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ZornPhox

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ZornPhox

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16 comments

  1. BDG9000
    BDG9000
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    Out of curiosity, is it possible to find this weapon in the game instead of having to spawn it in the inventory ?

    I figured it could make sense to find it in some specific places, such as Helgen, or near some forges. Or even wielded randomly by low-level bandits, as someone suggested.
    1. magnet55sphere
      magnet55sphere
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      yeah i was really hoping for like, outside whiterun there is a large rock with a sword in it, you can walk up to it and says something like 
      [E] Activate
      Your Destiny Awaits
      then when you go to pull it out, it brakes and the next message you see is "..."
  2. Ausarq23
    Ausarq23
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    we are so close to getting a full talion build
  3. swordjuggler
    swordjuggler
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    A cool idea. If you're open to suggestions, I'd make the pommel bigger (look at historical examples for comparison). It's supposed to be a longsword, right? If it had less handle, it would look more balanced, I think. Or more blade. And pointier. And maybe make the crossguard more interesting?
  4. CelticCanadian
    CelticCanadian
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    yo, this'd be great for a Talion build
    1. darthstroker
      darthstroker
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      Ight time to Find a way to add Celebrimbor and the new ring...
  5. bigguschungus
    bigguschungus
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    Could be a pretty good weapon to give to low-level bandits instead of them all having Iron Daggers. (if you plan to add it to level-lists and etc.)
  6. WoodsyTea
    WoodsyTea
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    The broken sword... The most op weapon in every souls game
  7. deleted134660728
    deleted134660728
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    https://drive.google.com/file/d/1G7DBpN5vaBxzE1skPaASRzQb6Y0IPNcG/view?usp=share_link
    Sword download, fixed and can be added to game, activate the plugin with Vortex or Mod Organizer 2, use the AddItemMenuAddItemMenu - NG to able add in your inventory

    Changes

    - x-axis rotation fixed

    - normals of wrong side fixed (pommel)

    - optimization, removed non-visible faces (1014 before, 906 after)

    - new UV

    - added normal map with specular

    - added metallic map

    - added vanilla scabbard

    - added blood on sword when attacking
     
    - added collision
  8. LordMithro
    LordMithro
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    I am curious how you have the textures showing. It appears white in NifSkope for me.
    1. ZornPhox
      ZornPhox
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      I have the 3 BSShaderTextureSet with the file path "textures\broken sword\broken sword2kdds.dds". I have forgotten to separate the files as a mesh folder and a texture folder. The fix is as easy as adding the "Broken Sword" folder to "Data\meshes\weapons\..." and "Data\textures\..." 
      Looking into this, I have also discovered the joined variant has an incorrect file path.

      I will release a fix ASAP so that its as simple as a drag and drop.
    2. LordMithro
      LordMithro
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      Regarding the mesh: 

      Why not use BSShaderProperty?

      I noticed you have BSShaderPPLightingProperty
    3. ZornPhox
      ZornPhox
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      I could not get blender to export the nif using BSShaderProperty so I had to use BSShaderPPLightingProperty instead
    4. LordMithro
      LordMithro
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      Ah, I'm not too familiar with the Blender->Skyrim workflow. 

      But I think that is where the next step would be.
  9. 2xGHoSTx2
    2xGHoSTx2
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    ooh, an unfinished sword you say? I might see if I can get this working!
  10. Paranduza1
    Paranduza1
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    i'd love to see this in my game