Skyrim Special Edition
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Klaus

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KlausGamingShow

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79 comments

  1. KlausGamingShow
    KlausGamingShow
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    .: Thanks for showing interest in my mod! :.
    Please, leave your unique critique when you get a chance.
  2. Deathscythe0xx0
    Deathscythe0xx0
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    I need some help. I'm adding this to a nolvus installation and it's done a bit like wabbajack and it's in a separate instance. I can't, for the life of me get your command line code to recognize any of the "data" folders I've given it. I've tried the default game folder, the Stock Game folder in Nolvus, I've even tried pointing it directly at the "mods" folder in the nolvus instance and I still got nothing. Has anyone else had this issue?
  3. Petzoqui51D
    Petzoqui51D
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    Nevermind, 
  4. urbon
    urbon
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    This is exactly what I was looking for. Thanks a lot! no hands s#*!, only body. God bless you. 🙏🏻
  5. Nacklebell
    Nacklebell
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    Hi again , does this mod distribute the skin maps to  the follower mods as well,i have a few followers that have a neck seam and wondering if it could be related since they use a different  skin/body than the one i use in the game .
  6. Nacklebell
    Nacklebell
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    Hi 1st of all great mod i love it, but im having a little trouble with it,im using this paired with sandow plus plus and ripped bodies,the problem is that some npcs appear bald when i enable this mod, at 1st i though it was the npc overhaul i was using (hight poly npc overhaul),but after disabling this mod it went back to normal,im wondering if some1 knows what the issue could be , other than the bald npc here and there the mod works fine.

    edit:nvm the issue i posted before, i decided to test this mod with another npc overhaul and it worked without an issue , i think the high poly npc overhaul might have some sort of incompatibility , i tried it with the botox for skyrim and its fine no issues  for now , anyway sorry for the bother and again thx for the mod :)
  7. horc00
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    Hi there, I'm trying to create my own pattern set using your mod, but I'm having difficulties identifying how the mod recognises the NPC's weight. Can you point me in the right direction?

    The pattern I'm going for is:
    ;           FormID                                                  Muscles/Weight
    ;     ~~~~~~~~~~~~~~~~~~         Description         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ;      Arg/Kha  Men/Mer                                 0  10  20  30  40  50  60  70  80  90 100
    ;   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ;       0x804    0x814                      Smooth      1   1   1   1   2   2   2   3   3   3   3
    ;       0x805    0x815        Linear        Shaped      4   4   4   4   5   5   5   6   6   6   6
    ;       0x806    0x816                      Strong      7   7   7   7   8   8   8   9   9   9   9

    Using Xedit to study your mod, I've identified that your plugin entry 0x816 links to the 11 textures.
    0x816 SkinNaked_UP_L2
    >>>  0x877 NakedTorso_UP_L2
    >>>  0x8D7 SkinMaleBody_UP_L2
    which has FormIDs SkinBodyMale_1_UP_NPC to SkinBodyMale_B_UP_NPC which uses the textures MaleBody_1_msn.dds to MaleBody_11_msn.dds. What I don't understand is how the plugin or SPID ini files recognise the weight.

    My guess is that I need to link:
    0x814 SkinNaked_UP_L0 to MaleBody_1_msn.dds to MaleBody_3_msn.dds
    0x815 SkinNaked_UP_L1 to MaleBody_4_msn.dds to MaleBody_6_msn.dds
    0x816 SkinNaked_UP_L2 to MaleBody_7_msn.dds to MaleBody_9_msn.dds

    My question is:

    • Is the above method correct?

    • How do I make the mod recognise that MaleBody_7_msn.dds is meant for weights 0-30? Because I can't find anything inside the FormIDs that make reference to weight.

  8. RonantheRonin
    RonantheRonin
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    I'm not sure if it's this mod but for some guards etc their thighs are clipping through their armor. I can fix it with reset inventory.
  9. kyuukokunoten
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    will these works with obody ng?
    1. KlausGamingShow
      KlausGamingShow
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      Yes, it will work with OBody NG.
  10. chacomain
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    Hey, thanks for the great mod!
    I've been searching for a mod that does this for so long, I was making a mod similar to this one also using SPID, but I suddenly found this while browsing through random mods like I do once in a while, and damn this is what I wanted to do and more.
    I wish I had found this mod sooner, maybe if it had "muscle" in the title or similar.
    Anyways, thank you again for the mod!
    1. KlausGamingShow
      KlausGamingShow
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      That's appreciated, thank you!
  11. brandiuntz
    brandiuntz
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    Had to come back and thank you AGAIN for this mod. I was able to use it to finally give my player her custom, scarred skin, without changing the diffuse NPCs use. I've avoided mods like Unique Character and Unique Player because they do too much and can require special bodyslide, etc.

    Thank you for making a mod that does a lot, in a simple way.



    1. KlausGamingShow
      KlausGamingShow
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      Good job, she looks great!
      Where this normal map comes from? What's her weight? Feel free to share anything about her, like body preset, hair, scars, etc.
      In fact, I'd appreciate if you could submit this picture in the Images tab. It'd be a shame if it gets buried here in the Posts section.
    2. brandiuntz
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      Aw, thanks! A lot of work has gone into Tara here.

      CBBE body, based off CBBE Athletica. Hair is my custom blend of a KS Hair and an SG hair. Scars are created by me, embedded into her diffuse skin, which is Tempered Skins. She is an NPC in a mod, and will eventually be a follower mod, too. I had created the scars for that. Then, wanted them on the player character version, of course.

      Muscle map for her is a custom blend of SNU-WholeFemaleBody and Tempered Skins' most muscular option.

      What is so great about your mod is my ability to give all the NPCs various levels of the Tempered Skins' normals, then have Tara keep her custom one. It occurred to me there must be a way to assign the the scarred (diffuse) skin exclusively to her with your mod, so the NPCs keep the default skin.

      Really appreciate how non-destructive and how little has to change with the player character for your mod to work.

      She grabbed #6 of the skin texture set, which I thought was interesting. I leave her weight at zero, so wasn't sure which texture set she'd grab. I just pointed them all to the same diffuse and all the normals are the same, just numbered as needed.
    3. KlausGamingShow
      KlausGamingShow
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      The effort invested into Tara is evident, indeed. I'm glad to know that my mod is able to somehow suit your needs.
      And thanks for the shot!