It's funny that skyrim bandits all have this
supernatural dodge ability when you're shooting at them, and your melee only dragonborn always
had enough arrows on themselves to supply the whole Whiterun guardian forces. One might seek aid from modifications that
slacken the pace of projectiles, other may find ways to rid the Skyrim populace of
their uncanny accuracy. Here shall I proffer you another solution, which is ineptly named
Projectile Sense - Incoming Arrow & Magic Slows Time
Also checkout my killmove mod Kaputt
A SKSE plugin that adds a power to slow time (and you) when an incoming arrow/magic missile is detected, with optional cooldown, stamina/magicka cost and perk requirement to make it less OP.
In game your character should have a power called
Toggle Projectile Sense (If not, save and reload). When the power is on, time will slow when arrows/magic come near you. Pair it with mods that let you dodge/deflect projectiles for maximum coolness.
Make sure you have SKSE and
Address Library installed, then just put the stuff in your game folder or w/ a mod manager. Uninstall at any time.
Config file at
Data/SKSE/plugins/ProjectileSense.toml. Options (timescale, duration, detection, perk requirement etc.) are documented with comment. Do check it out before mindlessly going in playing.
Yes. Or maybe yes. Most probably yes.
There is a debug log option. Enable it and report any bug with log at My Documents/My Games/Skyrim Special Edition/SKSE/ProjectileSense.log
Some has reported this not working w/o po3's Papyrus Extender and po3 Tweaks. If the mod doesn't work for you, you may try installing the 2 mods.
ThanksSKSE Team
meh321
maxsu
Ersh, dTry, Fudgyduff and their code
Source Code