Out of curiosity, is it possible to find this weapon in the game instead of having to spawn it in the inventory ?
I figured it could make sense to find it in some specific places, such as Helgen, or near some forges. Or even wielded randomly by low-level bandits, as someone suggested.
yeah i was really hoping for like, outside whiterun there is a large rock with a sword in it, you can walk up to it and says something like [E] Activate Your Destiny Awaits then when you go to pull it out, it brakes and the next message you see is "..."
A cool idea. If you're open to suggestions, I'd make the pommel bigger (look at historical examples for comparison). It's supposed to be a longsword, right? If it had less handle, it would look more balanced, I think. Or more blade. And pointier. And maybe make the crossguard more interesting?
I have the 3 BSShaderTextureSet with the file path "textures\broken sword\broken sword2kdds.dds". I have forgotten to separate the files as a mesh folder and a texture folder. The fix is as easy as adding the "Broken Sword" folder to "Data\meshes\weapons\..." and "Data\textures\..." Looking into this, I have also discovered the joined variant has an incorrect file path.
I will release a fix ASAP so that its as simple as a drag and drop.
16 comments
I figured it could make sense to find it in some specific places, such as Helgen, or near some forges. Or even wielded randomly by low-level bandits, as someone suggested.
[E] Activate
Your Destiny Awaits
then when you go to pull it out, it brakes and the next message you see is "..."
Sword download, fixed and can be added to game, activate the plugin with Vortex or Mod Organizer 2, use the AddItemMenu, AddItemMenu - NG to able add in your inventory
Changes
- x-axis rotation fixed
- normals of wrong side fixed (pommel)
- optimization, removed non-visible faces (1014 before, 906 after)
- new UV
- added normal map with specular
- added metallic map
- added vanilla scabbard
- added blood on sword when attacking
- added collision
Looking into this, I have also discovered the joined variant has an incorrect file path.
I will release a fix ASAP so that its as simple as a drag and drop.
Why not use BSShaderProperty?
I noticed you have BSShaderPPLightingProperty
But I think that is where the next step would be.