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This page was last updated on 29 November 2023, 8:47AM
- Changelogs
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Version 2.30
- *** Visualization ***
- replaced the old restoration potions models;
- fixed chainmail models;
- edited a default chainmail color;
- the 4th chainmail upgrade received more variations;
*** Preks ***
- added new perks: "Flexible Defence" (Heavy Armor), "Fortification" (Light Armor), "Winding" (Light Armor), "Logistician" (Speech);
- rebalance perks: "Orator", "Morphallaxis", "Mutilation", "Armors Breach", "Dispersion", "Investor", "Horrendous", "Mass Balance", "Regrouping", "Know Thyself II", "Mage Armor", "Stability", "Myrmidon";
- the number of the "Dispersion" ranks reduced to 3 (ability points will be returned);
- rebalance most of the base perks with 5 ranks (stronger bonus on the lower ranks levels);
- the "Morphallaxis" position was switched with "Concentrated Poison";
- silver weapon gains sharpening bonus from the "Steel Smithing" perk;
- tempering rebalance;
- more detailed description of some perks;
*** Enemies ***
- increased strength of some dragons;
- some enemies received the regeneration bonus ability on the low HP level (falmers, briarhearts and hagravens);
- draugrs received 15% raged weapon resistance;
- slightly increased the total damage threshold;
- dwarven mechanisms now have 50% fire and shock resistance and 0% cold resistance;
- strengthened dwarven mechanisms and increased the reward on them;
- increased enemies and traps poison damage;
- increased the damage of the drain life of vampires-npcs;
- draugrs and vampires received perks that give a bleeding damage with axes;
- reduced enemies aggro-radius;
*** Important fixes ***
- fixed the "naked bandit bosses";
- your traps no longer trigger on you;
- fixed the "traps hang in the air after placing from the 1st person view";
- fixed the "the Pain effect sometimes not dispelling";
- reduced chance to receive the "Pain" effect from a channeling spells;
- the "Traveling Downsides" effect chance also depend on current health (5 times less with 500 health);
- fixed the "unstackable perks/abilities/enchantments effects";
- invisible weight fix;
- fixed all of the "sometimes conditional ability not working";
- fixed the "enemies weird behavior";
*** Stamina rework ***
- the attacks drain stamina slowly;
- an all physical damage reduced by 6% for each 10% missing stamina (up to 54% reduction);
- an additional critical damage reduced by 8% for each 20% missing stamina;
- slightly reduced the power/bash attacks stamina cost;
- slightly increased the power attacks damage;
- the stamina restoration potions now restore flat value;
*** Critical strikes rework ***
- the base critical damage increased strongly (~x3 times for melee weapons and ~x2.5 for ranged);
- the sword perks no longer give critical strike chance, but reduce a power attack stamina cost instead;
- the first perk in the one/twohanded tree gives 5% critical strike chance;
- the critical shot perks give 5%/8% increase crit chance and 40% critical additional damage increase;
- sprint power attack perk gives only 40% critical additional damage increase;
- the "Simple Materials Knowledge" perk also increases base critical damage;
- the base Locksmith perks also increase additional critical damage (+30% per perk);
- the base Pickpocket perks also increase any (including unarmed) critical strike chance (+2% per rank);
- slightly increased the enemies armor effectiveness;
*** Misc ***
- the food effects rework first iteration;
- some abilities/characteristics adjustments of the races;
- the Warrior stone now increases physical damage by 10%;
- changed the Talos blessing (now gives the 25% shouts effectiveness increase);
- a resting reduces spells cost;
- the Speechcraft skill level increases selling prices by 3% for each 10 levels starting from 20;
- the dragon priest masks now have the relevant armor keyword;
- increased the magic regeneration in combat multiplyer (0.33 -> 0.4);
- renamed the levels of the armor upgrades (I - IV);
- restorations potions rebalance (now they are all lasting 3 minutes and balanced accordingly);
- increased the traders gold amount in the taverns (up to 1.5k);
- enchanted a glass/ebony equipment can be bought on the lvl 1;
- some enchantment/alchemy effects rebalance;
- rebalance of the "Soul Break" (now also hits the dragons), master level, barrier and Dawnguard spells;
- rebalance of the many artifacts;
- reduced the fatality hit damage multiplier;
- increased a falling damage;
- removed the resistances curves (what is written, that it gives);
- sneaking rebalance;
- Danica now provides a service to advance all skills by 1 for 70k;
- improved compatibility with USSEP;
- face-meshes added to bsa;
- added patches for: "You Hunger" and "Carriage and Ferry Travel Overhaul";
- pak of secondary fixes and adjustments.
