyrim/mod-detail/3591319

    XB1 : https://mods.bethesda.net/#en/workshop/skyrim/mod-detail/3591409
  2. inuyasha01984
    inuyasha01984
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    Thanks a lot
  3. CurvingFyr3
    CurvingFyr3
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    Do you know of any higher res reskins of this mod? I really want that helmet lol
    1. kaijuK41
      kaijuK41
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    2. JustStereo
      JustStereo
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      how does one install the pack with nexus?
  4. hoangdai94
    hoangdai94
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    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖
  5. Pigeons482
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    hey dont know why but i cant wear the helmet but npcs can  
    1. Dimitrisgrr
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      Iirc it's race dependant
  6. bigfloppacat
    bigfloppacat
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    nice sword, any mod you used to get it or is it a vanilla.
    1. Dimitrisgrr
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      If i remember correctly the mod is called Skyforged weapons (or swords? something like that).
  7. pantherman78
    pantherman78
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    Anyone know how to make this mod an esl? I tried to do it in xedit but nothing seemed to work.
  8. AssassinsXSpecter
    AssassinsXSpecter
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    Hello.  I'd like to use this mod in Enderal but I can't because character races and all that.  I just wanted to know if anyone knew of a fix.
  9. bikinikilljoy
    bikinikilljoy
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    I've not yet tried this one, but must say ComfyKnight is the most ingenious title I've ever come upon, the Monty Python spin-off film that should have been.
  10. Pharmagator
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    ok ...   Faraam is the best!

     
  11. Pharmagator
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    my favorite armor!   A+++!!!  

    after about level 40, my character dons the Faraam armor and the fur is now WHITE!?!?!  

    is there a way I can fix this?  
    1. stan33
      stan33
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      not a bug, just a conflict with the mod "Regal Paladin Armor", this two mod use the same name texture and same tree folder. For solve this
      incompability you juste have to rename the fur.dds by fur2.dds do the
      same for the alpha and open nifscope to do the same change. Et voilà
    2. Pharmagator
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      any step-by-step guides that I can use to figure out exactly what to do and not screw up my game? 
    3. Pharmagator
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      seriously, I would pay good money for someone to help me fix this... 
    4. thaBlindSniper
      thaBlindSniper
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      It's a tedious process, but these steps should work.


      • Download/extract/install Bethesda Archive Extractor (BAE) and NifSkope.
      • Go to the directory containing this mod's staged files (e.g., in Vortex, right-click the mod and select "Open in File Manager"). You should see .esp and .bsa files.
      • All the meshes and textures are in the ".bsa" archives. You need to extract them so they can be edited.
            Open BAE.
            Drag the 2 .bsa files into the window.
            Click extract.
            Navigate to the exact same directory.
            Click "Select Folder".
            Move the .bsa files somewhere else... you don't need them any more (except as a backup).
      • Go to the new textures folder all the way down and rename these files (You may need to enable extensions in Windows Explorer to see the ".dds".):
            "fur.dds" -> "fur2.dds"
            "fur_n.dds" -> "fur2_n.dds"

      • Go to the new meshes folder all the way down.
      • Open up outfitf_0.nif in NifSkope. You should see the mesh in the viewport on the right. It's probably purple but that's OK.
      • In the viewport, click on the fur part of the armor. That highlights the vertices/edges of the fur component on the mesh.
      • Look in the tree on the left and you should see a "BSTriShape" labeled as "Fur" also highlighted. You need to rename the textures for this part of the mesh:
            Expand the tree node so you see BSLightingShaderProperty > BSShaderTextureSet.
            Click BsShaderTextureSet.
            In the bottom, you should see the paths to the textures you renamed in step 4. Rename them like in step 4...

      • In the tree on the left, there should be another "BSTriShape" node called "Fur_Bottom". Repeat step 8 for it.
      • Once done, you can save the file with CTRL+S.

      • You'll need to repeat steps 6-10 for the other three mesh files: outfitf_1.nif, outfitm_0.nif, outfitm_1.nif
      • Redeploy your mods. Your mod manager should realize the staged files have changed and load the new ones. (Vortex does this anyway.)

    5. Pharmagator
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      Thanks!   Wish me luck!   (Fingers crossed) 
    6. Pharmagator
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      I tried...  and failed... sigh....   story of my life...