Still in the middle of my installation process, but I took a trip near Morthal and found two wonderful versions of the Deathbell so this seems to work perfectly. I'll try more of your mods because they seem to be using BOS on items whose differences I actually notice.
Yeah this is a known problem with the planted flowers, I'll have a proper fix for it once I have a PC to mod again. For now using this in combination with this mod will make the plants grow into these flowers. Hopefully that helps for now!
Your Diversity mods are so good, thank you! They really kick up the visuals another notch.
Would you consider doing a diversity mod for the 9 colours of moths from "Luminescent Luna Moths"? That mod author has given permission to modify, as they have moved on from modding.
Totally fine if you can't be bothered, but after seeing your other mods in game I immediately thought how good it would look with the glowing moths :)
These are so pretty, obsessed! This might be an annoying ask, but would you consider making a version that changes the flower colors but keeps the leaf colors all the same? Just so it looks like the same plant that blooms in various colors. Regardless, these are lovely and I'm keeping them :)
Thanks! I'm glad you like them :) I did try to make a version like that, but one of the stems pulls it's texture from the flowers so it ended up looking really wonky. Maybe one day!
This! I ended up settling just for one color deathbell mod in the end, because differently colored leaves made it look just bad in game. Deadly nightshades author for example kept the same leafs for every plant and because of that they look way more natural in game.
I really like the mod but noticed that some of the colors are really saturated in my game and then wind up sticking out Windwaker Link in a Souls game. Would it break things to delete the individual texture files for the colors that are bit bright?
I'd expect that to cause problems, but a save workaround would be to replace the textures of colors you don't like with duplicate textures of ones you do like. This would of course increase the likelyhood of running into some colors.
Either of those things, or you could use my other Deathbell mod that just has two colors to pick from, and they are more neutral :) but yeah deleting texture files would just leave you with purple missing textures.
Hello! You could open the NIFs in NifSkope, and edit all of the color values. You'll have to do it for every NIF and every branch in each NIF that holds ENB light. I'll attach a screenshot to better explain cause I'm not very good with explanations haha. So the slider where the arrow is, lower that to about half :) Then you can do Ctrl+C to copy this color, and paste it with Ctrl+V in the same slot (highlighted in white here) under every other branch (the ones in the yellow brackets). When I have the motivation and free time I will probably upload dimmer meshes. I hope this helps!
I've always loved how deathbells add a little pop of color to their environment, and I think this mod has amplified this in a bright yet tasteful way. Beautiful work, as always, Dovah.
I always loved that too, but always bummed me out that they were all the same color. Glad you're noticing a difference too, genuinely makes me happy to hear it. Thank you Nox! <3
58 comments
why is this mod not compatible with: https://www.nexusmods.com/skyrimspecialedition/mods/81828 ?
Would you consider doing a diversity mod for the 9 colours of moths from "Luminescent Luna Moths"? That mod author has given permission to modify, as they have moved on from modding.
Totally fine if you can't be bothered, but after seeing your other mods in game I immediately thought how good it would look with the glowing moths :)
Anyway, thanks again for the awesome mods!
I'd love to do a diversity mod like that, I'll add it to my list of projects when I have a PC for modding again. Thank you for the idea! : )
Very very very small comment. The hitbox of harvesting (it's called that?) is a bit smaller than vanilla, I think. Nothing really annoying.
And ooo interesting, I didn't make these meshes, only the textures/B.O.S implementation. When I have a PC again I'll look into it : )