Skyrim Special Edition

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Hanaisse

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Hanaisse

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23 comments

  1. BKCXb
    BKCXb
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    Why is there no Floraswampfungalpod02.nif and will you be making a Mari's Flora compatible version?
    1. Hanaisse
      Hanaisse
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      Floraswampfungalpod02.nif is not used in the game (I double and triple checked).
      And no, sorry, I will not be making a Mari's compatible version, it wouldn't look as I intended.
    2. BKCXb
      BKCXb
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      I figured it was something like that, never really noticed it wasn't used.

      no worries,I can enable the glow maps myself.
    3. titanbass1
      titanbass1
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      If you would ever be willing to patch it for Mari's flora, that would be an amazing combination. Either that or if you have a recommended texture replacer.
    4. HamsterSensei12
      HamsterSensei12
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      I respect the decision not to patch for Mari, while also lamenting it. Mari's Fungal Pod is such a dramatic improvement over vanilla that it would be hard to sacrifice even for this interesting animation.
    5. SkyKatarsis
      SkyKatarsis
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      • 39 kudos
      Thank you very much for another miracle.  I really like your mods, favorites in my game. They add such pleasant nuances that bring the game to life aesthetically. I also imagined this plant smoking.  You did such a great job of making it a reality.

      But I also want to ask for compatibility with Mari's Flora textures, in particular with her glow map. I really like your smoke and luminous veins. Their combination would be wonderful. Although it can be in a different color scheme for better compatibility. It would also be great to see Fungal Pod a more rounded, high poly ball shape of this plant.
    6. BKCXb
      BKCXb
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      For people wanting a Mari compatible version, turning on the glowmaps is super easy in Nifscope.

      - open the mesh floraswampfungalpod01.nif in Nifscope
      - click Block list tab
      - click drop down (arrow) next to > 0 BSFadeNode
      - click drop down( arrow) next to > 2 NiSwitchNode
      - click drop down (arrow) next to > 3 NiNode
      - click drop down (arrow) next to > 29 BSTriSahape
      - click on 30 BSLightingShaderProperty
      - double click in Shader Type Box
      - use the drop down v (arrow) and click on Glow Shader
      - double click in Shader Flag 2 Box
      - use the drop down v (arrow) and click Glow Map (box checked)
      - double click  in Emissive Color Box (not the color wheel)
      - change R value to 1.000
      - change G value to 0.750
      - Double click Emissive  Multiple box
      - change it to 3 (ENTER to save)
      - click Block list tab again
      - click drop down on 30 BSLightingShaderProperty
      - click on 31 BSShaderTextureSet
      - double click on the 3rd box under textures\plants\SwampFungalPods01_n.dds
      - type textures\plants\SwampFungalPods01_g.dds in the box (enter to save)
      - click File (at the top) and save

      - open swampfungalpod01.nif
      - click Block list tab
      - click drop down (arrow) next to > 0 BSFadeNode
      - click drop down (arrow) next to > 6 BSTriSahape
      - click on 7 BSLightingShaderProperty
      - double click in Shader Type Box
      - use the drop down v (arrow) and click on Glow Shader
      - double click in Shader Flag 2 Box
      - use the drop down v (arrow) and click Glow Map (box checked)
      - double click in Emissive Color Box (not the color wheel)
      - change R value to 1.000
      - change G value to 0.750
      - Double click Emissive  Multiple box
      - change it to 3 (ENTER to save)
      - click Block list tab again
      - click drop down on 7 BSLightingShaderProperty
      - click on 8 BSShaderTextureSet
      - double click on the 3rd box under textures\plants\SwampFungalPods01_n.dds
      - type textures\plants\SwampFungalPods01_g.dds in the box (enter to save)
      - click File (at the top) and save

      That should work in game but I haven't had time to test it yet ingame. Since it is just a mesh swap there is no fear of breaking anything. To test just go to where a swamp fungal pod is and make a save. Follow the steps above to make the meshes "Mari Compatible", than load the save. If the game won't load or crashes just reinstall the original mod. If everything goes right it will load and you will have Mari's glowing textures with mist plumes.
    7. H3xx
      H3xx
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      @BKCXb I don't suppose you could do a quick little tutorial on how to add the enb light from "ENB Light for Swamp fungal pod retexture by Mari"
      I've never been able to find as good a nifskope tutorial as the one you posted here.
    8. BKCXb
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      I don't use enb lights. I just enabled the glow maps on the mesh to match Mari's.

      I saw a link on one of the ENB lights mod authors pages, on how to add the node to your meshes.
      - basically you just copy the node from a mess that has it, and paste in into your mesh.
      - adjust its size, position, and color to suit your needs.

      look at the spoiler section of this mod.

      https://www.nexusmods.com/skyrimspecialedition/mods/68843
  2. jedp15
    jedp15
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    • 24 kudos
    Those pods are in desperate need of some higher poly lovin - can pierce flesh with those angles.
  3. deleted156399228
    deleted156399228
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    • 13 kudos
    Nice, thanks Hanaisse. 


    Be remiss if I did not mention if there was one mesh in the game that could seriously use a subdivide and smoothing, this would be it. Thrice even.
  4. koschack
    koschack
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    I really like this!  Thank you!
  5. MPFernando
    MPFernando
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    • 16 kudos
    Poggers
  6. zeknapain
    zeknapain
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    Even less fps in Morthal swamp yay! 
    Seriously though, it looks very nice, thanks
  7. Wired1up
    Wired1up
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    Another gem, thanks Hanaisse!
  8. kijikun
    kijikun
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    • 12 kudos
    I wonder if this could be made to use BOS?
    1. Hanaisse
      Hanaisse
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      What is BOS?
    2. BKCXb
      BKCXb
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      What advantage do you think would be gained by doing it with BOS. I can't think of any, but I can think of a couple disadvantages.

    3. Tryggas
      Tryggas
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      I think BOS  = Base Object Swapper 
    4. syclonix
      syclonix
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      There's no need for BOS since this is just a mesh replacer. BOS is only needed when otherwise making worldspace edits using an esp. This mod has no esp.

      EDIT: Thank you Hanaisse for clogging up my MO2 ;) all your mods are great!
    5. Hanaisse
      Hanaisse
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      Oh right, Base Object Swapper. Yeah, no need for it.

      And you're welcome, syclonix
  9. steelfiredragon
    steelfiredragon
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    what do es the animation look like?
    1. Hanaisse
      Hanaisse
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      Well, it's described in the description, not sure what more I can say. A flow of purple around the pod itself and spewing fumes. Try it.