Skyrim Special Edition
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unhingedgrooby

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unhingedgrooby

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18 comments

  1. luckyou1
    luckyou1
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    it doesn't work for dmco,because i checkd the dmco folder and  there is no sound folder
    1. ROYGBIVx420
      ROYGBIVx420
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      I am having the same issue. I remember using this mod in the past with DMCO though. I even downloaded n older version of DMCO and it is still not making any noise when I roll. How can I get this to be work?
    2. Milbox
      Milbox
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      Same problem did anyone ever find a fix? :/
  2. deleted36378220
    deleted36378220
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    with OAR now released would different sounds per armor be possible? or maybe assigning different sound based on said dodge animation which is set to what you are wearing, but I guess that would need a bunch of new dodge animations. I'm kinda just spitballing cause I don't know the actually possibilities with OAR as of now. 
    1. unhingedgrooby
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      if u really want to try something, you can try putting different copies of dmco animations in verolevi's cata addons, creating new records in xedit for each sound, and changing the annotation in each animation file to point to the correct record
  3. Kree6427
    Kree6427
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    How do you change from the light, medium, and overweight options? On the video she brings up a menu to change sound settings but its in a different language and don't know how to access that
    1. unhingedgrooby
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      so when you install it, just click one option, don't select multiple because it just overwrites one another.
  4. al10jake
    al10jake
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    can you please add sound for elden rim dodge (tk dodge re)???
    1. unhingedgrooby
      unhingedgrooby
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      if the tk sound replacer works, just replace the .wav with the one from this mod
    2. al10jake
      al10jake
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      it doesnt work sadly Dx
  5. fitrielias
    fitrielias
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    Is it possible to make a DAR condition for dodge sound? (based on armor you wearing light/heavy)
    1. Vai1lyn
      Vai1lyn
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      DAR only works for animations. The sound played is controlled via event in the animation file. Therefore, you can create 4 sound records in an ESP and duplicate the DMCO animations creating a naked, light and heavy armor set. You then replace the sound name in the HKX files matching the respective armor sound. Finally, you place the animation sets in DAR folders, with matching armor keyword conditions.

      I know that this solution is VERY over-engineered, there is probably an easier way I'm not aware yet.
    2. fitrielias
      fitrielias
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      Got it! Thanks for the explanation 
      I think I once saw a mod that does the same thing but for walking/sprinting audio. Better check that out and see how they do it
      Since I'm still new in modding, instead of creating new esp (which I don't know how XD) maybe I'll just add some new keyword in an existing esp
    3. CaineGaming
      CaineGaming
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      I'm not sure, but maybe the newly released sound record distributor could help.
  6. al10jake
    al10jake
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    does normal dodge and dodging overweight have different sound effects with dmco??
  7. urbon
    urbon
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    Thanks for this. I was lurking like crazy trying  to find the sfx files lol. 
  8. nability
    nability
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    That video though LMAO
  9. NielsTheDutchOne
    NielsTheDutchOne
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    Actually tried doing this myself before but couldn’t find the sfx for it. Thanks!