- *** Visualization ***
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Version 2.29
- - perks: added 2 new for bound weapons (2 ranks each) - "Souls Thirst" and "Ethereal Touch";
- perks: added "Reconstructor" (additional tempering bonus for daedric artifacts);
- perks: added 2nd rank for "Poisoned";
- perks: description/behavior fixes for "Paladin" and "Stymie Beast";
- perks: significant "Mutilation" nerf;
- perks: "Simple Materials Knowledge" extended with chitin and bonemold materials;
- perks: main enchantment perks no longer linked to materials (now it's +15% by rank);
- massive loot rework;
- much harder to gain resistances cap (most of passive/active effects now grant lesser bonus);
- rebalanced characteristics of silver/dawnguard weapons - now they are really effective against vampires/undead/werewolves;
- rebalanced bound/daedric/unic/"Thane" weapons;
- other prices/weight/damage/defence weapons and armor characteristics edits;
- boosted ice and fire shouts;
- boosted dragons;
- some rebalancing of soldiers/guards, draugrs, vampires, thalmor soldiers, briarhearts, spriggans, werewolves, hagravens;
- edited predators spawn cells (more variety);
- reduced werewolves spawn chance;
- bandits bosses edits;
- added additional armor ignore for animals and marksmanes;
- bandits and vampires accured chance for enchanted weapons;
- added new weapon enchantments with resistances damage (-%magic, -%poison, -armour) - effect stacks, low consumption, added to level lists;
- "Consecrated" and "Diamond Dust" not longer eternal, but their consumption is low;
- different enchantment for regeneration rune (now stackable with armor enchantment);
- some ingredients received "Cure Poison" effect, and effect itself was fixed;
- some ingredients edits (reduced "stone skin" duration, "paralyze" added to sabrecats tooth, etc.);
- some alchemic effects/enchantments prices edits;
- "Damage of Light" poison corrected;
- "Fatal Damage Health" poison now applies with less than 60% of health;
- ability to craft/temper silver swords;
- hide and leather hoods added to level lists and craft;
- skaal armor added to craft;
- all body armours allowed to craft now can be improved through forge recipes (including improvement with schemes to 4th level);
- ability to improve crossbow (including improvement with schemes to 4th level);
- project cleaned from redundant records;
- improved compatibility with USSEP;
- pak of secondary fixes and adjustments.
- - perks: added 2 new for bound weapons (2 ranks each) - "Souls Thirst" and "Ethereal Touch";
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Version 2.27
- - some runes rework, "Dusk" replaced with "Rust", increased 1st lvl runes drop chance;
- it's now possible to craft scrolls of ability with 3rd lvl runes;
- each first Doomstone visit will grant ability point;
- rebalanced armors upgrade (with blacksmithing forge);
- added 4th lvl armor upgrade with special schemes (can be found in a boss chests, pretty rare);
- 4th upgrade lvl usually have few variants (different only appearence, or look and characteristics);
- added perk "Don't Get Up" (Illusion tree);
- added 2nd rank of "Inertial Ward" perk;
- most of enemies-mages received "Inertial Ward" 1st or 2nd level;
- enemies received armour ignore perks;
- rebalance sneaking penalty in heavy armour, "Stone disguise" now have 2 ranks (3rd become different perk - "Part of a Hand");
- increased pickpocketing difficulty;
- increased Soul Cairn difficulty;
- it's now possible to mix low level attributes restoration potions in a cooking pot to get theirs higher level variants;
- massive loot rework;
- big pack of minor fixes, improvements and balance corrections.
(additionally)
- added face-textures folder into archive;
- archive is now installer through NMM/Organizer;
- added rewards tweak for "The Notice Board".
- - some runes rework, "Dusk" replaced with "Rust", increased 1st lvl runes drop chance;
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Version 2.23
- 2.23:
- added "Auto-lockpicking" mechanic and perk for it;
- added "Inertial Ward" perk (reduce income bolts/arrows damage with full ignore chance while casting ward);
- added "Careful Leader" perks (2 levels, deal no damage to followers from specific sources);
- added critical strike chance with greater power to many enemies;
- added invisibility ability to some falmers;
- changes to some spells mana cost and potions prices;
- increased power of many weak quest-bosses;
- slightly increased NPC's ranged attacks accuracy;
- and pack of minor fixes and balance adjustments.
- 2.23:
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Version 2.21
- Nexus release
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- Author's activity
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November 2023
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29 Nov 2023, 8:47AM | Action by: VSRevan
Attribute change
'Description changed.'
October 2023
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05 Oct 2023, 4:54PM | Action by: VSRevan
Attribute change
'Description changed.'
September 2023
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03 Sep 2023, 10:05PM | Action by: VSRevan
Attribute change
'Description changed.'
July 2017
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08 Jul 2017, 7:24AM | Action by: VSRevan
Changelog added
Change log added for version 2.30
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08 Jul 2017, 7:23AM | Action by: VSRevan
Changelog added
Change log added for version 2.29
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07 Jul 2017, 11:35PM | Action by: VSRevan
Changelog added
Change log added for version 2.3
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07 Jul 2017, 11:34PM | Action by: VSRevan
Changelog added
Change log added for version 2.3
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07 Jul 2017, 11:34PM | Action by: VSRevan
Changelog added
Change log added for version 2.3
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07 Jul 2017, 11:24PM | Action by: VSRevan
Changelog added
Change log added for version 2.3
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07 Jul 2017, 9:38PM | Action by: VSRevan
Attribute change
small description changed
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07 Jul 2017, 9:37PM | Action by: VSRevan
Attribute change
long description changed
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07 Jul 2017, 9:34PM | Action by: VSRevan
Changelog added
Change log added for version 2.3
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07 Jul 2017, 9:33PM | Action by: VSRevan
File added
- Static Skyrim -
May 2017
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24 May 2017, 10:05PM | Action by: VSRevan
Attribute change
long description changed
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24 May 2017, 10:02PM | Action by: VSRevan
Attribute change
long description changed
April 2017
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12 Apr 2017, 9:49PM | Action by: VSRevan
Attribute change
long description changed
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07 Apr 2017, 10:16AM | Action by: VSRevan
Attribute change
long description changed
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06 Apr 2017, 9:55PM | Action by: VSRevan
Attribute change
small description changed
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06 Apr 2017, 9:53PM | Action by: VSRevan
Changelog added
Change log added for version 2.29
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06 Apr 2017, 9:52PM | Action by: VSRevan
File added
- Static Skyrim -
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